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Shard Shatter 1

by Joyless | MIT

Shatter meshes into shards in Godot 4

Shatter meshes into shards in Godot 4. This addon creates a polygon explosion effect similar to Sword Art Online. Usage: Add the addon to your game's addons folder. Attach the ShardShatter.gd script to a node. In the Editor group, set Target Path to the

Saltmire Spark 0

by saltmire | MIT

One-call 2D particle bursts for Godot 4. Fire hit sparks, pickups, explosions, dust and confetti in a single line — Spark.burst(pos) or Spark.at(node, "explode"). Procedural (no textures), tuned presets, drop-in autoload, zero dependencies, MIT

Saltmire Spark fires a burst of short-lived 2D particles at any point or node in a single call — hit sparks, pickups, explosions, dust, confetti. Spark.burst(global_position) # default spark pop Spark.burst(enemy.global_position, "hit") # a named preset

Particles 3D Demo 0

by Godot Foundation | MIT

This project showcases various 3D particle features supported by Godot, for both GPU-based and CPU-based particles

This project showcases various 3D particle features supported by Godot, for both GPU-based and CPU-based particles. This includes particle collision, attractors, trails, and subemitters. Language: GDScript Renderer: Forward

Powdered World Engine 0

by CannedBottle | MIT

Easy falling sand implementation for games

FOLLOW THE SPECIFIC INSTALLATION INSTRUCTIONS BELOW Making a falling sand engine is hard. Like, really hard and time consuming. That's why I did it for you, so you can skip straight towards developing your game! Features A chunk-based falling sand engine

PopcornFX 0

by PopcornFX | Community License

A complete VFX solution, independent from Godot's particle system. Currently in Alpha, please report any bugs you encounter! Requires an external editor. Read the documentation at https://documentation.popcornfx.com/ Godot-specific documentation coming

A complete VFX solution, independent from Godot's particle system. Currently in Alpha, please report any bugs you encounter! Requires an external editor. Read the documentation at https://documentation.popcornfx.com/ Godot-specific documentation coming

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