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Description
Changelog
Reviews

Features

  • A complete visual scripting solution for Godot.
  • Attach an Orchestration script (OScript) to any Godot scene node just like GDScript or CSharp.
  • Hundreds of nodes in dozens of categories, such as Flow Control, Logic, Math, Variables, and more.
  • Drag-and-drop Editor integration for Scene Nodes, Properties, and Resources.
  • Build reusable code with custom functions and classes.
  • Supports sending and reacting to Godot signals.
  • Design complex dialogue conversations for RPG games using Dialogue nodes.
  • Works with any Godot data type, including complex types like Arrays, Dictionaries, and custom classes.
  • Fully integrates with existing GDScript and CSharp scripts.

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Community

Changelog for version v2.4.2.stable

No changelog provided for this version.

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