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Unified Tabs 0

by Aurailus | GPL v3

Replaces the scene tabs and the Script Editor's tab list with a single, fully-featured, unified tab dock! Remove clutter and focus your attention in one place, rather than jump around the whole UI

Unified Tabs Unified Tabs replaces the top scene tabs and the Script Editor's tab bar with a single, unified tab dock! Remove clutter and focus your attention in one place, rather than jump around the whole UI. Includes built-in shortcut buttons to jump

Workspace Navigator 0

by Aurailus | GPL v3

Workspace Navigator automatically swaps the Godot workspace (2D, 3D, Script) to the right tab when opening a scene or script file! Also adds a Middle-Click interaction to scenes in the filesystem to jump straight to their script

Workspace Navigator automatically swaps the Godot workspace (2D, 3D, Script) to the right tab when opening a scene or script file! Also adds a Middle-Click interaction to scenes in the filesystem to jump straight to their script! How to Use 1) Install and

Folder Jump 0

by Aurailus | GPL v3

Folder Jump adds a "Jump Button" to folders which lets you jump straight to a folder's primary file, without opening the folder! Great for when you colocate scenes with their assets and scripts

Folder Jump adds a Jump Button to folders which lets you jump straight to a folder's primary file, without opening the folder! Great for when you colocate scenes with their assets and scripts. You don't want to have to open your scene folders and search

BBcode Editor 0

by Fellow Roach | MIT

A simple visual BBCode editor and live preview for Godot 4.2+. Formatting toolbar with common Godot BBCode tags. Reusable editor dialog for other Godot editor plugins

BBCode Editor for Godot A simple visual BBCode editor and live preview for Godot 4.2+. Features Compact editor for BBCode-enabled RichTextLabel text. Resizable source and real-time preview panes. Formatting toolbar with common Godot BBCode tags. Inspector

Unexport My Props! 0

by Aurailus | GPL v3

Allows scripts to hide exported properties, property groups, and property categories from the Godot Inspector

Unexport My Props! Unexport My Props! lets scripts selectively hide exported properties from inherited scripts from the Godot Inspector. Properties can be hidden individually, or by group or category. This is useful when an exported property from a base

ePlugin Framework 0

by Enaweg | MIT

A C# editor plugin framework for Godot that manages NuGet packages, project references, plugin dependencies, autoloads, and managed asset directories

ePlugin Framework Godot’s built-in plugin system provides a simple way to enable editor plugins, but it does not manage their broader project dependencies. In practice, plugins are limited to their own code and autoload registration; NuGet packages

Gator Audio Studio 2

by Blackwater Gator Studios | MIT

A Godot-native audio editor and procedural sound effect generator for creating, editing, processing, and exporting game audio directly inside the editor

Gator Audio Studio Gator Audio Studio is a Godot-native audio workstation designed specifically for game development. It provides audio editing and procedural sound generation directly inside the Godot editor, reducing the need to switch between Godot and

Scene Graphs 0

by Genery | MIT

A graph-based editor for signals, node references and more

The Scene Graphs plugin adds a visual, graph-based editor for nodes, signals and node references. Views are configurable and persistent, so you're in control of exactly how much or how little information you see in the graph. This plugin is moddable, too

Expose Them Properties! 4

by Xesa | MIT

Small plugin for Godot that exposes child properties onto the owner node by setting up property hints

Expose Them Properties! This is a small plugin that exposes child properties onto parent nodes by setting up property hints. Use case Let's say you have a Character class that may include several nodes such as HealthComponent or AttackComponent . You'd

Instance Log 1

by codevogel | MIT

Instance Log is a Godot editor plugin for debugging projects that run multiple game instances at once (for example, host + clients in multiplayer tests). It adds an 'Instance Log' panel next to Godot's Output panel and groups each message by instance role

Instance Log (for Godot) Instance Log is a Godot editor plugin for debugging projects that run multiple game instances at once (for example, host + clients in multiplayer tests). It adds an Instance Log panel next to Godot's Output panel and groups each

CSG Blockout 1

by qwqzhanqwq | MIT

Fast 3D level blockout plugin for Godot 4 built with high performance in mind. Features rapid pie menu workflows, O(1) spatial-hash object scattering without lag, array generators, and a clean mesh baking pipeline for smooth runtime FPS

CSG Blockout for Godot 4 CSG Blockout is a high-performance level design and prototyping tool built to streamline 3D grayboxing directly inside Godot 4—without lag and without relying on external 3D modeling software. Documentation 🇺🇸 English Tutorial

Card Notes 1

by Limina Wayfarer | MIT

An addon for Godot 4.X adding a tab to keep notes in neat little cards

Card Notes creates a new tab, next to the Asset Store. You can go there and create notes to keep track of your TODOs! Features: Keep track of your notes and TODOs with cards Use a search bar to find a card with a matching title Use BBCode tags to make

