Godot Signal Checker
by SpielmannSpiel | Apache 2.0
Scans scenes for editor-connected signals whose receiver methods no longer exist or parameters have changed
Godot Signal Checker Checks scenes for broken signals / events connected via the the Godot signal tab. The Problem Godot complains about broken signals connected from code, but editor-connected signals fail silently, when you rename or delete the receiver
Godot Symbol Search
by Tiny Roosters | MIT
This plugin provides quick searching/gotos for all symbols in the currently active script file using a currently hardcoded keyboard shortcut: Ctrl + Shift + O. This is a recreation of VSCode's Go To Symbol utility
Features Quick Symbol Search: Instant access to all symbols in the current script using Ctrl + Shift + O . Fuzzy Matching: Find symbols quickly by typing just a few characters. Embrace the lazy. Live Navigation: The script editor jumps to the symbol's
Godot Script Switcher
by Tiny Roosters | MIT
This plugin provides quick switching between recently opened scripts using a currently hardcoded keyboard shortcut: Ctrl + Tab. This is a recreation of VSCode's Quick Open for MRU (Most Recently Used) files
Features Most Recently Used (MRU) Script History: Keeps a list of the scripts you have open. Quick Switch Popup: A compact popup window with recent scripts by their file names. Keyboard-driven Navigation: Navigate and select scripts within the popup using
Spatial Remarks
by substain | MIT
An addon for creating remarks in 2D and 3D scenes, useful for documentation, team communication and bug reports
With this asset, you can annotate objects in your scene with remarks, visible in the editor and in the game. Currently, spatial remarks can only be created ingame (F3) The plugin adds a dock in the editor for selecting, viewing, and editing the saved
Script-IDE
by Maran23 | MIT
Transforms the Script UI into an IDE like UI. Multiline Tabs are used for navigating between scripts. Tab can be split. The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation
Features: Scripts are now shown as Multiline Tabs Script Tab can be split The Outline got an overhaul and showed more than just the methods of the script. It includes the following members with a unique icon: Classes (Red Square) Constants (Red Circle)
Tween Suite
by KoBeWi | MIT
Addon that extends the built-in Tween functionality with TweenAnimation and dedicated editor
Tween Suite is an extension for Godot's Tween class. It adds 3 things: TweenNode, TweenAnimation, editor for TweenAnimation. TweenNode A wrapper for Tween. You can put it on the scene and edit some animation parameters in the inspector. All of the
Android Device Explorer
by Anish Kumar | MIT
An editor plugin that lets you explore and manage the filesystem of connected ADB devices directly from within the editor
Android Device Explorer An editor plugin for Godot that lets you explore and manage the filesystem of connected ADB devices directly from within the editor. Example Use Cases Inspect logs or cached data generated by your app Quickly push test files into
Version Bumper
by sn1ks0h | MIT
A minimalist Godot 4 editor plugin to quickly track and bump your project's Semantic Version number directly from the editor toolbar or dock
A lightweight, minimalist workflow addon for Godot 4 that takes the friction out of keeping your project's version numbers up to date. It allows you to increment your project's Semantic Versioning (SemVer) with a single click directly from the editor UI
CSG Mesh Editor
by PiCode | MIT
A simple non-destructive mesh editor based on the CSG nodes
CSG Mesh Editor A simple non-destructive mesh editor based on the CSG nodes. Make 3D models directly from the Mesh resource using CSG nodes. Perfect for prototyping levels, or prototyping assets. More than just CSG This plugin is not just as simple as the
GhostTrail
by indiegesindel | MIT
GhostTrail is a Godot 4 addon that enables you to record playthrough ghosts and visualize them in the editor as a trail. Scene changes will also be recorded and displayed
GhostTrail GhostTrail is a Godot 4 addon that enables you to record playthrough ghosts and visualize them in the editor as a trail. Scene changes will also be recorded and displayed. Table of Contents Download Usage Demo Donations License Download
GD Local History
by Jayden | MIT
Similar to the feature found in Visual Studio Code (and many other IDEs), GD Local History keeps a snapshot of each previous version of a script, in the event you need to view past iterations
โจ Currently supports: Godot 4.6+ Features ๐ View previous versions of a script file ๐ Triggers when a script file is saved ๐ Specify folder location where previous versions will be saved (default is .gd_local_history in res://) ๐ Overview ๐ Similar to the
PSD Importer
by Blackwater Gator Studios | Blackwater Gator Studios Attribution License
Photoshop .psd importer for Godot that converts layered files into textures and automatically updates all linked assets when the source PSD changes
This importer integrates Photoshop .psd files directly into Godotโs import workflow. PSD files are converted into Godot-native image resources, allowing them to be used immediately in sprites, UI, materials, and shaders without manual preprocessing. When
Godot 3D Cursor
by DevMarco | ISC
