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Card Notes 1

by Limina Wayfarer | MIT

An addon for Godot 4.X adding a tab to keep notes in neat little cards

Card Notes creates a new tab, next to the Asset Store. You can go there and create notes to keep track of your TODOs! Features: Keep track of your notes and TODOs with cards Use a search bar to find a card with a matching title Use BBCode tags to make

Copy Scene Tree 0

by Ahtesham Khan | MIT

Copy Scene Tree is a lightweight Godot 4 editor plugin that copies the selected node and its entire hierarchy to the clipboard as clean, formatted text. The output includes node names, types, and attached script filenames (when present), making it perfect

Copy Scene Tree Copy Scene Tree is a lightweight productivity plugin for Godot 4 that lets you instantly copy any selected node and its complete hierarchy as clean, readable text. Instead of manually typing your scene structure or taking screenshots, you

Game Viewport 0

by Aytek Temel | MIT

Run your game inside a pane of the 3D editor's split viewport

Shows the running game inside a pane of the 3D editor's split viewport instead of the separate Game tab. Tick "Game Window" on any pane; Play lands the game there, Stop hands the pane back. Auto-creates a second viewport, docks the Game toolbar above the

Godot MCP Toolkit 15

by NPGameDev | MIT

AI-assisted Godot development via MCP (Model Context Protocol). This editor plugin connects your AI coding assistant to the Godot editor, where it builds scenes, edits nodes and scripts, looks up ClassDB, and runs playtests. 112 built-in tools cover 150

🧩 Write your own tools Write MCP tools in GDScript with the extension API. Extension tools hot-reload and appear to the agent exactly like built-ins, with the same schemas, hints, and error contract. C#/.NET projects extend the same way. The dock has an

Multi Launcher 0

by Husam Alani | MIT

Launch multiple resizable test instances of your Main Scene directly in editor sub-windows. Supports per-instance custom IP assignment for networking and one-click cleanupβ€”no @tool scripts required on your game code

Multi Launcher is a lightweight editor dock plugin for Godot 4 designed to make local multiplayer and multi-client testing fast, simple, and reliable. It automatically loads your project's configured Main Scene and spawns multiple standalone, fully

Music Player 0

by Office Serval | MIT

Adds a built in music player to godot with support for playlist and auto-pause on project launch

Godot Music Player Don't want ads from streaming services? Want to auto-pause music when starting your project? Want this all offline, in editor, with playlist support? Then this is the plugin for you! Features Adds a new "Music Player" tab. (Nested)

UndoRedo Service 0

by ComfyMitten | MIT

UndoRedo Service is an addon for Godot 4 that allows you to more easily take advantage of the editor's built-in UndoRedo system to save changes to editor game state right as they happen. Everything is managed through the UndoRedoService singleton that

UndoRedo Service Improve your editor tooling with easier support for undo & redo operations in Godot! UndoRedo Service is an addon for Godot 4 that allows you to more easily take advantage of the editor's built-in UndoRedo system to save changes to editor

SpriteForge - Auto Smart Sprite Slicer , BG Remover & Editor 0

by hbrahimozdemir | MIT

An advanced 2D Sprite editor, slicer, and texture toolkit for Godot 4. Features auto-slicing, background removal, text rasterizer, image resizing, and fast PNG/AtlasTexture/SpriteFrames export

SpriteForge is a powerful and lightweight editor plugin designed to make working with 2D sprite sheets, textures, and assets effortless in Godot 4. Key Features: Auto Slicer: Detect sprite boundaries automatically based on alpha transparency with high

Copy Full Stack Trace 0

by yongmin park | MIT

Adds a Copy Full button to the Debugger's Stack Trace panel. It collects the active error, selected thread, and every stack frame into one clipboard-ready block of text

Copy Full Stack Trace β€” Godot Editor Plugin A lightweight editor plugin for Godot that adds a Copy Full button to the Debugger's Stack Trace panel. It collects the active error, selected thread, and every stack frame into one clipboard-ready block of text

QuickNotes 0

by _michdev | MIT

Adds a dock for quick, temporary notes and to-dos

Adds a dock in godot for quick, temporary notes and to-dos. Features Quickly write things down, right in the editor Supports BBCode (Markdown coming soon!) Markdown-style checkboxes that can be clicked to toggle

External Shader Editor 0

by Jaeho Yi | MIT

A Godot 4.x editor plugin that opens GDShader files in a external editor

External Shader Editor is a Godot 4.x editor plugin that opens .gdshader and .gdshaderinc files in a configurable external editor from the FileSystem dock and shader error links

Godot Quick Resolution 0

by tokar | MIT

Godot plugin to quickly change and test Project Resolution settings

Godot Quick Resolution Quickly change and test different Project Resolution settings directly from the Godot editor. A lightweight editor plugin that lets you instantly switch between common resolutions (including many real device resolutions) without

