Android Device Explorer
by Anish Kumar | MIT
An editor plugin that lets you explore and manage the filesystem of connected ADB devices directly from within the editor
Android Device Explorer An editor plugin for Godot that lets you explore and manage the filesystem of connected ADB devices directly from within the editor. Example Use Cases Inspect logs or cached data generated by your app Quickly push test files into
Version Bumper
by sn1ks0h | MIT
A minimalist Godot 4 editor plugin to quickly track and bump your project's Semantic Version number directly from the editor toolbar or dock
A lightweight, minimalist workflow addon for Godot 4 that takes the friction out of keeping your project's version numbers up to date. It allows you to increment your project's Semantic Versioning (SemVer) with a single click directly from the editor UI
CSG Mesh Editor
by PiCode | MIT
A simple non-destructive mesh editor based on the CSG nodes
CSG Mesh Editor A simple non-destructive mesh editor based on the CSG nodes. Make 3D models directly from the Mesh resource using CSG nodes. Perfect for prototyping levels, or prototyping assets. More than just CSG This plugin is not just as simple as the
GhostTrail
by indiegesindel | MIT
GhostTrail is a Godot 4 addon that enables you to record playthrough ghosts and visualize them in the editor as a trail. Scene changes will also be recorded and displayed
GhostTrail GhostTrail is a Godot 4 addon that enables you to record playthrough ghosts and visualize them in the editor as a trail. Scene changes will also be recorded and displayed. Table of Contents Download Usage Demo Donations License Download
GD Local History
by Jayden | MIT
Similar to the feature found in Visual Studio Code (and many other IDEs), GD Local History keeps a snapshot of each previous version of a script, in the event you need to view past iterations
✨ Currently supports: Godot 4.6+ Features 📃 View previous versions of a script file 🔍 Triggers when a script file is saved 📜 Specify folder location where previous versions will be saved (default is .gd_local_history in res://) 📂 Overview 📌 Similar to the
PSD Importer
by Blackwater Gator Studios | Blackwater Gator Studios Attribution License
Photoshop .psd importer for Godot that converts layered files into textures and automatically updates all linked assets when the source PSD changes
This importer integrates Photoshop .psd files directly into Godot’s import workflow. PSD files are converted into Godot-native image resources, allowing them to be used immediately in sprites, UI, materials, and shaders without manual preprocessing. When
Godot 3D Cursor
by DevMarco | ISC
The Godot 3D Cursor Plugin is an editor-only plugin for Godot 4.5+ that introduces a configurable 3D Cursor to the editor, inspired by the 3D cursor functionality found in Blender. It provides an intuitive way to place and position nodes within a 3D scene
Godot 3D Cursor Plugin This plugin implements a 3D Cursor in the Godot Engine, inspired by Blender’s 3D cursor functionality. It provides an intuitive and precise way to place and position nodes within a 3D scene, improving the overall workflow for 3D
UID Explorer Plugin
by Atlas Applications | MIT
Adds a new property hint for string export properties. This property hint provides better navigation and viewing capabilities for resources and file selection. Adds the ability to select a file in the editor, navigate to it in the file system, and populate
UID Explorer Plugin An inspector plugin for the Godot game engine. Overview Adds a new property hint for string export properties. This property hint provides better navigation and viewing capabilities for resources and file selection. Adds the ability to
Global Transform Editor
by NuncaDev | MIT
View, edit, and copy Global Transforms (Position/Rotation) of Node3Ds directly in the Inspector
Global Transform Editor Adds Global Position and Global Rotation fields to the top of the Inspector for any Node3D . Features Global View/Edit: Modify absolute world coordinates using standard sliders. Smart Copy/Paste: Use the icons to transfer global
Project time tracker
by Fifut | MIT
A small editor widget which provides basic functions for tracking your time with the Godot editor. Track which main screen view you are using the most
Project Time Tracker A small editor widget which provides basic functions for tracking your time with the Godot editor. Track which main screen view you are using the most. Features Track the time you have spent since the start of your project Track the
Metroidvania System
by KoBeWi | MIT
General-purpose framework for creating metroidvania games in Godot. Includes sample project
Metroidvania System (abbrevated as MetSys) is a general-purpose toolkit for creating metroidvania games in Godot game engine. It helps with map design, navigation and presentation, tracking collectibles and provides basic save data functionality related
Little Camera Preview
by Anthony Cossins | MIT
Show a picture-in-picture style preview when selecting a 2D or 3D camera
An editor plugin for Godot that shows a picture-in-picture style preview when selecting a 2D or 3D camera
