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EZ Credits Template 3

by Fletchi | MIT

Simple reusable Credits Template for Godot 4. Drop-in scene that auto-generates scrolling credits from a data array. Easily editable roles/names, smooth vertical scroll, ESC skip, optional return to main scene. Perfect for game jams or prototypes

Basic Credits Template (Godot 4) Overview Lightweight, drop-in credits system for Godot 4 projects. Designed for fast integration in game jams, prototypes and indie games where you don’t want to waste time. Just add the scene, edit a simple data array and

RichText3D 3

by Matias Szylkowski | MIT

A performant 3D BBCode renderer for Godot

RichText3D: A performant 3D BBCode renderer for Godot. Features Can be added from the Create Node and similar menus. Renders BBCode in real time into a 3D plane. Supports all standard BBCode rendering features, such as [color] , [b] , [i] , [img] , [table

SpriteLabel 1

by indiegesindel | MIT

SpriteLabel enables you to use pixel fonts provided as a spritesheet like a text label. It was created to emulate how retro consoles render text in a sprite-based way

SpriteLabel SpriteLabel is a Godot 4 addon that enables you to use pixel fonts provided as a spritesheet like a text label. It was created to emulate how retro consoles render text in a sprite-based way while being easy to setup and use. Documentation A

Texture Font 1

by Micky | MIT

Allows creating fonts from textures from directly within the editor

TextureFont is an addon for Godot that allows creating fonts from textures directly within the editor. This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). These resources can be used anywhere a font is

MobileCaret 0

by EiTaNBaRiBoA | MIT

Touch friendly text carets and selection handles for Godot, in the style of Android. Drop it into your project and every LineEdit and TextEdit gets draggable handles

Mobile Caret for Godot 4 Touch-friendly text carets and selection handles for Godot 4, in the style of Android. Drop it into your project and every LineEdit and TextEdit gets draggable handles, with no per-scene setup. Motivation Godot's built-in caret is

Rich text editor / viewer 0

by Cyril Jacquet | MPL 2.0

Rich text editor and viewer controls

RichTextEdit: A fully editable rich text control with: Inline formatting toggles: bold, italic, underline, strikethrough Headings, bullet lists, numbered lists (via API) Table support: insert, add/remove rows and columns Keyboard shortcuts (Ctrl+B/I/U

Weavly Dialogue Engine 0

by Weavly | MIT

A branching dialogue runtime, with its own text language and in-editor tooling

Weavly is a small language for branching dialogue. Its compiler turns .wvl source into JSON, and this addon runs that JSON in your game. Add the WeavlyEngine node to a scene and it drives the dialogue statement by statement: narration and character lines

GameVocal 0

by Marouane Esstafa | MIT

Connects Godot projects to the GameVocal platform to seamlessly import dialogue, localization, lip-sync data, and integration metadata

The GameVocal Godot Plugin connects your Godot projects directly to the GameVocal platform. It provides a seamless workflow for importing your entire dialogue pipeline—whether it's text-only (silenced) or fully voiced or both along with localization data

Set and See Localization Key 0

by JavatoScriptor | MIT

An Addon to insert language reference keys from "csv" files, into nodes via their "Text" fields, and into custom script variables

Set and See Localization Key Acknowledgments Thanks to Banana Holograma for their script to read CSV files from the Godot Essentials repository, specifically from the file_manager.gd file. Thanks to Hugo Locurcio and contributorss for the icons: Reload

GoteEdit 0

by BrotherShort @ Shesi Studio | MIT

一个带查找替换栏和其他扩展功能的 Godot 文本编辑控件。 A Godot text editing control with a built-in Find & Replace bar and other extended features

GoteEdit GoteEdit 是一个带查找替换栏和其他扩展功能的 Godot 文本编辑控件。 GoteEdit is a Godot text editing control with a built-in Find & Replace bar and other extended features. 特色功能 Features GoteEdit 的功能分4个模块: 文件模块:自带打开、保存文件的文件对话框,未保存提示对话框;提供封装好的新建、打开、保存文件函数

Font Auto Size Labels 0

by Lescandez | MIT

Tool that adds Labels with text autosizing capabilities

Tool that adds Labels with text autosizing capabilities. Find the instructions in the Github repo. For Godot 4.6.x

Autosize Label 0

by jynus | MIT

Adds a new node called AutosizeLabel that auto-adjust its size to its container, mimicking Unity text behaviour

Autosize Label A godot addon that creates a new node AutosizeLabel that adjust its width and height automaticaly to fit its container Attribution Licensed under MIT Icon based on Godot Label icon: MIT License / Copyright (c) 2014-present Godot Engine

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