UI Builder 0

by The Tech Umbrella | MIT

Visual UI Builder and alignment toolkit for Godot's Control-based UI β€” drag-and-drop node creation on a live schematic canvas, plus align/distribute/snap/theme tools, all fully undoable

Quick Layout is a visual and alignment toolkit for Godot 4.7+'s Control-based UI. Build screens by dragging nodes onto a live schematic canvas instead of hunting through the Create Node dialog, then align, distribute, snap, and theme them from a dedicated

Plugin Demo 0

by Godot Foundation | MIT

This contains multiple plugin demos, all placed in a project for convenience

This contains multiple plugin demos, all placed in a project for convenience. See the documentation on editor plugins for more information. Language: GDScript Renderer: Compatibility

Matrix Transform Demo 0

by Godot Foundation | MIT

This demo project is a playground where you can visualize how transforms work

This demo project is a playground where you can visualize how transforms work. Do not "run" this project. You are only meant to use it within the Godot editor. For more information, see the Matrices and Transforms article. Language: GDScript Renderer

Node Camera 0

by Soulstogether | MIT

A composition-based, pipelined, highly customizable addon for camera manipulation in 2D and 3D spaces

NodeCamera is a Godot 4.5 addon created to simplify the creation of custom camera transitions and effects for the built in Camera2D and Camera3D nodes. With customizability being a major focus, this addon allows the user to code their own exchangeable

Reactive UI Editor 0

by Yaniv Kalfa | MIT

A full .guitkx editor inside Godot β€” the authoring companion for Reactive UI: syntax highlighting, live diagnostics, completion, hover, navigation, rename, project search, and the same formatter as the VS Code extension. Ships with the native analyzer

A full .guitkx editor inside the Godot editor β€” the authoring companion for the "Reactive UI (React for Godot)" addon. Double-click a .guitkx in the FileSystem dock and edit it in a main-screen tab: theme-matched syntax highlighting (embedded GDScript

GodexCLI 0

by MentalMoshpit | MIT

Fast inline code prompts using the Codex CLI. This tool is NOT made for vibe coding or offloading game developments tasks, it's optimized to speed up small refactors and boilerplate code

Godex CLI ..|'''.| '|| .|' ' ... .. || .... ... ... || .... .| '|. .' '|| .|...|| '|..' '|. || || || |. || || .|. ''|...'| '|..|' '|..'||. '|...' .| ||. Godex integrates the OpenAI Codex CLI into the Godot Script Editor for fast inline GDScript snippets

Remember Window Placement 0

by Nallebeorn | MIT

Reopen the game window at its last location when running it from the editor

A tiny plugin to make the game window always reopen where you last left it when running your game from the Godot editor. The plugin can remember and restore the last screen, position within screen, and window mode (fullscreen, maximized, or windowed) of

Guideline Manager 0

by repechul | MIT

A simple Dock editor for creating and managing viewport guide lines in Godot

Guideline Manager A simple Dock editor for creating and managing viewport guide lines in Godot. Compatible with Godot 4.6+ β€” tested on 4.7 Installation Copy the "guideline_manager" folder into "addons" in your project. Go to Project > Project Settings >

Quick Add Menu 2

by Varrox | MIT

An editor addon that adds a drop down menu in the scene dock which gives quickly accessible nodes that can be added to your scene, similar to Unreal's Quick Add menu, or Unity's right click options in the scene hierarchy

Quick Add Menu adds a drop down menu in the scene dock which gives quickly accessible nodes that can be added to your scene, similar to Unreal's Quick Add menu, or Unity's right click options in the scene hierarchy. It can be expanded to include your own

Asset Audit 0

by Mesh Lab | MIT

See exactly which assets your Godot project uses and which are just dead weight. Asset Audit scans your whole project, sorts every file into Used vs Orphaned, then flags what's Safe to Delete vs Check Manually so you clean up without breaking your game

Asset Audit Find the dead weight in your Godot project β€” safely. Every project collects unused files: old art, test scenes, leftovers from features you cut. Asset Audit scans your whole project and shows you at a glance which assets your game actually

Scene Dependency Viewer 0

by Mesh Lab | MIT

Visualize project dependencies, find broken references, and detect unused assets in Godot 4.x. A lightweight editor addon that scans your entire project and shows you exactly what depends on what β€” before something breaks. Features dependency tree, reverse

Scene Dependency Viewer Visualize project dependencies, find broken references, and detect unused assets in Godot 4.x. A lightweight editor addon that scans your project files and shows you exactly what depends on what β€” before something breaks. Why This

Grand Strategy Map Editor 0

by Tycro Dev | MIT

GS Map is a Godot 4.5 GDExtension that provides editor tools for interacting with Europa Universalis provinces and country data as well as a shader pipeline that renders a map with smooth borders

GS Map is a Godot 4.5 GDExtension that provides editor tools for interacting with Europa Universalis provinces and country data as well as a shader pipeline that renders a map with smooth borders. Features: Smooth borders using HQX shader Compute

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