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Particles 3D Demo 0

by Godot Foundation | MIT

This project showcases various 3D particle features supported by Godot, for both GPU-based and CPU-based particles

This project showcases various 3D particle features supported by Godot, for both GPU-based and CPU-based particles. This includes particle collision, attractors, trails, and subemitters. Language: GDScript Renderer: Forward

Particles 2D Demo 0

by Godot Foundation | MIT

This demo showcases how 2D particle systems work in Godot

This demo showcases how 2D particle systems work in Godot. Language: GDScript Renderer: Mobile

Cuberact Library 0

by Cuberact | Proprietary

A growing collection of GDExtension components for Godot 4.5+ (2D rope simulation)

Cuberact Library components: CRope2D is a Verlet-based 2D rope simulation. Here's what it can do: Realistic rope physics with configurable stiffness and damping Collisions with rigid bodies Anchors Robust sleep system Modular architecture - easy to extend

Quake BSP Importer 0

by jitspoe | MIT

Takes Quake BSP files and creates a Godot scene with meshes and collision

Takes Quake BSP files and creates a Godot scene with meshes and collision. Import properties allow for specifying mapping for textures to materials, entities to scenes, etc. Make sure you click on preset and "Set as Default" once you have things

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