The Godot 3D Cursor Plugin is an editor-only plugin for Godot 4.5+ that introduces a configurable 3D Cursor to the editor, inspired by the 3D cursor functionality found in Blender. It provides an intuitive way to place and position nodes within a 3D scene
Godot 3D Cursor Plugin This plugin implements a 3D Cursor in the Godot Engine, inspired by Blenderโs 3D cursor functionality. It provides an intuitive and precise way to place and position nodes within a 3D scene, improving the overall workflow for 3D
UID Explorer Plugin
by Atlas Applications | MIT
Adds a new property hint for string export properties. This property hint provides better navigation and viewing capabilities for resources and file selection. Adds the ability to select a file in the editor, navigate to it in the file system, and populate
UID Explorer Plugin An inspector plugin for the Godot game engine. Overview Adds a new property hint for string export properties. This property hint provides better navigation and viewing capabilities for resources and file selection. Adds the ability to
Global Transform Editor
by NuncaDev | MIT
View, edit, and copy Global Transforms (Position/Rotation) of Node3Ds directly in the Inspector
Global Transform Editor Adds Global Position and Global Rotation fields to the top of the Inspector for any Node3D . Features Global View/Edit: Modify absolute world coordinates using standard sliders. Smart Copy/Paste: Use the icons to transfer global
Project time tracker
by Fifut | MIT
A small editor widget which provides basic functions for tracking your time with the Godot editor. Track which main screen view you are using the most
Project Time Tracker A small editor widget which provides basic functions for tracking your time with the Godot editor. Track which main screen view you are using the most. Features Track the time you have spent since the start of your project Track the
Metroidvania System
by KoBeWi | MIT
General-purpose framework for creating metroidvania games in Godot. Includes sample project
Metroidvania System (abbrevated as MetSys) is a general-purpose toolkit for creating metroidvania games in Godot game engine. It helps with map design, navigation and presentation, tracking collectibles and provides basic save data functionality related
Little Camera Preview
by Anthony Cossins | MIT
Show a picture-in-picture style preview when selecting a 2D or 3D camera
An editor plugin for Godot that shows a picture-in-picture style preview when selecting a 2D or 3D camera
GDScript Formatter
by GDQuest | MIT
A fast code formatter for GDScript: Formats your code according to the official style guide instantly. Includes a command to auto reorder your code and supports format-on-save
GDScript Formatter is a fast code formatter that formats your GDScript files in milliseconds. This addon integrates the formatter directly into Godot 4, so you can keep your code clean and consistent without leaving the editor. Note: there's currently no
Quill-IDE for Godot
by Silver Demon Studios | MIT
A script editor plugin for Godot 4.4+. Adds top tabs, outline panel, better navigation, and customizable styling. Based on Script-IDE by Marius Hanl
Quill-IDE for Godot A modern, feature-rich script editor for the Godot Engine (4.4+). Quill IDE is a heavily modified fork of the original Script-IDE plugin by Marius Hanl, rebuilt for style, usability, and modularity. Think of it as Godot's Script Editor
VimDot
by Enber Studios | MIT
Embed Neovim inside the Godot editor, and control it just like the built-in script panel, complete with project-aware colorschemes, custom menu actions, and optional script-editor replacement
VimDot - Neovim Embed for Godot Bring the full Neovim experience directly into the Godot editor. This addon exposes a main-screen tab that hosts a Neovim session, letting you keep your modal editing habits, plugins, and colorschemes while developing
Godot Loot Table
by orumcan | MIT
A Godot 4 plugin that adds a custom editor dock for creating and editing loot tables. With this tool you can visually define multiple LootTable resources (grouped by level), add weighted LootEntry items (with configurable drop amounts), and persist your
Loot Table Editor A Godot 4 plugin that adds a custom editor dock for creating and editing loot tables. With this tool you can visually define multiple LootTable resources (grouped by level), add weighted LootEntry items (with configurable drop amounts)
String Wrangler
by IndieGameDad | MIT
String Wrangler is a lightweight but powerful editor plugin for the Godot Engine that helps you eliminate string-related bugs by turning plain String and Array[String] properties into dropdowns in the Inspector. In many systems โ like ability tools
STRINGWrangler Introduction String Wrangler is a lightweight but powerful editor plugin for the Godot Engine that helps you eliminate string-related bugs by turning plain String and Array[String] properties into dropdowns in the Inspector. In many systems
Resource Resaver
by graydoubt | MIT
The Resource Resaver is a small Godot addon that automatically re-saves all `.tres` resource files in your project. It's designed to keep your serialized resource files up-to-date after making changes to the associated `.gd` resource scripts
Resource Resaver Tool The Resource Resaver is a small Godot addon that automatically re-saves all .tres resource files in your project. It's designed to keep your serialized resource files up-to-date after making changes to the associated .gd resource
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