4 animated 2D effects for Godot 4, free, one line of code each. Every effect is a single shader on a single node: no sprite sheets, no particle setup, sharp at any size.
VFX2D.spawn(self, "explosion", enemy.global_position)
VFX2D.spawn(self, "spark", hit_position, {color_mid = Color.CYAN})
Want more?
VFX 2D has all 16: shockwave, slash, sparkle, muzzle flash, dust, teleport, lightning, beam, portal, magic circle, shield and orb on top of these four. Same node, same code: install it over this one.
What's inside
- explosion, smoke and spark: one-shots that play once and clean up after themselves.
- fire: a loop that burns until you stop it.
- Three colours per effect, a random variation per spawn, size, duration, speed and intensity.
- Pixel-art mode:
VFX2D.default_pixel_size = 3and the effects draw in crisp pixels with dithered edges. - Drop a VFX2D node in a scene and it previews itself in the editor.
Compatibility
- Godot 4.3 to 4.7, tested on both ends.
- Forward+, Mobile and Compatibility renderers: desktop, mobile and web.
- GDScript only: no C#, no GDExtension.
Install
Copy addons/vfx_2d/ into your project. Open addons/vfx_2d/demo/demo.tscn to try the effects.
License
CC BY 4.0: use it in any game, commercial or not, change it and share it, as long as you credit it. The credit line, for your game's credits:
VFX 2D Free by heyheythere - https://heyheythere.itch.io/vfx-2d-free - CC BY 4.0
Made with AI assistance (code, text), tested in Godot 4.3 and 4.7 on every renderer.
Changelog for version 1.0.2
2026-09-29 22:56:51
No changelog provided for this version.