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Godot HTTP API 0

by Lily | MIT

A Godot node that automatically queues and caches HTTP requests. It uses HTTPRequest internally

Description This node is a drop-in replacement for HTTPRequest and should not require modifications to existing codebases. Data is cached in Godot's user:// folder, specifically user://http_cache/ , with requests further sorted into subdirectories. Note

C3 HTTP Request (C3Http) 1

by C3 Designs LLC | MIT

C3Http is a lightweight nodeless replacement for HTTPRequest. It offers significant improvements in ergonomics, performance, and testability

C3 HTTP Request (C3Http) C3Http is a lightweight nodeless replacement for HTTPRequest . It offers significant improvements in ergonomics, performance, and testability. Full documentation Here is a complete working example of how to use C3Http in a script

AwaitableHTTPRequest 2

by Swarkin | MIT

Allows you to send HTTP requests and access their response in the same line, without signals

This addon makes HTTP requests much more convenient to use by introducing the await-syntax and removing the need for signals. Calling an API: extends AwaitableHTTPRequest func _ready() -> void: var resp := await async_request("https://api.github.com/users

Game Jolt API 0

by Muriki Studio | MIT

Wrapper for the Game Jolt API running through HTTP requests. It contains all Game Jolt API endpoints and aims to simplify its use where it's possible

Game Jolt API for Godot Wrapper for the Game Jolt API running through HTTP requests. It contains all Game Jolt API endpoints and aims to simplify its use where it's possible. Compatible with Godot 4.x. For the Godot 3.x version, see this branch. For

PlayerConnect - Godot to Discord Reporting System 0

by Silver Demon Studios | CC0 1.0 Universal

Player Connect also known as a Reporting System which can be implemented inside your Godot Game and with ease

PLAYER CONNECT Player Connect also known as a Reporting System which can be implemented inside your Godot Game and with ease. it uses Godot's HTTPRequest node to send Calls to Discord's Webhook.. and so in whichever channel your webhook is.. it will send

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