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Lit - 2D Lighting Engine 14

by Fading Lantern Games | MIT

Lit is an alongside replacement for Godot's built-in 2D lights. It keeps the parts you like (add a node, set some values, done) and fixes the part you don't: the hard cap of ~15 lights per object. Light a whole scene with as many lights as you want, get

Lit Drop-in 2D lighting for Godot 4 - with no light limit. (Docs) Reviewing on the Asset Store is the best way to support Lit! Lit is an alongside replacement for Godot's built-in 2D lights. It keeps the parts you like (add a node, set some values, done)

Color Grading 5

by Rytelier | MIT

Flexible set of color filters utilizing dedicated color spaces

Flexible set of color filters utilizing dedicated color spaces. Features: Shadows, midtones and highlights adjustment Color tint Vibrance Brightness Curves Night color Simulation of color perception in darkness where your eyes are most sensitive to blue

Godot Retro 2

by Lucas Ângelo | CC0 1.0 Universal

A pack of retro compositor effects and shaders for Godot

Godot Retro is a compositor effects and shader pack for godot, with various ports of shades from ShaderToy, Unity and The Book Of Shaders. All shaders are licensed under CC0, with the exeption of the Glitch and the NTSC Basic shaders, that are licensed

Hybrid Scaler 0

by Starriver | ISC

Hybrid scaling post-processor addon for Godot 4.x

Performs hybrid scaling on the main viewport. This scales up the viewport with nearest-neighbour interpolation, then scales down again with a filter - see the thumbnail! This provides a "best of both worlds" for low-res games that'd normally use the '

EZ Post Process Effect 0

by Benjamin Botwin | MIT

A simple CompositorEffect implementing the code from the Godot Compositor tutorial plus support for precompiled shaders

There's a fair bit of boilerplate needed for using compositor effects for post processing. The Godot docs include all the boilerplate needed, but that isn't available in the engine. This small plugin adds a PostProcessEffect class which implements the

Quell Godot Developer Alpha 0

by komm64 | Quell Developer Alpha Evaluation License 0.1

Native Godot 4.5+ developer alpha for evaluating Quell visual risk signals and mitigation output on Windows

Quell Godot Developer Alpha is a native GDExtension package for evaluating Quell's real-time visual analysis and mitigation path in Godot projects. Version 0.3.x-developer-alpha replaces the previous adaptive mitigation controller with Quell's hard

Dual Kawase Blur 0

by Ultipuk | MIT

Adds Dual Kawase Blur compositor effect

Dual Kawase Blur The plugin adds DualKawaseBlurCompositorEffect class which can be used as part of the Compositor . Dual Kawase Blur is a multipass post-processing effect with convolution layers that takes advantede of GPU sampling (linear interpolation)

Film Grain 0

by Helvetica Scenario | MIT

Godot 4 plugin that provides a basic film grain effect

Godot 4 plugin that provides a basic film grain effect

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