Godot MCP Toolkit
by NPGameDev | MIT
AI-assisted Godot development via MCP (Model Context Protocol). This editor plugin connects your AI coding assistant to the Godot editor, where it builds scenes, edits nodes and scripts, looks up ClassDB, and runs playtests. 112 built-in tools cover 150
đź§© Write your own tools Write MCP tools in GDScript with the extension API. Extension tools hot-reload and appear to the agent exactly like built-ins, with the same schemas, hints, and error contract. C#/.NET projects extend the same way. The dock has an
Orchestrator
by Crater Crash Studios | Apache 2.0
The ultimate visual scripting solution for Godot. Revolutionize your game development with an intuitive node-based editor. No coding required, full Godot integration
Features A complete visual scripting solution for Godot. Attach an Orchestration script (OScript) to any Godot scene node just like GDScript or CSharp. Hundreds of nodes in dozens of categories, such as Flow Control, Logic, Math, Variables, and more. Drag
Expose Them Properties!
by Xesa | MIT
Small plugin for Godot that exposes child properties onto the owner node by setting up property hints
Expose Them Properties! This is a small plugin that exposes child properties onto parent nodes by setting up property hints. Use case Let's say you have a Character class that may include several nodes such as HealthComponent or AttackComponent . You'd
Orca: AI Agent for Godot
by cold-atom | MIT
A safety first AI agent for the Godot editor. Orca inspects your project, proposes Godot-aware changes, validates them, and applies them only after you explicitly approve. Plan mode is read-only; Work mode requires your Apply/Reject on every change
Orca: Open-Source AI Agent for Godot AI assistance that feels at home in the Godot editor. Orca is an open-source, MIT-licensed AI development agent built directly into Godot. It brings project exploration, editor awareness, Godot-specific tools, reviewed
Gator Audio Studio
by Blackwater Gator Studios | MIT
A Godot-native audio editor and procedural sound effect generator for creating, editing, processing, and exporting game audio directly inside the editor
Gator Audio Studio Gator Audio Studio is a Godot-native audio workstation designed specifically for game development. It provides audio editing and procedural sound generation directly inside the Godot editor, reducing the need to switch between Godot and
CSG Blockout
by qwqzhanqwq | MIT
Draw rooms, cut doors, check jumps, play-test and freeze to meshes, all with Godot's own CSG nodes that stay editable
Level prototyping, not modeling. Block out levels with Godot's own CSG nodes: draw rooms in the viewport, check them against your character, play them, and freeze them into meshes you can always turn back into CSG. A room in one drag. Drag a base on any
GF Framework
by C76GN | Apache 2.0
Lightweight Godot 4 architecture framework for lifecycle management, events, data binding, editor tooling, utilities, pure algorithm helpers, and optional gameplay extensions
GF Framework GF Framework is a lightweight architecture framework for Godot 4. It helps larger projects keep gameplay code organized without taking over Godot's scene tree. It separates: data and state in GFModel gameplay rules in GFSystem scene, UI
Godot Git
by Markus Steen | MIT
A fast, native Git panel for Godot. Stage, commit, pull and push, with your changes marked right in the editor
A fast, native Git panel for the Godot editor: a Git dock next to the Inspector, and a Git Diff panel at the bottom. What it brings Pulls that can't wreck your work. Your uncommitted edits survive a pull: merged into your teammate's version when the lines
GDScript Templates
by Rumys | MIT
Code snippets for the Godot 4 script editor. Type a keyword, press Ctrl+E and it expands into code. Comes with about 100 built-in templates, and you can add your own
Code snippets for the Godot 4 script editor. Type a keyword, press Ctrl+E and it expands into code. printd health print("health: ", health) vec 10 20 Vector2(10, 20) fori 5 for i in range(5): How it works Type a template keyword and press Ctrl+E. Any
Quick Add Menu
by non-existence | MIT
An editor addon that adds a drop down menu in the scene dock which gives quickly accessible nodes that can be added to your scene, similar to Unreal's Quick Add menu, or Unity's right click options in the scene hierarchy
Quick Add Menu that adds a drop down menu in the scene dock which gives quickly accessible nodes that can be added to your scene, similar to Unreal's Quick Add menu, or Unity's right click options in the scene hierarchy. It can be expanded to include your
Godot Open Editors
by Jason Lothamer | MIT
A new editor dock that lists scenes currently open in the editor. Switch to that scene, close or even run it right from the dock
This add-on adds a new dock that lists the currently open scenes in the editor. This allows you to find scenes without having to look through a bunch of tabs. With this new dock you can: Filter listed scenes Switch to scene (left click) Close a scene Play
Quick Project
by GamingFirstOne | MIT
Open the Project Manager or launch saved Godot projects from inside the editor
Quick Project is a small Godot 4 editor addon that makes it faster to jump between projects. It adds a Switch Project dropdown to the editor toolbar and a Project > Tools > Switch Project menu entry. You can save Godot project folders, open the Project
Folder Jump
