Ponzool Tutorial Flow
by PONZOOL | MIT
Add event-driven popup tutorials to Godot games with one trigger call. Ponzool handles multiple pages, priority queueing, pause restoration, once-only history, persistence, and save-state import/export while your game keeps control of when each tutorial
Build first-time guidance without embedding popup state into every gameplay script Ponzool Tutorial Flow is a Godot addon for event-driven tutorials. Your game decides when an enemy encounter, item pickup, unlock, or other event occurs, then calls
Maaack's Options Menus
by Maaack | MIT
Template with options menus and persistent settings
Maaack's Options Menus For Godot 4.7 (4.3+ compatible) Template with options menus and persistent settings. Example on itch.io Example is of Maaack's Game Template, which includes additional features. Videos More Videos
Maaack's Minimal Game Template Addon
by Maaack | MIT
Template for new Godot games. It has a main menu, options menus, pause menu, credits, extra tools, and an example game scene. Created in collaboration with members of the Godot Wild Jam community
Maaack's Minimal Game Template For Godot 4.7 (4.3+ compatible) This template has a main menu, options menus, pause menu, credits, extra tools, and an example game scene. Example on itch.io Videos More Videos
Maaack's Minimal Game Template
by Maaack | MIT
Template for new Godot games. It has a main menu, options menus, pause menu, credits, extra tools, and an example game scene. Created in collaboration with members of the Godot Wild Jam community
Maaack's Minimal Game Template For Godot 4.7 (4.3+ compatible) This template has a main menu, options menus, pause menu, credits, extra tools, and an example game scene. Example on itch.io Videos More Videos
Multiple Resolutions and Aspect Ratios Demo
by Godot Foundation | MIT
This project demonstrates how to set up a project to handle screens of multiple resolutions and aspect ratios
Note: This demo is intended to showcase what Godot can do in terms of supporting multiple resolutions and aspect ratios. As such, this demo very full-featured but it's also fairly complex to understand. If you're in a hurry and want to implement decent
Text-to-Speech Demo
by Godot Foundation | MIT
This is a demo showing text-to-speech support
This is a demo showing text-to-speech support. Language: GDScript Renderer: Compatibility How does it work? It uses tts_*() methods of the DisplayServer singleton to enumerate voice information, send utterances to the OS TTS API, and receive callback
Quell Godot Developer Alpha
by komm64 | Quell Developer Alpha Evaluation License 0.1
Native Godot 4.5+ developer alpha for evaluating Quell visual risk signals and mitigation output on Windows
Quell Godot Developer Alpha is a native GDExtension package for evaluating Quell's real-time visual analysis and mitigation path in Godot projects. Version 0.3.x-developer-alpha replaces the previous adaptive mitigation controller with Quell's hard
GATO: Text-To-Speech
by Nokorpo | MPL 2.0
A plug-and-play tool for games to have text-to-speech options
GATO: Text-to-Speech This plugin is a plug-and-play tool for games to have text-to-speech options. It is based on Godot's TTS, but it provides a simpler API and a UI that can be used while playing the game to configure the voice that reads the text. How
GATO: Input Remapper
by Nokorpo | MPL 2.0
A tool that allows players to customize the Input Map while playing
GATO: Input Remapper This plugin is a tool that allows players to customize the Input Map while playing. It allows players that use special controllers to play your games more comfortably, and in some cases it might allow them to play when they couldn't
GATO: Screen Filters
by Nokorpo | MPL 2.0
A plug-and-play tool for developers to debug their games simulating different types of vision impairments
GATO: Screen Filters This plugin is a plug-and-play tool for developers to see their games through the eyes of players with different types of vision impairments and to provide tools that help these players play these games. Color blindness Some people
Maaack's Menus Template Addon
by Maaack | MIT
Template for new Godot games. It has a main menu, options menus, pause menu, credits, and a scene loader. Created in collaboration with members of the Godot Wild Jam community
Maaack's Menus Template For Godot 4.6 (4.3+ compatible) This template has a main menu, options menus, credits, and a scene loader. Example on itch.io _Example is of Maaack's Game Template, which includes additional features._ Videos More Videos
Maaack's Game Template Addon
by Maaack | MIT
Template for new Godot games. It has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. Created in collaboration with members of the Godot Wild Jam community
Maaack's Game Template For Godot 4.7 (4.3+ compatible) This template has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. Example on itch.io Videos More Videos Screenshots More Screenshots Objective
Maaack's Menus Template
by Maaack | MIT
Template for new Godot games. It has a main menu, options menus, pause menu, credits, and a scene loader. Created in collaboration with members of the Godot Wild Jam community. For usage information, visit the following: https://github.com/Maaack/Godot
Maaack's Menus Template For Godot 4.6 (4.3+ compatible) This template has a main menu, options menus, credits, and a scene loader. Example on itch.io _Example is of Maaack's Game Template, which includes additional features._ Videos More Videos
Maaack's Game Template
by Maaack | MIT
Template for new Godot games. It has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. Created in collaboration with members of the Godot Wild Jam community
Maaack's Game Template For Godot 4.7 (4.3+ compatible) This template has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. Example on itch.io Videos More Videos Screenshots More Screenshots Objective
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