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Saltmire Spark 0

by saltmire | MIT

One-call 2D particle bursts for Godot 4. Fire hit sparks, pickups, explosions, dust and confetti in a single line — Spark.burst(pos) or Spark.at(node, "explode"). Procedural (no textures), tuned presets, drop-in autoload, zero dependencies, MIT

Saltmire Spark fires a burst of short-lived 2D particles at any point or node in a single call — hit sparks, pickups, explosions, dust, confetti. Spark.burst(global_position) # default spark pop Spark.burst(enemy.global_position, "hit") # a named preset

Saltmire Trail 0

by saltmire | MIT

One-call 2D motion trails / afterimages for Godot 4. Attach fading ghost copies to any sprite in a single line — instant dash, speed and juice. Works with Sprite2D, AnimatedSprite2D and TextureRect (copies frame, flip, rotation, scale). Drop-in autoload

Saltmire Trail adds fading afterimage "ghosts" behind any sprite in a single call — the classic motion-trail effect that sells speed and weight for dashes, dodges, projectiles and fast enemies. Trail.attach(player) # continuous trail while it moves Trail

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