EAN-13 Barcode
by Kenyoni Software | MIT
EAN-13 barcode generation and rendering plugin, featuring a ready-to-use EAN13Rect node and utility classes for encoding, validation, and image generation
EAN-13 Barcode Generate and display EAN-13 barcodes. Includes a ready-to-use UI node and low-level utility classes for encoding, validation, and rendering. Features πΌοΈ EAN13Rect drop-in UI node that renders EAN-13 barcodes automatically π’ Accepts 12- or
GD Local History
by Jayden | MIT
Similar to the feature found in Visual Studio Code (and many other IDEs), GD Local History keeps a snapshot of each previous version of a script, in the event you need to view past iterations
β¨ Currently supports: Godot 4.6+ Features π View previous versions of a script file π Triggers when a script file is saved π Specify folder location where previous versions will be saved (default is .gd_local_history in res://) π Overview π Similar to the
Quill-IDE for Godot
by Silver Demon Studios | MIT
A script editor plugin for Godot 4.4+. Adds top tabs, outline panel, better navigation, and customizable styling. Based on Script-IDE by Marius Hanl
Quill-IDE for Godot A modern, feature-rich script editor for the Godot Engine (4.4+). Quill IDE is a heavily modified fork of the original Script-IDE plugin by Marius Hanl, rebuilt for style, usability, and modularity. Think of it as Godot's Script Editor
VimDot
by Enber Studios | MIT
Embed Neovim inside the Godot editor, and control it just like the built-in script panel, complete with project-aware colorschemes, custom menu actions, and optional script-editor replacement
VimDot - Neovim Embed for Godot Bring the full Neovim experience directly into the Godot editor. This addon exposes a main-screen tab that hosts a Neovim session, letting you keep your modal editing habits, plugins, and colorschemes while developing
Godot IDE Extension
by Twister | MIT
This addon extend Godot Editor Features
Godot-IDE Godot IDE Extension This addon extends Godot's native code editor with additional functionality and usability. Table of contents Preview Features Objectives How to Use How to Contribute FAQ Special Thanks Objetives The goal of this project is to
AwaitableHTTPRequest
by Swarkin | MIT
Allows you to send HTTP requests and access their response in the same line, without signals
This addon makes HTTP requests much more convenient to use by introducing the await-syntax and removing the need for signals. Calling an API: extends AwaitableHTTPRequest func _ready() -> void: var resp := await async_request("https://api.github.com/users
Godot Gameplay Attributes
by OctoD | MIT
An attribute system for the Godot Engine
The addon provides a set of resources and a node that can be used to define gameplay attributes with ease and flexibility. These nodes can be added to any scene in your game to define the attributes of the objects in that scene. How does it work
QR Code
by Kenyoni Software | MIT
Generate QR Codes in Godot with built-in UI support via QRCodeRect and flexible data encoding through the QRCode class
QR Code Generator for Godot Generate QR Codes directly in Godot with ease. Includes a ready-to-use UI node and a flexible backend class for full control. Features πΌοΈ QRCodeRect drop-in node that auto-updates and renders the QR Code βοΈ QRCode generate QR
GDDateTime
by Sebastian Bradley | CC0 1.0 Universal
Inspired by the need for better DateTime handling in Godot A small but smart DateTime management system for Godot 4.x that makes working with dates and times simple and intuitive. This utility script provides easy-to-use functions for date/time
GDDateTime - Inspired by the need for better DateTime handling in Godot A small but smart DateTime management system for Godot 4.x that makes working with dates and times simple and intuitive. This utility script provides easy-to-use functions for date
Calendar Library
by Peter HΓΆglund | MIT
A comprehensive library for creating calendar views, including yearly, monthly, weekly overviews, and agendas
Calendar Library for Godot 4 Calendar is a comprehensive library for creating calendar views, including yearly, monthly, weekly overviews, and agendas. It adheres to Godot's date handling conventions and the Time singleton, with weeks going from Sunday
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