External Shader Editor
by Jaeho Yi | MIT
A Godot 4.x editor plugin that opens GDShader files in a external editor
External Shader Editor is a Godot 4.x editor plugin that opens .gdshader and .gdshaderinc files in a configurable external editor from the FileSystem dock and shader error links
Godot Quick Resolution
by tokar | MIT
Godot plugin to quickly change and test Project Resolution settings
Godot Quick Resolution Quickly change and test different Project Resolution settings directly from the Godot editor. A lightweight editor plugin that lets you instantly switch between common resolutions (including many real device resolutions) without
UI Builder
by The Tech Umbrella | MIT
Visual UI Builder and alignment toolkit for Godot's Control-based UI — drag-and-drop node creation on a live schematic canvas, plus align/distribute/snap/theme tools, all fully undoable
Quick Layout is a visual and alignment toolkit for Godot 4.7+'s Control-based UI. Build screens by dragging nodes onto a live schematic canvas instead of hunting through the Create Node dialog, then align, distribute, snap, and theme them from a dedicated
Plugin Demo
by Godot Foundation | MIT
This contains multiple plugin demos, all placed in a project for convenience
This contains multiple plugin demos, all placed in a project for convenience. See the documentation on editor plugins for more information. Language: GDScript Renderer: Compatibility
Matrix Transform Demo
by Godot Foundation | MIT
This demo project is a playground where you can visualize how transforms work
This demo project is a playground where you can visualize how transforms work. Do not "run" this project. You are only meant to use it within the Godot editor. For more information, see the Matrices and Transforms article. Language: GDScript Renderer
Node Camera
by Soulstogether | MIT
A composition-based, pipelined, highly customizable addon for camera manipulation in 2D and 3D spaces
NodeCamera is a Godot 4.5 addon created to simplify the creation of custom camera transitions and effects for the built in Camera2D and Camera3D nodes. With customizability being a major focus, this addon allows the user to code their own exchangeable
Reactive UI Editor
by Yaniv Kalfa | MIT
A full .guitkx editor inside Godot — the authoring companion for Reactive UI: syntax highlighting, live diagnostics, completion, hover, navigation, rename, project search, and the same formatter as the VS Code extension. Ships with the native analyzer
A full .guitkx editor inside the Godot editor — the authoring companion for the "Reactive UI (React for Godot)" addon. Double-click a .guitkx in the FileSystem dock and edit it in a main-screen tab: theme-matched syntax highlighting (embedded GDScript
GodexCLI
by MentalMoshpit | MIT
Fast inline code prompts using the Codex CLI. This tool is NOT made for vibe coding or offloading game developments tasks, it's optimized to speed up small refactors and boilerplate code
Godex CLI ..|'''.| '|| .|' ' ... .. || .... ... ... || .... .| '|. .' '|| .|...|| '|..' '|. || || || |. || || .|. ''|...'| '|..|' '|..'||. '|...' .| ||. Godex integrates the OpenAI Codex CLI into the Godot Script Editor for fast inline GDScript snippets
Guideline Manager
by repechul | MIT
A simple Dock editor for creating and managing viewport guide lines in Godot
Guideline Manager A simple Dock editor for creating and managing viewport guide lines in Godot. Compatible with Godot 4.6+ — tested on 4.7 Installation Copy the "guideline_manager" folder into "addons" in your project. Go to Project > Project Settings >
Quick Add Menu
by Varrox | MIT
An editor addon that adds a drop down menu in the scene dock which gives quickly accessible nodes that can be added to your scene, similar to Unreal's Quick Add menu, or Unity's right click options in the scene hierarchy
Quick Add Menu adds a drop down menu in the scene dock which gives quickly accessible nodes that can be added to your scene, similar to Unreal's Quick Add menu, or Unity's right click options in the scene hierarchy. It can be expanded to include your own
Asset Audit
by Mesh Lab | MIT
See exactly which assets your Godot project uses and which are just dead weight. Asset Audit scans your whole project, sorts every file into Used vs Orphaned, then flags what's Safe to Delete vs Check Manually so you clean up without breaking your game
Asset Audit Find the dead weight in your Godot project — safely. Every project collects unused files: old art, test scenes, leftovers from features you cut. Asset Audit scans your whole project and shows you at a glance which assets your game actually
Scene Dependency Viewer
by Mesh Lab | MIT
Visualize project dependencies, find broken references, and detect unused assets in Godot 4.x. A lightweight editor addon that scans your entire project and shows you exactly what depends on what — before something breaks. Features dependency tree, reverse
Scene Dependency Viewer Visualize project dependencies, find broken references, and detect unused assets in Godot 4.x. A lightweight editor addon that scans your project files and shows you exactly what depends on what — before something breaks. Why This
Grand Strategy Map Editor