Copy Scene Tree 0

by Ahtesham Khan | MIT

Copy Scene Tree is a lightweight Godot 4 editor plugin that copies the selected node and its entire hierarchy to the clipboard as clean, formatted text. The output includes node names, types, and attached script filenames (when present), making it perfect

Copy Scene Tree Copy Scene Tree is a lightweight productivity plugin for Godot 4 that lets you instantly copy any selected node and its complete hierarchy as clean, readable text. Instead of manually typing your scene structure or taking screenshots, you

Game Viewport 0

by Aytek Temel | MIT

Run your game inside a pane of the 3D editor's split viewport

Shows the running game inside a pane of the 3D editor's split viewport instead of the separate Game tab. Tick "Game Window" on any pane; Play lands the game there, Stop hands the pane back. Auto-creates a second viewport, docks the Game toolbar above the

Godot MCP Toolkit 18

by NPGameDev | MIT

AI-assisted Godot development via MCP (Model Context Protocol). This editor plugin connects your AI coding assistant to the Godot editor, where it builds scenes, edits nodes and scripts, looks up ClassDB, and runs playtests. 112 built-in tools cover 150

🧩 Write your own tools Write MCP tools in GDScript with the extension API. Extension tools hot-reload and appear to the agent exactly like built-ins, with the same schemas, hints, and error contract. C#/.NET projects extend the same way. The dock has an

Multi Launcher 0

by Husam Alani | MIT

Launch multiple resizable test instances of your Main Scene directly in editor sub-windows. Supports per-instance custom IP assignment for networking and one-click cleanup—no @tool scripts required on your game code

Multi Launcher is a lightweight editor dock plugin for Godot 4 designed to make local multiplayer and multi-client testing fast, simple, and reliable. It automatically loads your project's configured Main Scene and spawns multiple standalone, fully

Music Player 0

by Office Serval | MIT

Adds a built in music player to godot with support for playlist and auto-pause on project launch

Godot Music Player Don't want ads from streaming services? Want to auto-pause music when starting your project? Want this all offline, in editor, with playlist support? Then this is the plugin for you! Features Adds a new "Music Player" tab. (Nested)

UndoRedo Service 0

by ComfyMitten | MIT

UndoRedo Service is an addon for Godot 4 that allows you to more easily take advantage of the editor's built-in UndoRedo system to save changes to editor game state right as they happen. Everything is managed through the UndoRedoService singleton that

UndoRedo Service Improve your editor tooling with easier support for undo & redo operations in Godot! UndoRedo Service is an addon for Godot 4 that allows you to more easily take advantage of the editor's built-in UndoRedo system to save changes to editor

SpriteForge - Auto Smart Sprite Slicer , BG Remover & Editor 0

by hbrahimozdemir | MIT

An advanced 2D Sprite editor, slicer, and texture toolkit for Godot 4. Features auto-slicing, background removal, text rasterizer, image resizing, and fast PNG/AtlasTexture/SpriteFrames export

SpriteForge is a powerful and lightweight editor plugin designed to make working with 2D sprite sheets, textures, and assets effortless in Godot 4. Key Features: Auto Slicer: Detect sprite boundaries automatically based on alpha transparency with high

Copy Full Stack Trace 0

by yongmin park | MIT

Adds a Copy Full button to the Debugger's Stack Trace panel. It collects the active error, selected thread, and every stack frame into one clipboard-ready block of text

Copy Full Stack Trace — Godot Editor Plugin A lightweight editor plugin for Godot that adds a Copy Full button to the Debugger's Stack Trace panel. It collects the active error, selected thread, and every stack frame into one clipboard-ready block of text

QuickNotes 0

by _michdev | MIT

Adds a dock for quick, temporary notes and to-dos

Adds a dock in godot for quick, temporary notes and to-dos. Features Quickly write things down, right in the editor Supports BBCode (Markdown coming soon!) Markdown-style checkboxes that can be clicked to toggle

External Shader Editor 0

by Jaeho Yi | MIT

A Godot 4.x editor plugin that opens GDShader files in a external editor

External Shader Editor is a Godot 4.x editor plugin that opens .gdshader and .gdshaderinc files in a configurable external editor from the FileSystem dock and shader error links

Godot Quick Resolution 0

by tokar | MIT

Godot plugin to quickly change and test Project Resolution settings

Godot Quick Resolution Quickly change and test different Project Resolution settings directly from the Godot editor. A lightweight editor plugin that lets you instantly switch between common resolutions (including many real device resolutions) without

UI Builder 0

by The Tech Umbrella | MIT

Visual UI Builder and alignment toolkit for Godot's Control-based UI — drag-and-drop node creation on a live schematic canvas, plus align/distribute/snap/theme tools, all fully undoable

Quick Layout is a visual and alignment toolkit for Godot 4.7+'s Control-based UI. Build screens by dragging nodes onto a live schematic canvas instead of hunting through the Create Node dialog, then align, distribute, snap, and theme them from a dedicated

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