JSONH Translations (GDScript)
by Joyless | MIT
A Godot plugin for importing translation files in JSONH V2 format using JsonhGd
This plugin allows you to import translation files in JSONH V2 format. For example, in en.jsonh : HELLO: "Hello there!" BYE: "Goodbye now! Read the documentation here. Note: This plugin is a GDScript port of the original C# plugin. If you're using C#, try
JSONH Translations
by Joyless | MIT
A Godot plugin for importing translation files in JSONH V2 format using JsonhCs
This plugin allows you to import translation files in JSONH V2 format. For example, in en.jsonh : HELLO: "Hello there!" BYE: "Goodbye now! Read the documentation here. Note: This plugin requires Godot with C# .NET support. Note: You can use JsonhVscode to
Loc Audit Lite
by Idle Hands | MIT
Free Godot 4 addon: lists untranslated, unused and undefined translation keys and strings missing tr(). Lite version of Loc Audit
Free version of Loc Audit for Godot 4.4 – 4.7. Takes stock of your translation CSV against your code and scenes: untranslated keys, unused keys, keys used but never defined, and strings never wrapped in tr() . Getting started Copy addons/loc_audit/ into
JP Ready — Japanese UI Preflight for Godot 4
by Hidaka Local Tools | MIT
Spot Japanese UI layout risks in Godot 4 before translation
JP Ready is a free experimental Godot 4 editor plugin for pre-translation Japanese UI checks. It exercises eight practical Japanese strings in Label and Button controls in the open scene or text-format scenes, then reports layout warnings for visual
Candy Dialogue Creator
by Candy Arts | MIT
The official standalone companion GUI for Candy Dialogue Engine
Compiled executables are provided on GitHub for Linux, Windows and MacOS. Candy Dialogue Creator Candy Arts | Discord | Youtube | Forum | Documentation | Compiled Files | Gumroad Candy Dialogue Creator is the standalone companion GUI for the powerful
Set and See Localization Key
by JavatoScriptor | MIT
An Addon to insert language reference keys from "csv" files, into nodes via their "Text" fields, and into custom script variables
Set and See Localization Key Acknowledgments Thanks to Banana Holograma for their script to read CSV files from the Godot Essentials repository, specifically from the file_manager.gd file. Thanks to Hugo Locurcio and contributorss for the icons: Reload
C# Translation Parser
by Arch Games | MIT
A Godot editor plugin that will look for calls to the Godot TranslateServer Translate method in C# files and add them to generated POT files
A Godot editor plugin that will look for calls to the Godot TranslateServer.Translate method and add them to generated POT files. This currently only looks for TranslationServer.Translate calls, TranslatePlural is currently not supported
PowerKey
by PhosXD | MIT
Godot-4.4 plugin that implements easy-to-use advanced & dynamic translation. Also offers GDScript execution on Nodes, without needing to attach a script
Godot-4.4 plugin that implements easy-to-use advanced & dynamic translation. Also offers GDScript execution on Nodes, without needing to attach a script. PowerKey Standard Translation Dynamic Values: ✅ ❌ Editor-Integration: ✅ ❌ Customization: ✅ ❌
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