Snakatakka's Dialogue Engine
by Snakatakka | MIT
A little free-to-use dialogue engine I made
This is a simple dialogue engine that uses a custom resource class in order to create dialogue trees. Using the editor plugin provided, you can easily create and save these dialogue trees. In addition, you can create your own kinds of textboxes, using the
GameVocal
by Marouane Esstafa | MIT
Connects Godot projects to the GameVocal platform to seamlessly import dialogue, localization, lip-sync data, and integration metadata
The GameVocal Godot Plugin connects your Godot projects directly to the GameVocal platform. It provides a seamless workflow for importing your entire dialogue pipeline—whether it's text-only (silenced) or fully voiced or both along with localization data
Set and See Localization Key
by JavatoScriptor | MIT
An Addon to insert language reference keys from "csv" files, into nodes via their "Text" fields, and into custom script variables
Set and See Localization Key Acknowledgments Thanks to Banana Holograma for their script to read CSV files from the Godot Essentials repository, specifically from the file_manager.gd file. Thanks to Hugo Locurcio and contributorss for the icons: Reload
GoteEdit
by BrotherShort @ Shesi Studio | MIT
一个带查找替换栏和其他扩展功能的 Godot 文本编辑控件。 A Godot text editing control with a built-in Find & Replace bar and other extended features
GoteEdit GoteEdit 是一个带查找替换栏和其他扩展功能的 Godot 文本编辑控件。 GoteEdit is a Godot text editing control with a built-in Find & Replace bar and other extended features. 特色功能 Features GoteEdit 的功能分4个模块: 文件模块:自带打开、保存文件的文件对话框,未保存提示对话框;提供封装好的新建、打开、保存文件函数
EZ Credits Template
by Fletchi | MIT
Simple reusable Credits Template for Godot 4. Drop-in scene that auto-generates scrolling credits from a data array. Easily editable roles/names, smooth vertical scroll, ESC skip, optional return to main scene. Perfect for game jams or prototypes
Basic Credits Template (Godot 4) Overview Lightweight, drop-in credits system for Godot 4 projects. Designed for fast integration in game jams, prototypes and indie games where you don’t want to waste time. Just add the scene, edit a simple data array and
Font Auto Size Labels
by Lescandez | MIT
Tool that adds Labels with text autosizing capabilities
Tool that adds Labels with text autosizing capabilities. Find the instructions in the Github repo. For Godot 4.6.x
SpriteLabel
by indiegesindel | MIT
SpriteLabel enables you to use pixel fonts provided as a spritesheet like a text label. It was created to emulate how retro consoles render text in a sprite-based way
SpriteLabel SpriteLabel is a Godot 4 addon that enables you to use pixel fonts provided as a spritesheet like a text label. It was created to emulate how retro consoles render text in a sprite-based way while being easy to setup and use. Documentation A
RichText3D
by Matias Szylkowski | MIT
A performant 3D BBCode renderer for Godot
RichText3D: A performant 3D BBCode renderer for Godot. Features Can be added from the Create Node and similar menus. Renders BBCode in real time into a 3D plane. Supports all standard BBCode rendering features, such as [color] , [b] , [i] , [img] , [table
Texture Font
by Micky | MIT
Allows creating fonts from textures from directly within the editor
TextureFont is an addon for Godot that allows creating fonts from textures directly within the editor. This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). These resources can be used anywhere a font is
Autosize Label
by jynus | MIT
Adds a new node called AutosizeLabel that auto-adjust its size to its container, mimicking Unity text behaviour
Autosize Label A godot addon that creates a new node AutosizeLabel that adjust its width and height automaticaly to fit its container Attribution Licensed under MIT Icon based on Godot Label icon: MIT License / Copyright (c) 2014-present Godot Engine
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