SubViewport Decal
by FrogMelon | MIT
A light Decal-class node that continuously captures a SubViewport's output and projects it onto 3D surfaces as a Decal
SubViewportDecal is a Decal-class node that captures a SubViewport's rendered output and projects its contents onto 3D surfaces as a Texture. A few good use-case examples for this are: Real-time 3D model Drop-Shadows 2D nodes projected onto 3D geometry
Projectile Curve Visualizer
by Woody's Games | MIT
A plug-in for visualizing projectile paths
Documentation: https://docs.google.com/document/d/1nP8xgwXYmy5ALvwgHbrVInxYqBRNcvWRnkvzluNc4cM/edit?usp=sharing This visualizer was implemented using GDScript, responsible for the visual part of projectile curve. The actual projectile template is also
Orchestrator
by Crater Crash Studios | Apache 2.0
The ultimate visual scripting solution for Godot. Revolutionize your game development with an intuitive node-based editor. No coding required, full Godot integration
Features A complete visual scripting solution for Godot. Attach an Orchestration script (OScript) to any Godot scene node just like GDScript or CSharp. Hundreds of nodes in dozens of categories, such as Flow Control, Logic, Math, Variables, and more. Drag
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