Godot SQLite
by 2shady4u | MIT
GDNative wrapper for SQLite (Godot 4.X+), making it possible to use SQLite databases as data storage in all your future games
Godot SQLite This GDNative script aims to serve as a custom wrapper that makes SQLite3 available in Godot 4.0+. Additionally, it does not require any additional compilation or mucking about with build scripts. Detailed usage instructions can be found here
Reusable UI Components
by Davide Cortellucci | MIT
A collection of generic, framework-agnostic UI components and base classes for Godot 4, built around composition rather than inheritance-heavy customization
Reusable UI Components for Godot Reusable, composition-first UI pieces for Godot — built to be combined with each other and with vanilla nodes. Overview Reusable UI Components is a collection of generic, framework-agnostic UI components and base classes
Compute Shader Plus
by DevPoodle | MIT
Adds in classes for both managing compute shaders and shader uniforms
Compute Shader Plus This plugin adds in a ComputeHelper class that keeps track of compute shaders and their uniforms. It's especially ideal for shaders that need to be run many times per second. Here are the main features: ComputeHelper - This class
Game Jolt API
by Muriki Studio | MIT
Wrapper for the Game Jolt API running through HTTP requests. It contains all Game Jolt API endpoints and aims to simplify its use where it's possible
Game Jolt API for Godot Wrapper for the Game Jolt API running through HTTP requests. It contains all Game Jolt API endpoints and aims to simplify its use where it's possible. Compatible with Godot 4.x. For the Godot 3.x version, see this branch. For
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