Rope2D
by Benn Bollay | CC0 1.0 Universal
Create, extend, and contract a rope for 2D projects in Godot 4
This project creates a physics-enabled Rope2D class a variety of different ways to support physics-enabled 2D ropes in Godot 4. Includes support for serializing the rope and restoring it from the serialization, as well as spooling and unspooling the rope
GDNative-Ropesim
by Marvin Ewald | MIT
A fast 2D verlet integration based rope simulation for Godot 4.3
A fast 2D verlet integration based rope simulation for Godot 4.3+. The computation-heavy simulation part is written in C++ using GDExtension, the rest in GDScript. This allows for fast processing and easy extendability. Features: Easy setup and usage Fast
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