Licenses
Order

Scriptory 0

by Crow on Crowbar | MIT

Adds a button next to the script path field in the Attach Script dialog so you can save a default folder — no more manually navigating away from the scene folder every time

What it does By default, Godot's "Attach Script" dialog always suggests the current scene's folder as the script path. If you keep your scripts and scenes in separate folders, you end up manually changing that path every single time you create a new

ValidationFlow 0

by IndieShade | MIT

Odin-inspired validation workflow for Godot 4.3+ — Scene badge, Validation dock, 13 built-in rules, VFValidate / C# attributes, export gates and CLI. MIT, full feature set

Godot Validation Flow Odin-shaped validation for Godot 4.3+. Catch broken dependencies, bad UIDs, empty NodePaths, export problems, and your own content rules before they ship. MIT licensed. Website & docs: https://indieshade.github.io/godot-validation

Game Viewport 0

by Aytek Temel | MIT

Run your game inside a pane of the 3D editor's split viewport

Shows the running game inside a pane of the 3D editor's split viewport instead of the separate Game tab. Tick "Game Window" on any pane; Play lands the game there, Stop hands the pane back. Auto-creates a second viewport, docks the Game toolbar above the

SaveFlow 0

by IndieShade | MIT

SaveFlow Lite is a comfort-first save workflow plugin for Godot 4.6. It helps you build project-ready save systems by organizing save logic into explicit scene-authored sources instead of one large save script. You can save node state, typed data, runtime

Access doc site here: https://indieshade.github.io/saveflow-lite/ Installation Download the zip file and extract the addons/saveflow_core and addons/saveflow_lite into your project folder. Enable the saveflow plugin in the project plugin settings. Core

Ponzool Tutorial Flow 0

by PONZOOL | MIT

Add event-driven popup tutorials to Godot games with one trigger call. Ponzool handles multiple pages, priority queueing, pause restoration, once-only history, persistence, and save-state import/export while your game keeps control of when each tutorial

Build first-time guidance without embedding popup state into every gameplay script Ponzool Tutorial Flow is a Godot addon for event-driven tutorials. Your game decides when an enemy encounter, item pickup, unlock, or other event occurs, then calls

Bulk Mesh Collisionshape Exporter 0

by Joe Blub | MIT

Quickly export collision shapes for all Meshes that are children of a Node3D. Very useful if you are working with asset packs. Supports Godot 4.7 and 4.4. Other versions might work as well, but I haven't tested them

Have you ever tried to add collision to a 3D Object you have imported and were annoyed that you had to click on every single mesh individually to add a Collision Shape? Worry no longer, with this plugin you can mass export every single Collisionshape with

Boot Splash Plus 9

by GamingFirstOne | MIT

Boot Splash Plus adds a customizable startup splash/loading overlay for Godot projects. It keeps Godot’s default boot splash separate and adds a new Application > Boot Splash+ settings section for background images, logos, progress bar styling, timing

Boot Splash Plus is a Godot 4 addon that adds a customizable startup splash/loading overlay after the engine starts. It does not replace Godot’s earliest native boot splash, but it gives projects a polished Boot Splash+ screen that can appear immediately

Quick Project 2

by GamingFirstOne | MIT

Open the Project Manager or launch saved Godot projects from inside the editor

Quick Project is a small Godot 4 editor addon that makes it faster to jump between projects. It adds a Switch Project dropdown to the editor toolbar and a Project > Tools > Switch Project menu entry. You can save Godot project folders, open the Project

Window Placement Switcher 0

by squirrel-bat | MIT

"Editor > Editor Settings > Window Placement > Screen" ... as a dropdown button in your toolbar! 🤌 simple, 👀 quick, 🫦 beautiful

What? This tiny plugin adds a dropdown button to your toolbar, so you can switch directly between screens to run your project on! How? It reads and sets the editor setting run/window_placement/screen and generates all possible options from the

Version Bumper 0

by sn1ks0h | MIT

A minimalist Godot 4 editor plugin to quickly track and bump your project's Semantic Version number directly from the editor toolbar or dock

A lightweight, minimalist workflow addon for Godot 4 that takes the friction out of keeping your project's version numbers up to date. It allows you to increment your project's Semantic Versioning (SemVer) with a single click directly from the editor UI

Godot 3D Cursor 0

by DevMarco | ISC

The Godot 3D Cursor Plugin is an editor-only plugin for Godot 4.5+ that introduces a configurable 3D Cursor to the editor, inspired by the 3D cursor functionality found in Blender. It provides an intuitive way to place and position nodes within a 3D scene

Godot 3D Cursor Plugin This plugin implements a 3D Cursor in the Godot Engine, inspired by Blender’s 3D cursor functionality. It provides an intuitive and precise way to place and position nodes within a 3D scene, improving the overall workflow for 3D

GDTerminal 1

by ProgrammerOnCoffee | MIT

GDScript Terminal Addon for Godot 4.0

Run GDScript in the editor at the click of a button to speed up your workflow. For more information and documentation, visit the website

loading more results...