Ponzool Tutorial Flow
by PONZOOL | MIT
Add event-driven popup tutorials to Godot games with one trigger call. Ponzool handles multiple pages, priority queueing, pause restoration, once-only history, persistence, and save-state import/export while your game keeps control of when each tutorial
Build first-time guidance without embedding popup state into every gameplay script Ponzool Tutorial Flow is a Godot addon for event-driven tutorials. Your game decides when an enemy encounter, item pickup, unlock, or other event occurs, then calls
Bulk Mesh Collisionshape Exporter
by Joe Blub | MIT
Quickly export collision shapes for all Meshes that are children of a Node3D. Very useful if you are working with asset packs. Supports Godot 4.7 and 4.4. Other versions might work as well, but I haven't tested them
Have you ever tried to add collision to a 3D Object you have imported and were annoyed that you had to click on every single mesh individually to add a Collision Shape? Worry no longer, with this plugin you can mass export every single Collisionshape with
Boot Splash Plus
by GamingFirstOne | MIT
Boot Splash Plus adds a customizable startup splash/loading overlay for Godot projects. It keeps Godot’s default boot splash separate and adds a new Application > Boot Splash+ settings section for background images, logos, progress bar styling, timing
Boot Splash Plus is a Godot 4 addon that adds a customizable startup splash/loading overlay after the engine starts. It does not replace Godot’s earliest native boot splash, but it gives projects a polished Boot Splash+ screen that can appear immediately
Quick Project
by GamingFirstOne | MIT
Open the Project Manager or launch saved Godot projects from inside the editor
Quick Project is a small Godot 4 editor addon that makes it faster to jump between projects. It adds a Switch Project dropdown to the editor toolbar and a Project > Tools > Switch Project menu entry. You can save Godot project folders, open the Project
Window Placement Switcher
by squirrel-bat | MIT
"Editor > Editor Settings > Window Placement > Screen" ... as a dropdown button in your toolbar! 🤌 simple, 👀 quick, 🫦 beautiful
What? This tiny plugin adds a dropdown button to your toolbar, so you can switch directly between screens to run your project on! How? It reads and sets the editor setting run/window_placement/screen and generates all possible options from the
Version Bumper
by sn1ks0h | MIT
A minimalist Godot 4 editor plugin to quickly track and bump your project's Semantic Version number directly from the editor toolbar or dock
A lightweight, minimalist workflow addon for Godot 4 that takes the friction out of keeping your project's version numbers up to date. It allows you to increment your project's Semantic Versioning (SemVer) with a single click directly from the editor UI
Godot 3D Cursor
by DevMarco | ISC
The Godot 3D Cursor Plugin is an editor-only plugin for Godot 4.5+ that introduces a configurable 3D Cursor to the editor, inspired by the 3D cursor functionality found in Blender. It provides an intuitive way to place and position nodes within a 3D scene
Godot 3D Cursor Plugin This plugin implements a 3D Cursor in the Godot Engine, inspired by Blender’s 3D cursor functionality. It provides an intuitive and precise way to place and position nodes within a 3D scene, improving the overall workflow for 3D
GDTerminal
by ProgrammerOnCoffee | MIT
GDScript Terminal Addon for Godot 4.0
Run GDScript in the editor at the click of a button to speed up your workflow. For more information and documentation, visit the website
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