Licenses
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Set and See Localization Key 0

by JavatoScriptor | MIT

An Addon to insert language reference keys from "csv" files, into nodes via their "Text" fields, and into custom script variables

Set and See Localization Key Acknowledgments Thanks to Banana Holograma for their script to read CSV files from the Godot Essentials repository, specifically from the file_manager.gd file. Description TIP To properly view the documentation, I recommend

GoteEdit 0

by BrotherShort @ Shesi Studio | MIT

一个带查找替换栏的 Godot 文本编辑控件。 A Godot text editing control with a built-in Find & Replace bar

GoteEdit 一个带查找替换栏的 Godot 文本编辑控件。 A Godot text editing control with a built-in Find & Replace bar. 简介 Overview GoteEdit 是一个可复用场景、一个功能强大的文本编辑控件。在 TextEdit 的基础上开发而成。 GoteEdit is a reusable scene and a powerful text editing control, based on TextEdit. 特色功能

EZ Credits Template 1

by Fletchi | MIT

Simple reusable Credits Template for Godot 4. Drop-in scene that auto-generates scrolling credits from a data array. Easily editable roles/names, smooth vertical scroll, ESC skip, optional return to main scene. Perfect for game jams or prototypes

Basic Credits Template (Godot 4) Overview Lightweight, drop-in credits system for Godot 4 projects. Designed for fast integration in game jams, prototypes and indie games where you don’t want to waste time. Just add the scene, edit a simple data array and

Font Auto Size Labels 0

by Lescandez | MIT

Tool that adds Labels with text autosizing capabilities

Tool that adds Labels with text autosizing capabilities. Find the instructions in the Github repo. For Godot 4.6.x

SpriteLabel 1

by indiegesindel | MIT

SpriteLabel enables you to use pixel fonts provided as a spritesheet like a text label. It was created to emulate how retro consoles render text in a sprite-based way

SpriteLabel SpriteLabel is a Godot 4 addon that enables you to use pixel fonts provided as a spritesheet like a text label. It was created to emulate how retro consoles render text in a sprite-based way while being easy to setup and use. Documentation A

RichText3D 1

by Matias Szylkowski | MIT

A performant 3D BBCode renderer for Godot

RichText3D: A performant 3D BBCode renderer for Godot. Features Can be added from the Create Node and similar menus. Renders BBCode in real time into a 3D plane. Supports all standard BBCode rendering features, such as [color] , [b] , [i] , [img] , [table

Texture Font 0

by Micky | MIT

Allows creating fonts from textures from directly within the editor

TextureFont is an addon for Godot that allows creating fonts from textures directly within the editor. This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). These resources can be used anywhere a font is

Autosize Label 0

by jynus | MIT

Adds a new node called AutosizeLabel that auto-adjust its size to its container, mimicking Unity text behaviour

Autosize Label A godot addon that creates a new node AutosizeLabel that adjust its width and height automaticaly to fit its container Attribution Licensed under MIT Icon based on Godot Label icon: MIT License / Copyright (c) 2014-present Godot Engine

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