by Aurailus | GPL v3
Folder Jump adds a "Jump Button" to folders which lets you jump straight to a folder's primary file, without opening the folder! Great for when you colocate scenes with their assets and scripts
Folder Jump adds a Jump Button to folders which lets you jump straight to a folder's primary file, without opening the folder! Great for when you colocate scenes with their assets and scripts. You don't want to have to open your scene folders and search
Instance Log
by codevogel | MIT
Instance Log is a Godot editor plugin for debugging projects that run multiple game instances at once (for example, host + clients in multiplayer tests). It adds an 'Instance Log' panel next to Godot's Output panel and groups each message by instance role
Instance Log (for Godot) Instance Log is a Godot editor plugin for debugging projects that run multiple game instances at once (for example, host + clients in multiplayer tests). It adds an Instance Log panel next to Godot's Output panel and groups each
Card Notes
by Limina Wayfarer | MIT
An addon for Godot 4.X adding a tab to keep notes in neat little cards
Card Notes creates a new tab, next to the Asset Store. You can go there and create notes to keep track of your TODOs! Features: Keep track of your notes and TODOs with cards Use a search bar to find a card with a matching title Use BBCode tags to make
GDScript Commenter
by quanty bandit | MIT
Inserts and updates GDScript documentation comment templates directly from the native script editor context menu
GDScript Commenter, Godot 4 Plugin A Godot 4 editor plugin that inserts and updates GDScript documentation comment templates directly from the native script editor context menu. Place the cursor anywhere inside or on a declaration, right-click, and choose
Godot Doctor
by codevogel | MIT
A powerful validation plugin for Godot that catches errors before they reach runtime. Validate scenes, nodes, and resources using a declarative, test-driven approach, in either gdscript or C#. No @tool required
Godot Doctor 👨🏻‍⚕️🩺 A powerful validation plugin for Godot that catches errors before they reach runtime. Validate scenes, nodes, and resources using a declarative, test-driven approach, in either gdscript or C# . No @tool required! See Godot Doctor in
Clef Midi
by Star Weaver | MIT
Clef is an open-source MIDI music plugin for Godot 4.6
Clef Free & Open Source (MIT) Clef is an open-source MIDI music plugin for Godot 4.6+, made of two core modules: MIDI Playback Engine — Real-time SF2 SoundFont synthesis, piano roll editor, CC/pitch bend/modulation, and JSON ↔ MIDI bidirectional
Entity Editor
by Paweł Gajewski | MIT
The Entity Editor, allows You to edit a vast collection of object behaviors that don't negate eachother
Welcome to the E.N.T.I.T.Y showcase project! This is one of the various systems developed for my game - Exponaut, coding of which was taking so much time, that I wasn't really able to actually USE them to make stuff! But now maybe you might :3 The Entity
Quick Lock Toolbar
by Yoan Agostini | MIT
Quick Lock Toolbar lets you add one-click lock buttons to the 3D editor toolbar, letting you instantly lock or unlock entire Node3D branches by name. Stop accidentally selecting or moving environment objects like trees, rocks, terrain, or structures while
Quick Lock Toolbar is a lightweight editor plugin that adds dedicated lock/unlock buttons directly to the 3D viewport toolbar. Lock entire Node3D hierarchies with a single click, preventing accidental selection or movement of objects you don't want to
Lospec Pallet Importer
by Voidmoose | MIT
Lospec Palette Importer is a Godot 4.6+ editor plugin that adds a dock tab for importing external palette files into built-in `ColorPalette` resources
Lospec Palette Importer is a Godot 4.6 editor plugin that adds a dock tab for importing external palette files into built-in ColorPalette resources. Features Imports Lospec newline-separated .hex palettes. Imports GIMP .gpl , Photoshop .ase , JASC .pal
CSV - SeeAsWheee!
by coldrock.games | MIT
Visual, keyboard-driven CSV translation & localization editor for Godot 4
SeeAsWheee! - Visual CSV Localization Streamline your game's localization workflow directly within Godot. This plugin provides a dedicated visual editor for creating, managing, and editing CSV translation files without relying on external spreadsheet
Better Reroute
by Yoan Agostini | MIT
Named Reroute nodes for Godot Visual Shaders. Declare a value once with NamedRerouteIn, then reuse it anywhere in the same stage with NamedRerouteOut—no spaghetti wires. Color-coded pairs, on-node naming, Out dropdown of existing Ins, and negligible
Named Reroute adds named value ports to Godot's Visual Shader editor. Wire a value into NamedRerouteIn once, give it a name, then place NamedRerouteOut nodes anywhere in the same shader stage and pick that name from a dropdown. No long cables across the
Any Object Inspector
by emanvidmaker | MIT
Inspector tab in game. The AnyObjectInspector is a run time compatible version of the Inspector tab used in the editor. Intended for editing objects in game. Supports Objects like: Object, Resource, Node, Array and Dictionary
AnyObjectInspector Inspector tab in game. The AnyObjectInspector is a at run time compatible version of the Inspector tab used in the editor. Intended for editing objects in game. Simple to use just add the any_object_inspector.tscn scene and call set
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