by Tycro Dev | MIT
GS Map is a Godot 4.5 GDExtension that provides editor tools for interacting with Europa Universalis provinces and country data as well as a shader pipeline that renders a map with smooth borders
GS Map is a Godot 4.5 GDExtension that provides editor tools for interacting with Europa Universalis provinces and country data as well as a shader pipeline that renders a map with smooth borders. Features: Smooth borders using HQX shader Compute
UID Hider
by L_Find | MIT
Automatically hides generated .uid files from your system file manager to keep project directories clean and clutter-free. Detects the OS and uses appropriate hiding methods: creates a .hidden file on Linux (tested with Dolphin) and applies the hidden
Godot UID Hider Plugin A lightweight Godot 4.x editor plugin that automatically hides generated .uid files in your project directory. It helps keep your file manager clean and clutter-free without interfering with Godot's internal resource management
Bulk Mesh Collisionshape Exporter
by Joe Blub | MIT
Quickly export collision shapes for all Meshes that are children of a Node3D. Very useful if you are working with asset packs. Supports Godot 4.7 and 4.4. Other versions might work as well, but I haven't tested them
Have you ever tried to add collision to a 3D Object you have imported and were annoyed that you had to click on every single mesh individually to add a Collision Shape? Worry no longer, with this plugin you can mass export every single Collisionshape with
Inspector Notes
by BreadBird Games | MIT
Add notes to your nodes, resources and other objects, to document facts right in the editor
Add notes to your nodes, resources and other objects, to document facts right in the editor. One might for example want to note that an animation player originally comes from an imported model or other facts about your game
Default Environment 2D
by Kritter | GPL v3
Adds option in Project Settings for a default Environment resource used in the editor for 2D scenes
Introduction This editor plugin adds an option in Project Settings for a default Environment resource used when editing 2D scenes. This allows you to directly see how something will look in your main/world scene, without having to copy paste the
Godot Open Editors
by Jason Lothamer | MIT
A new editor dock that lists scenes currently open in the editor. Switch to that scene, close or even run it right from the dock
This add-on adds a new dock that lists the currently open scenes in the editor. This allows you to find scenes without having to look through a bunch of tabs. With this new dock you can: Filter listed scenes Switch to scene (left click) Close a scene Play
Godot VSCode
by Apps In A Cup | MIT
VSCode running inside the Godot game engine
VSCode running inside the Godot game engine. Website Discord How it works? It creates a Webview node and loads the website https://vscode.dev . Then, it creates a tunnel from your local vscode by running code tunnel (automatically) and connects to that
Godot Doctor
by codevogel | MIT
A powerful validation plugin for Godot that catches errors before they reach runtime. Validate scenes, nodes, and resources using a declarative, test-driven approach, in either gdscript or C#. No @tool required
Godot Doctor 👨🏻⚕️🩺 A powerful validation plugin for Godot that catches errors before they reach runtime. Validate scenes, nodes, and resources using a declarative, test-driven approach, in either gdscript or C# . No @tool required! See Godot Doctor in
Tileset Helper
by Fogspire Games | MIT
A free editor-only Godot 4 GDExtension that adds copy/paste of tile collision and navigation shapes to the built-in TileSet editor. Authoring shapes tile-by-tile is slow; this makes it fast, especially across recoloured copies of the same tile sheet. It
Copy / Paste a shape. In a tile's collision or navigation shape editor, the advanced ( ... ) menu gains Copy Shape(s) and Paste Shape(s). Copy grabs the shapes you see; paste drops them onto another tile's shape editor. The clipboard is just points, so
World Size Inspector
by Auger Games | MIT
Display 3D object dimensions (meters) in editor view
World Size Inspector v1 plugin world_size_inspector.gd plugin.cfg Supports Godot v4.6.2 Installation Extract the zip into your Godot project root - you should end up with res://addons/world_size_inspector/ In Godot: Project -> Project Settings -> Plugins
Ridiculous Coding
by John Watson | MIT
Makes your coding 1000000x more ridiculous with screenshake, visual effects, and explosions and now an XP bar that tracks your coding progress with fireworks
Makes your coding 1000000x more ridiculous with screenshake, visual effects, and explosions and now an XP bar that tracks your coding progress with fireworks
Quick Project
by GamingFirstOne | MIT
Open the Project Manager or launch saved Godot projects from inside the editor
Quick Project is a small Godot 4 editor addon that makes it faster to jump between projects. It adds a Switch Project dropdown to the editor toolbar and a Project > Tools > Switch Project menu entry. You can save Godot project folders, open the Project
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