SubViewport Decal
by FrogMelon | MIT
A light Decal-class node that continuously captures a SubViewport's output and projects it onto 3D surfaces as a Decal
SubViewportDecal is a Decal-class node that captures a SubViewport's rendered output and projects its contents onto 3D surfaces as a Texture. A few good use-case examples for this are: Real-time 3D model Drop-Shadows 2D nodes projected onto 3D geometry
Decals Demo
by Godot Foundation | MIT
This demo includes many examples of Decal nodes in action, for the purpose of showcasing Godot's rendering capabilities
This demo includes many examples of Decal nodes in action, for the purpose of showcasing Godot's rendering capabilities. The decal filter mode can be adjusted in the top-left corner: For games with a pixel art appearance, the Nearest filter mode can be
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