EZ Credits Template
by Fletchi | MIT
Simple reusable Credits Template for Godot 4. Drop-in scene that auto-generates scrolling credits from a data array. Easily editable roles/names, smooth vertical scroll, ESC skip, optional return to main scene. Perfect for game jams or prototypes
Basic Credits Template (Godot 4) Overview Lightweight, drop-in credits system for Godot 4 projects. Designed for fast integration in game jams, prototypes and indie games where you don’t want to waste time. Just add the scene, edit a simple data array and
RichText3D
by Matias Szylkowski | MIT
A performant 3D BBCode renderer for Godot
RichText3D: A performant 3D BBCode renderer for Godot. Features Can be added from the Create Node and similar menus. Renders BBCode in real time into a 3D plane. Supports all standard BBCode rendering features, such as [color] , [b] , [i] , [img] , [table
SpriteLabel
by indiegesindel | MIT
SpriteLabel enables you to use pixel fonts provided as a spritesheet like a text label. It was created to emulate how retro consoles render text in a sprite-based way
SpriteLabel SpriteLabel is a Godot 4 addon that enables you to use pixel fonts provided as a spritesheet like a text label. It was created to emulate how retro consoles render text in a sprite-based way while being easy to setup and use. Documentation A
Texture Font
by Micky | MIT
Allows creating fonts from textures from directly within the editor
TextureFont is an addon for Godot that allows creating fonts from textures directly within the editor. This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). These resources can be used anywhere a font is
MobileCaret
by EiTaNBaRiBoA | MIT
Touch friendly text carets and selection handles for Godot, in the style of Android. Drop it into your project and every LineEdit and TextEdit gets draggable handles
Mobile Caret for Godot 4 Touch-friendly text carets and selection handles for Godot 4, in the style of Android. Drop it into your project and every LineEdit and TextEdit gets draggable handles, with no per-scene setup. Motivation Godot's built-in caret is
Rich text editor / viewer
by Cyril Jacquet | MPL 2.0
Rich text editor and viewer controls
RichTextEdit: A fully editable rich text control with: Inline formatting toggles: bold, italic, underline, strikethrough Headings, bullet lists, numbered lists (via API) Table support: insert, add/remove rows and columns Keyboard shortcuts (Ctrl+B/I/U
Weavly Dialogue Engine
by Weavly | MIT
A branching dialogue runtime, with its own text language and in-editor tooling
Weavly is a small language for branching dialogue. Its compiler turns .wvl source into JSON, and this addon runs that JSON in your game. Add the WeavlyEngine node to a scene and it drives the dialogue statement by statement: narration and character lines
GameVocal
by Marouane Esstafa | MIT
Connects Godot projects to the GameVocal platform to seamlessly import dialogue, localization, lip-sync data, and integration metadata
The GameVocal Godot Plugin connects your Godot projects directly to the GameVocal platform. It provides a seamless workflow for importing your entire dialogue pipeline—whether it's text-only (silenced) or fully voiced or both along with localization data
Set and See Localization Key
by JavatoScriptor | MIT
An Addon to insert language reference keys from "csv" files, into nodes via their "Text" fields, and into custom script variables
Set and See Localization Key Acknowledgments Thanks to Banana Holograma for their script to read CSV files from the Godot Essentials repository, specifically from the file_manager.gd file. Thanks to Hugo Locurcio and contributorss for the icons: Reload
GoteEdit
by BrotherShort @ Shesi Studio | MIT
一个带查找替换栏和其他扩展功能的 Godot 文本编辑控件。 A Godot text editing control with a built-in Find & Replace bar and other extended features
GoteEdit GoteEdit 是一个带查找替换栏和其他扩展功能的 Godot 文本编辑控件。 GoteEdit is a Godot text editing control with a built-in Find & Replace bar and other extended features. 特色功能 Features GoteEdit 的功能分4个模块: 文件模块:自带打开、保存文件的文件对话框,未保存提示对话框;提供封装好的新建、打开、保存文件函数
Font Auto Size Labels
by Lescandez | MIT
Tool that adds Labels with text autosizing capabilities
Tool that adds Labels with text autosizing capabilities. Find the instructions in the Github repo. For Godot 4.6.x
Autosize Label
by jynus | MIT
Adds a new node called AutosizeLabel that auto-adjust its size to its container, mimicking Unity text behaviour
Autosize Label A godot addon that creates a new node AutosizeLabel that adjust its width and height automaticaly to fit its container Attribution Licensed under MIT Icon based on Godot Label icon: MIT License / Copyright (c) 2014-present Godot Engine
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