Quell Godot Developer Alpha
by komm64 | Quell Developer Alpha Evaluation License 0.1
Native Godot 4.5+ developer alpha for evaluating Quell visual risk signals and mitigation output on Windows
Quell Godot Developer Alpha is a native GDExtension package for evaluating Quell's real-time visual analysis and mitigation path in Godot projects. Version 0.3.0-developer-alpha replaces the previous adaptive mitigation controller with Quell's hard
Lit - 2D Lighting Engine
by Fading Lantern Games | MIT
Lit is an alongside replacement for Godot's built-in 2D lights. It keeps the parts you like (add a node, set some values, done) and fixes the part you don't: the hard cap of ~15 lights per object. Light a whole scene with as many lights as you want, get
Lit Drop-in 2D lighting for Godot 4 - with no light limit. (Docs) Lit is an alongside replacement for Godot's built-in 2D lights. It keeps the parts you like (add a node, set some values, done) and fixes the part you don't: the hard cap of ~15 lights per
Godot Retro
by Lucas Ângelo | CC0 1.0 Universal
A pack of retro compositor effects and shaders for Godot
Godot Retro is a compositor effects and shader pack for godot, with various ports of shades from ShaderToy, Unity and The Book Of Shaders. All shaders are licensed under CC0, with the exeption of the Glitch and the NTSC Basic shaders, that are licensed
Dual Kawase Blur
by Ultipuk | MIT
Adds Dual Kawase Blur compositor effect
Dual Kawase Blur The plugin adds DualKawaseBlurCompositorEffect class which can be used as part of the Compositor . Dual Kawase Blur is a multipass post-processing effect with convolution layers that takes advantede of GPU sampling (linear interpolation)
Film Grain
by Helvetica Scenario | MIT
Godot 4 plugin that provides a basic film grain effect
Godot 4 plugin that provides a basic film grain effect
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