Description
Changelog
Reviews
Features
- A complete visual scripting solution for Godot.
- Attach an Orchestration script (OScript) to any Godot scene node just like GDScript or CSharp.
- Hundreds of nodes in dozens of categories, such as Flow Control, Logic, Math, Variables, and more.
- Drag-and-drop Editor integration for Scene Nodes, Properties, and Resources.
- Build reusable code with custom functions and classes.
- Supports sending and reacting to Godot signals.
- Design complex dialogue conversations for RPG games using Dialogue nodes.
- Works with any Godot data type, including complex types like Arrays, Dictionaries, and custom classes.
- Fully integrates with existing GDScript and CSharp scripts.
Links
- Website - https://orchestrator.cratercrash.space
- Documentation - https://docs.cratercrash.space
- Changelog - https://github.com/CraterCrash/godot-orchestrator/blob/main/CHANGELOG.md
Community
Changelog for version v2.4.2.stable
No changelog provided for this version.
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