PSX Style Camera Shader
by Immaculate Lift Studio | MIT
A Camera shader for Godot 4.3+ to add distance fog with optional noise, color limiting, and dither
This is a Camera shader for Godot 4.3 and above to add distance fog with optional noise, color limiting, and dither. There are a lot of fragmented and partial solutions out there and I wanted to combine various techniques to make an easy to use quad-based
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