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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

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    will match if either "godot" or "engine" are found
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    will match the exact string "godot engine" (so it won't match "engine godot")

JSONH Translations (GDScript) 1

by Joyless | MIT

A Godot plugin for importing translation files in JSONH V2 format using JsonhGd

This plugin allows you to import translation files in JSONH V2 format. For example, in en.jsonh : HELLO: "Hello there!" BYE: "Goodbye now! Read the documentation here. Note: This plugin is a GDScript port of the original C# plugin. If you're using C#, try

JSONH Translations 1

by Joyless | MIT

A Godot plugin for importing translation files in JSONH V2 format using JsonhCs

This plugin allows you to import translation files in JSONH V2 format. For example, in en.jsonh : HELLO: "Hello there!" BYE: "Goodbye now! Read the documentation here. Note: This plugin requires Godot with C# .NET support. Note: You can use JsonhVscode to

Loc Audit Lite 0

by Idle Hands | MIT

Free Godot 4 addon: lists untranslated, unused and undefined translation keys and strings missing tr(). Lite version of Loc Audit

Free version of Loc Audit for Godot 4.4 – 4.7. Takes stock of your translation CSV against your code and scenes: untranslated keys, unused keys, keys used but never defined, and strings never wrapped in tr() . Getting started Copy addons/loc_audit/ into

JP Ready — Japanese UI Preflight for Godot 4 0

by Hidaka Local Tools | MIT

Spot Japanese UI layout risks in Godot 4 before translation

JP Ready is a free experimental Godot 4 editor plugin for pre-translation Japanese UI checks. It exercises eight practical Japanese strings in Label and Button controls in the open scene or text-format scenes, then reports layout warnings for visual

Candy Dialogue Creator 0

by Candy Arts | MIT

The official standalone companion GUI for Candy Dialogue Engine

Compiled executables are provided on GitHub for Linux, Windows and MacOS. Candy Dialogue Creator Candy Arts | Discord | Youtube | Forum | Documentation | Compiled Files | Gumroad Candy Dialogue Creator is the standalone companion GUI for the powerful

Set and See Localization Key 0

by JavatoScriptor | MIT

An Addon to insert language reference keys from "csv" files, into nodes via their "Text" fields, and into custom script variables

Set and See Localization Key Acknowledgments Thanks to Banana Holograma for their script to read CSV files from the Godot Essentials repository, specifically from the file_manager.gd file. Thanks to Hugo Locurcio and contributorss for the icons: Reload

C# Translation Parser 0

by Arch Games | MIT

A Godot editor plugin that will look for calls to the Godot TranslateServer Translate method in C# files and add them to generated POT files

A Godot editor plugin that will look for calls to the Godot TranslateServer.Translate method and add them to generated POT files. This currently only looks for TranslationServer.Translate calls, TranslatePlural is currently not supported

PowerKey 0

by PhosXD | MIT

Godot-4.4 plugin that implements easy-to-use advanced & dynamic translation. Also offers GDScript execution on Nodes, without needing to attach a script

Godot-4.4 plugin that implements easy-to-use advanced & dynamic translation. Also offers GDScript execution on Nodes, without needing to attach a script. PowerKey Standard Translation Dynamic Values: ✅ ❌ Editor-Integration: ✅ ❌ Customization: ✅ ❌

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