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Breakable 2D Sprites 3

by The Tech Umbrella | MIT

Traces a sprite's alpha channel into a polygon, shatters it into Voronoi shards, and builds ready-to-place breakable 2D items scenes

Turn any sprite with a transparent background into a solid, hittable, breakable 2D object — no manual collision authoring, no hand-placed cracks. What it does Traces a sprite's alpha channel into a polygon using Godot's own BitMap.opaque_to_polygons — the

Super Retro World - Farming 3

by Gif | Custom Commercial license

This package is a collection of 16x16 pixelart top-down assets for your Farming games ! Everything is packed and ready to use

A complete package to make Farming games If you like this package, please add it to your library and review it 👍 ✅ 15+ animated farming crops ! 🍇 vine of grapes 🍓 berries 🌿 celery 🌿 cauliflower 🥦 broccoli 🥬 lettuce 🥔 potato 🧅 onion 🌿 beetroot 🍅 tomatoes

Texture Font 1

by Micky | MIT

Allows creating fonts from textures from directly within the editor

TextureFont is an addon for Godot that allows creating fonts from textures directly within the editor. This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). These resources can be used anywhere a font is

TK Sprite Server 0

by 健 ついし | MIT

It supports tens of thousands of sprites across five rendering planes, runtime sprite flipping and scaling, sprite-based text HUD, visual sprite definition editor, automatic rotation/spin atlases with up to 256 directions from one image, direct Aseprite

Link-ID sprite pool that scales to tens of thousands of sprites Dirty-flag incremental updates — unchanged sprites are never redrawn Five draw planes (back / medium / front / effect / text) Runtime flip (FLIP / FLOP) and scaling Sprite-text HUD (sprlocate

SpriteForge - Auto Smart Sprite Slicer 0

by hbrahimozdemir | MIT

An advanced 2D Sprite editor, slicer, and texture toolkit for Godot 4. Features auto-slicing, background removal, text rasterizer, image resizing, and fast PNG/AtlasTexture/SpriteFrames export

SpriteForge is a powerful and lightweight editor plugin designed to make working with 2D sprite sheets, textures, and assets effortless in Godot 4. Key Features: Auto Slicer: Detect sprite boundaries automatically based on alpha transparency with high

Saltmire FX 0

by saltmire | MIT

One-line 2D sprite shader effects for Godot 4. Free (MIT), drop-in, no dependencies

One-line 2D sprite shader effects for Godot 4. Free (MIT), drop-in, no dependencies. Enable the addon and call one line: FX.hit_flash($Sprite2D) # white damage flash FX.dissolve($Sprite2D) # burn away with a glowing edge FX.appear($Sprite2D) # materialize

SpriteDicing 0

by Elringus | MIT

A tool for lossless compression of sprites with identical regions

Use SpriteDicing to split a set of sprite textures into units, discard identical ones, bake unique units into atlas textures to then seamlessly reconstruct the original sprites at runtime, without actually keeping original textures in the build. The

Margin Sprites 0

by billystein | MIT

An extension of the Sprite2D and Sprite3D classes that automatically scale the node according to minimum and maximum margins in world units (Pixels for 2D and Meters for 3D)

GDMarginSprites This plugin adds support for Margin Sprites for Godot, both for 2D and 3D. A Margin Sprite allows you to set a minimum and maximum size in pixels or meters for 2D and 3D respectively, while the sprite itself will scale automatically to fit

Top-Down Prototype Character 0

by Snoblin | CC0 1.0 Universal

A simple 4-directional pixel art prototyping character suited for top-down games

A simple pixel-art template/base character, you can use for quick prototyping. Features 4-directional animations (up, down, side) Different color variants Spritesheets (.png) Compatible with AnimatedSprite or Sprite with AnimationPlayer. Animations Idle (

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