Ogham Storyteller Foundation
by Heathen Engineering | Apache 2.0
Bringing the power of a non-linear narrative editor directly into Godot. We believe crafting intricate, branching stories shouldn’t require a computer science degree or an external toolchain, so we built a tool that lets you author and test rich narratives
Bringing the power of a non-linear narrative editor directly into your game engine. We believe crafting intricate, branching stories shouldn’t require a computer science degree or an external toolchain, so we built a tool that lets you author and test
GameplayTags Foundation
by Heathen Engineering | Apache 2.0
A hierarchical, dot-path GameplayTags implementation for Godot 4 — hashed identifiers with zero runtime string cost once registered, plus a full conditional rules engine (`GameplayTagCondition`/`GameplayTagOperation`) for driving gameplay and narrative
GameplayTags Foundation for Godot A hierarchical, dot-path GameplayTags implementation for Godot 4 — hashed identifiers with zero runtime string cost once registered, plus a full conditional rules engine ( GameplayTagCondition / GameplayTagOperation ) for
Foundation for xxHash
by Heathen Engineering | Apache 2.0
A minimal Godot 4 GDExtension exposing the xxHash algorithm family (32-bit, 64-bit, and 128-bit) to GDScript and C#. This is a low-level utility, not a game system in its own right — it exists to give the other Heathen Engineering Foundation gems (
A Godot 4 GDExtension that bundles xxHash, an extremely fast non-cryptographic hash algorithm by Yann Collet, and exposes it to GDScript and C#. This is a low-level utility, not a game system in its own right. It gives your project zero-allocation, non
Grand Strategy Map Editor
by Tycro Dev | MIT
GS Map is a Godot 4.5 GDExtension that provides editor tools for interacting with Europa Universalis provinces and country data as well as a shader pipeline that renders a map with smooth borders
GS Map is a Godot 4.5 GDExtension that provides editor tools for interacting with Europa Universalis provinces and country data as well as a shader pipeline that renders a map with smooth borders. Features: Smooth borders using HQX shader Compute
BluetoothGD
by NateClarkTech | MIT
GDExtension that handles Bluetooth Classic connections, such as pairing/unpairing of devices, scanning for devices, and device connections
BluetoothGD Cross-platform Bluetooth Classic pairing and connection for Godot 4.x. (Godot 4.4 and 4.7 tested) Built as a GDExtension, it lets you discover, pair, and manage Bluetooth devices (including gamepads) directly from GDScript — ideal for in-game
Tree3D
by JekSun | MIT
Plugin for procedural generation of 3D trees of varying complexity, written in C++. Control the height, slope, number of branches, branch length, gravity, twist, and detail. Turn leaves on or off depending on the season, plant size and material. Generate
Plugin for procedural generation of 3D trees of varying complexity, written in C++. Procedural tree generation. Control the height, slope, number of branches, branch length, gravity, twist, and detail. Turn leaves on or off depending on the season, plant
Project-DJ-Godot
by RROP | LGPL-2.1
Project DJ Godot is a C++-based DJ/rhythm game audio engine for advanced music control in Godot
Project DJ Godot is a C++ based DJ and rhythm game audio engine for handling music more precisely in Godot, with Godot as its main deployment target. It is designed for music-centered games that need more than basic audio playback, including real-time
Window Capture
by punikonta | MIT
GDExtension to capture a specific window and provide it as a texture
Window Capture This GDExtension adds a node WindowCapture that captures a window (identified by its window title) and provides it as an ImageTexture . It's tuned for performance and uses the Windows Graphics Capture API. Works at least with Godot 4.6, but
gdscript2all
by lcourbi | GPL v3
Ever wanted to convert GdScript to other languages C# and c++ ? this tool takes care of most of the work thanks to a custom transpiler with type inference
Requires Python 3.12+ installed (tested with 3.12.5). Editor addon Enable in Project Settings->Plugins then you're set. To use, drag&drop files and folders from the FileSystem dock into the scripts dock then click convert. Example script input : @tool
JetBrains Rider Integration
by JetBrains | MIT
Official JetBrains addon that seamlessly integrates Rider with the Godot Editor. Automatically detects Rider installations, lets you switch to Rider as your external editor, and applies recommended settings for a smooth, productive GDScript, C# and C
JetBrains Rider Integration for Godot This official JetBrains addon improves the development experience when using Rider with the Godot Editor, making setup seamless and ensuring optimal defaults out of the box. Key Features Automatic Rider Detection
Godot Environment Query Orchestrator
by marrero171 | MIT
Node-based environment querying system for use with AI characters for Godot 4
Godot Environment Query Orchestrator (GEQO) is a node-based environment querying system for Godot 4.5+, inspired by Unreal Engine's EQS. It allows AI characters to evaluate the world around them and select the best position/node/item based on customizable
Godot Symbol Search
by Tiny Roosters | MIT
This plugin provides quick searching/gotos for all symbols in the currently active script file using a currently hardcoded keyboard shortcut: Ctrl + Shift + O. This is a recreation of VSCode's Go To Symbol utility
Features Quick Symbol Search: Instant access to all symbols in the current script using Ctrl + Shift + O . Fuzzy Matching: Find symbols quickly by typing just a few characters. Embrace the lazy. Live Navigation: The script editor jumps to the symbol's
Godot Script Switcher
by Tiny Roosters | MIT
This plugin provides quick switching between recently opened scripts using a currently hardcoded keyboard shortcut: Ctrl + Tab. This is a recreation of VSCode's Quick Open for MRU (Most Recently Used) files
Features Most Recently Used (MRU) Script History: Keeps a list of the scripts you have open. Quick Switch Popup: A compact popup window with recent scripts by their file names. Keyboard-driven Navigation: Navigate and select scripts within the popup using
QuarkPhysics
by Eray Zesen | MIT
The official native QuarkPhysics extension for Godot Engine
The official native QuarkPhysics extension for Godot Engine. QuarkPhysics is a 2D multi-dynamic physics engine designed for games. Its goal is to provide a reasonable approach to simulate rigid bodies, soft bodies, and different physics models together
GDNative-Ropesim
by Marvin Ewald | MIT
A fast 2D verlet integration based rope simulation for Godot 4.3
A fast 2D verlet integration based rope simulation for Godot 4.3+. The computation-heavy simulation part is written in C++ using GDExtension, the rest in GDScript. This allows for fast processing and easy extendability. Features: Easy setup and usage Fast
Terrain3D
by Tokisan Games | MIT
A high performance, editable terrain system for Godot 4
A high performance, editable terrain system for Godot 4.4+ written in C++ as a GDExtension plugin. Features: GPU driven, Clipmap Mesh Terrain Can be accessed by GDScript, C#, and any language Godot supports Terrains as small as 64x64m up to 65.5x65.5km Up
BlastBullets2D
by realNikich | MIT
BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead
If you're developing a bullet-hell shooter or any game that involves a high number of 2D bullets, BlastBullets2D provides a powerful and easy-to-use solution that delivers outstanding performance inside Godot Engine. The main advantages to using this
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