GDScript Formatter
by GDQuest | MIT
A fast code formatter for GDScript: Formats your code according to the official style guide instantly. Includes a command to auto reorder your code and supports format-on-save
GDScript Formatter is a fast code formatter that formats your GDScript files in milliseconds. This addon integrates the formatter directly into Godot 4, so you can keep your code clean and consistent without leaving the editor. Note: there's currently no
Quill-IDE for Godot
by Silver Demon Studios | MIT
A script editor plugin for Godot 4.4+. Adds top tabs, outline panel, better navigation, and customizable styling. Based on Script-IDE by Marius Hanl
Quill-IDE for Godot A modern, feature-rich script editor for the Godot Engine (4.4+). Quill IDE is a heavily modified fork of the original Script-IDE plugin by Marius Hanl, rebuilt for style, usability, and modularity. Think of it as Godot's Script Editor
VimDot
by Enber Studios | MIT
Embed Neovim inside the Godot editor, and control it just like the built-in script panel, complete with project-aware colorschemes, custom menu actions, and optional script-editor replacement
VimDot - Neovim Embed for Godot Bring the full Neovim experience directly into the Godot editor. This addon exposes a main-screen tab that hosts a Neovim session, letting you keep your modal editing habits, plugins, and colorschemes while developing
Godot Loot Table
by orumcan | MIT
A Godot 4 plugin that adds a custom editor dock for creating and editing loot tables. With this tool you can visually define multiple LootTable resources (grouped by level), add weighted LootEntry items (with configurable drop amounts), and persist your
Loot Table Editor A Godot 4 plugin that adds a custom editor dock for creating and editing loot tables. With this tool you can visually define multiple LootTable resources (grouped by level), add weighted LootEntry items (with configurable drop amounts)
String Wrangler
by IndieGameDad | MIT
String Wrangler is a lightweight but powerful editor plugin for the Godot Engine that helps you eliminate string-related bugs by turning plain String and Array[String] properties into dropdowns in the Inspector. In many systems — like ability tools
STRINGWrangler Introduction String Wrangler is a lightweight but powerful editor plugin for the Godot Engine that helps you eliminate string-related bugs by turning plain String and Array[String] properties into dropdowns in the Inspector. In many systems
Resource Resaver
by graydoubt | MIT
The Resource Resaver is a small Godot addon that automatically re-saves all `.tres` resource files in your project. It's designed to keep your serialized resource files up-to-date after making changes to the associated `.gd` resource scripts
Resource Resaver Tool The Resource Resaver is a small Godot addon that automatically re-saves all .tres resource files in your project. It's designed to keep your serialized resource files up-to-date after making changes to the associated .gd resource
Godot IDE Extension
by Twister | MIT
This addon extend Godot Editor Features
Godot-IDE Godot IDE Extension This addon extends Godot's native code editor with additional functionality and usability. Table of contents Preview Features Objectives How to Use How to Contribute FAQ Special Thanks Objetives The goal of this project is to
You Can Do It!
by Joyless | MIT
Anime girls motivate you every 15-30 minutes
Anime girls motivate you every 15-30 minutes. Features: Girls holding programming books Nice girls to compliment you Chill girls to greet you Mean girls to insult you Collect girls in the catalog
Sticky Scribe
by Ace24713 | MIT
A flexible TODO list, task manager, bug tracker, and notes tool
What is Sticky Scribe? Sticky Scribe is a light-weight TODO list and bug tracker, designed for solo devs and small teams. It integrates directly into Godot, and maintains a text list of "Stickies" in your project directory that is designed to be checked
Hide Private Properties
by Kenyoni Software | MIT
Hides exported private properties in instantiated scenes to prevent accidental overrides
Hide Private Properties Private members (those starting with an underscore) are not intended to be overridden, yet they are exposed in the UI. This addon improves safety by hiding such private properties in instantiated scenes, reducing the risk of
Remove Orphan UID
by Kenyoni Software | MIT
Removes orphaned UID files that are no longer associated with any existing assets
Remove Orphan UID Orphan UIDs are .uid files left behind when assets are deleted outside the Godot editor. This tool helps keep your project clean by identifying and removing those unused files. Use the tool from Project > Tools > Remove Orphan UID . It
Plugin Reloader
by Kenyoni Software | MIT
Quickly enable or disable plugins from the editor toolbar without opening Project Settings
Plugin Reloader This tool allows you to quickly enable or disable plugins directly from the Godot editor’s main screen. It adds a dropdown menu to the editor toolbar, letting you reload plugins without digging through the Project Settings. With just a
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