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Godot Environment Query Orchestrator 1

by marrero171 | MIT

Node-based environment querying system for use with AI characters for Godot 4

Godot Environment Query Orchestrator (GEQO) is a node-based environment querying system for Godot 4.5+, inspired by Unreal Engine's EQS. It allows AI characters to evaluate the world around them and select the best position/node/item based on customizable

Godot Symbol Search 0

by Tiny Roosters | MIT

This plugin provides quick searching/gotos for all symbols in the currently active script file using a currently hardcoded keyboard shortcut: Ctrl + Shift + O. This is a recreation of VSCode's Go To Symbol utility

Features Quick Symbol Search: Instant access to all symbols in the current script using Ctrl + Shift + O . Fuzzy Matching: Find symbols quickly by typing just a few characters. Embrace the lazy. Live Navigation: The script editor jumps to the symbol's

Godot Script Switcher 0

by Tiny Roosters | MIT

This plugin provides quick switching between recently opened scripts using a currently hardcoded keyboard shortcut: Ctrl + Tab. This is a recreation of VSCode's Quick Open for MRU (Most Recently Used) files

Features Most Recently Used (MRU) Script History: Keeps a list of the scripts you have open. Quick Switch Popup: A compact popup window with recent scripts by their file names. Keyboard-driven Navigation: Navigate and select scripts within the popup using

The Quite OK Image Format 0

by NoNormal | MIT

Adds support for .qoi files

Adds support for loading and saving .qoi files. What is .qoi? Quite OK Image format is a new, simple, but effective image format. It achieves almost the same level of compression as .png, while being many times faster. If you want to learn how it works

QuarkPhysics 0

by Eray Zesen | MIT

The official native QuarkPhysics extension for Godot Engine

The official native QuarkPhysics extension for Godot Engine. QuarkPhysics is a 2D multi-dynamic physics engine designed for games. Its goal is to provide a reasonable approach to simulate rigid bodies, soft bodies, and different physics models together

GDNative-Ropesim 0

by Marvin Ewald | MIT

A fast 2D verlet integration based rope simulation for Godot 4.3

A fast 2D verlet integration based rope simulation for Godot 4.3+. The computation-heavy simulation part is written in C++ using GDExtension, the rest in GDScript. This allows for fast processing and easy extendability. Features: Easy setup and usage Fast

BlastBullets2D 0

by realNikich | MIT

BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead

If you're developing a bullet-hell shooter or any game that involves a high number of 2D bullets, BlastBullets2D provides a powerful and easy-to-use solution that delivers outstanding performance inside Godot Engine. The main advantages to using this

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