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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Maaack's Game Template 8

by Maaack | MIT

Template for new Godot games. It has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. Created in collaboration with members of the Godot Wild Jam community

Maaack's Game Template For Godot 4.7 (4.4+ compatible) This template has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. Example on itch.io Videos More Videos Screenshots More Screenshots Objective

Maaack's Game Template Addon 3

by Maaack | MIT

Template for new Godot games. It has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. Created in collaboration with members of the Godot Wild Jam community

Maaack's Game Template For Godot 4.7 (4.4+ compatible) This template has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. Example on itch.io Videos More Videos Screenshots More Screenshots Objective

Maaack's Menus Template Addon 2

by Maaack | MIT

Template for new Godot games. It has a main menu, options menus, pause menu, credits, and a scene loader. Created in collaboration with members of the Godot Wild Jam community

Maaack's Menus Template For Godot 4.7 (4.4+ compatible) This template has a main menu, options menus, credits, and a scene loader. Example on itch.io _Example is of Maaack's Game Template, which includes additional features._ Videos More Videos

Realistic Wheelchair 3D Model 1

by AK STUDIO ART | CC0 1.0 Universal

A realistic 3D wheelchair model prepared for use in Godot projects. Suitable for hospitals, clinics, accessibility-focused scenes, architectural visualization, simulations, and environment decoration

Realistic Wheelchair 3D Model A realistic wheelchair model for use in Godot projects. This asset is suitable for medical environments, hospitals, clinics, accessibility-focused scenes, architectural visualization, simulations, educational projects, and

Focus Audit Lite 0

by Idle Hands | MIT

Free Godot 4 addon: finds buttons a gamepad or D-pad can never reach in the scene you have open. Lite version of Focus Audit

Free version of Focus Audit for Godot 4.4 – 4.7. Builds the scene you have open, walks its real arrow / D-pad focus graph by asking the engine, and reports controls a gamepad can never reach, places focus gets stuck, screens that open with nothing focused

Contrast Audit Lite 0

by Idle Hands | MIT

Free Godot 4 addon: finds unreadable UI text in the scene you have open, measured with your own theme (WCAG 2.1). Lite version of Contrast Audit

Free version of Contrast Audit for Godot 4.4 – 4.7. Checks the scene you have open: text contrast (WCAG 2.1, after alpha and modulate ), contrast in the hover / pressed / disabled / focus states, clickable areas under 24x24, and fonts below a size floor

GWJ Accessibility Scripts 0

by Maaack | MIT

A culmination of the accessibility scripts created and provided by members of the Godot and Godot Wild Jam communities

Godot Wild Jam Accessibility Scripts A culmination of the accessibility scripts created and provided by members of the Godot and Godot Wild Jam communities. For more information on what's needed, please check the Roadmap. These guidelines were inspired by

Ponzool Tutorial Flow 0

by PONZOOL | MIT

Add event-driven popup tutorials to Godot games with one trigger call. Ponzool handles multiple pages, priority queueing, pause restoration, once-only history, persistence, and save-state import/export while your game keeps control of when each tutorial

Build first-time guidance without embedding popup state into every gameplay script Ponzool Tutorial Flow is a Godot addon for event-driven tutorials. Your game decides when an enemy encounter, item pickup, unlock, or other event occurs, then calls

Maaack's Options Menus 0

by Maaack | MIT

Template with options menus and persistent settings

Maaack's Options Menus For Godot 4.7 (4.3+ compatible) Template with options menus and persistent settings. Example on itch.io Example is of Maaack's Game Template, which includes additional features. Videos More Videos

Maaack's Minimal Game Template Addon 0

by Maaack | MIT

Template for new Godot games. It has a main menu, options menus, pause menu, credits, extra tools, and an example game scene. Created in collaboration with members of the Godot Wild Jam community

Maaack's Minimal Game Template For Godot 4.7 (4.4+ compatible) This template has a main menu, options menus, pause menu, credits, extra tools, and an example game scene. Example on itch.io Videos More Videos

Maaack's Minimal Game Template 0

by Maaack | MIT

Template for new Godot games. It has a main menu, options menus, pause menu, credits, extra tools, and an example game scene. Created in collaboration with members of the Godot Wild Jam community

Maaack's Minimal Game Template For Godot 4.7 (4.4+ compatible) This template has a main menu, options menus, pause menu, credits, extra tools, and an example game scene. Example on itch.io Videos More Videos

Multiple Resolutions and Aspect Ratios Demo 0

by Godot Foundation | MIT

This project demonstrates how to set up a project to handle screens of multiple resolutions and aspect ratios

Note: This demo is intended to showcase what Godot can do in terms of supporting multiple resolutions and aspect ratios. As such, this demo very full-featured but it's also fairly complex to understand. If you're in a hurry and want to implement decent

Text-to-Speech Demo 0

by Godot Foundation | MIT

This is a demo showing text-to-speech support

This is a demo showing text-to-speech support. Language: GDScript Renderer: Compatibility How does it work? It uses tts_*() methods of the DisplayServer singleton to enumerate voice information, send utterances to the OS TTS API, and receive callback

Quell Godot Developer Alpha 0

by komm64 | Quell Developer Alpha Evaluation License 0.1

Native Godot 4.5+ developer alpha for evaluating Quell visual risk signals and mitigation output on Windows

Quell Godot Developer Alpha is a native GDExtension package for evaluating Quell's real-time visual analysis and mitigation path in Godot projects. Version 0.3.x-developer-alpha replaces the previous adaptive mitigation controller with Quell's hard

GATO: Text-To-Speech 0

by Nokorpo | MPL 2.0

A plug-and-play tool for games to have text-to-speech options

GATO: Text-to-Speech This plugin is a plug-and-play tool for games to have text-to-speech options. It is based on Godot's TTS, but it provides a simpler API and a UI that can be used while playing the game to configure the voice that reads the text. How

GATO: Input Remapper 0

by Nokorpo | MPL 2.0

A tool that allows players to customize the Input Map while playing

GATO: Input Remapper This plugin is a tool that allows players to customize the Input Map while playing. It allows players that use special controllers to play your games more comfortably, and in some cases it might allow them to play when they couldn't

GATO: Screen Filters 0

by Nokorpo | MPL 2.0

A plug-and-play tool for developers to debug their games simulating different types of vision impairments

GATO: Screen Filters This plugin is a plug-and-play tool for developers to see their games through the eyes of players with different types of vision impairments. Color blindness Some people have a reduced ability to distinguish certain colors, usually

Maaack's Menus Template 0

by Maaack | MIT

Template for new Godot games. It has a main menu, options menus, pause menu, credits, and a scene loader. Created in collaboration with members of the Godot Wild Jam community. For usage information, visit the following: https://github.com/Maaack/Godot

Maaack's Menus Template For Godot 4.7 (4.4+ compatible) This template has a main menu, options menus, credits, and a scene loader. Example on itch.io _Example is of Maaack's Game Template, which includes additional features._ Videos More Videos

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