Split Screen Input Demo
by Godot Foundation | MIT
A demo showing a Split Screen GUI and input handling for local multiplayer using viewports
A demo showing a Split Screen GUI and input handling for local multiplayer using viewports. It demonstrates: Single World2D, that is shared among many Viewports Simplified Input Map, that uses the same Actions for all Split Screens Input event routing to
Screen Capture Demo
by Godot Foundation | MIT
An example showing how to take screenshots of the screen
An example showing how to take screenshots of the screen. Language: GDScript Renderer: Compatibility
Procedural Materials Demo
by Godot Foundation | MIT
This demo includes procedurally generated materials with 3 different techniques (NoiseTexture2D, scripting, shaders)
This demo includes procedurally generated materials with 3 different techniques: NoiseTexture2D: Built-in class that generates images on the CPU based on noise patterns (such as Simplex or Cellular). This is suited for static textures only. Texture
Eyesee
by Ultipuk | MIT
Plugin for detecting color blindness-related issues
Godot Eyesee Color Plugin Simulate color vision deficiencies directly within the editor to identify accessibility issues. You can watch an overview here. Supported filters: Protanopia Deuteranopia Tritanopia Achromatopsia Filters can be selected via the “
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