Licenses
Uses AI
Order
Advanced Search

Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

AwaitableHTTPRequest 2

by Swarkin | MIT

Allows you to send HTTP requests and access their response in the same line, without signals

This addon makes HTTP requests much more convenient to use by introducing the await-syntax and removing the need for signals. Calling an API: extends AwaitableHTTPRequest func _ready() -> void: var resp := await async_request("https://api.github.com/users

C3 HTTP Request (C3Http) 1

by C3 Designs LLC | MIT

C3Http is a lightweight nodeless replacement for HTTPRequest. It offers significant improvements in ergonomics, performance, and testability

C3 HTTP Request (C3Http) C3Http is a lightweight nodeless replacement for HTTPRequest . It offers significant improvements in ergonomics, performance, and testability. Full documentation Here is a complete working example of how to use C3Http in a script

PlayerConnect - Godot to Discord Reporting System 1

by Silver Demon Studios | CC0 1.0 Universal

Player Connect also known as a Reporting System which can be implemented inside your Godot Game and with ease

PLAYER CONNECT Player Connect also known as a Reporting System which can be implemented inside your Godot Game and with ease. it uses Godot's HTTPRequest node to send Calls to Discord's Webhook.. and so in whichever channel your webhook is.. it will send

HTTP Server 0

by Dead Shrimp Studio | MIT

A production-grade HTTP/HTTPS server that runs natively inside Godot. Built for game servers, web dashboards, REST APIs, and file hosting

GodotHTTPServer A production-grade HTTP/HTTPS server that runs natively inside Godot. Built for game servers, web dashboards, REST APIs, and file hosting. Features Full HTTP/1.1 support — GET, POST, PUT, DELETE, PATCH, HEAD, OPTIONS Advanced Routing —

Godot HTTP API 0

by Lily | MIT

A Godot node that automatically queues and caches HTTP requests. It uses HTTPRequest internally

Description This node is a drop-in replacement for HTTPRequest and should not require modifications to existing codebases. Data is cached in Godot's user:// folder, specifically user://http_cache/ , with requests further sorted into subdirectories. Note

Game Jolt API 0

by Muriki Studio | MIT

Wrapper for the Game Jolt API running through HTTP requests. It contains all Game Jolt API endpoints and aims to simplify its use where it's possible

Game Jolt API for Godot Wrapper for the Game Jolt API running through HTTP requests. It contains all Game Jolt API endpoints and aims to simplify its use where it's possible. Compatible with Godot 4.x. For the Godot 3.x version, see this branch. For

loading more results...