Lua GDExtension + LuaJIT
by gilzoide | MIT
Extension for using the Lua programming language in Godot 4.5+, powered by LuaJIT with Lua 5.2 compatibility enabled
Extension for using the Lua programming language in Godot 4.5+ With this addon, you can program your game or application directly in Lua. You can also create sandboxed Lua states for external modding/scripting support, as many as necessary. Features
Lua GDExtension
by gilzoide | MIT
Extension for using the Lua programming language in Godot 4.5+, powered by Lua 5.4
Extension for using the Lua programming language in Godot 4.5+ With this addon, you can program your game or application directly in Lua. You can also create sandboxed Lua states for external modding/scripting support, as many as necessary. Features
Ruzta Scripting Language
by Serem Titus | closed
Ruzta (roo.stuh) is a modern experimental scripting language for Godot, delivered as a GDExtension. It extends GDScript with features such as traits, generics, tuples, builder constructors, and function overloading while remaining familiar to Godot
Ruzta Ruzta (roo.stuh) is a modern experimental scripting language for the Godot Engine, implemented as a GDExtension. It is designed to feel familiar to GDScript while providing additional language features that improve expressiveness, code reuse, and
DinoSource - Programming Language
by JekSun | MIT
A programming language and a ready-made interpreter for integration into projects that require gameplay related to programming or to support modding
DinoSource DinoSource - is a full-fledged, open-source, interpreted programming language developed for the Godot Engine, written in pure GDScript! This language is useful for supporting modding in games, implementing gameplay where programming is required
GoActions
by Charles Partous | MIT
A small Godot addon for wiring node behavior without creating a new script for every event
GoActions A small Godot addon for wiring node behavior visually, without creating a new script for every event. GoActions provides a set of reusable action nodes that can trigger methods, sequence events, delay execution, tween properties, and destroy
GDscript Ast Flow
by Star Weaver | MIT
A Godot 4.7 GDScript AST parser + logic flow analysis tool
A Godot 4.7 GDScript AST parser + logic flow analysis tool. Integrated as an EditorPlugin, supporting signal connection tracing, method call graphs, variable def-use chain analysis, cross-file reference tracking, and scene/resource structure visualization
GDGist Community Edition
by coldrock.games | MIT
A deeply integrated IDE Code Snippet Manager. Accelerate workflows with intelligent, context-aware snippet insertion and extraction
GDGist Community Edition GDGist is a deeply integrated IDE Code Snippet Manager for Godot 4.6+. Built for developers who value strict organization. It eliminates repetitive boilerplate code by bringing robust snippet management directly into the editor
Orchestrator
by Crater Crash Studios | Apache 2.0
The ultimate visual scripting solution for Godot. Revolutionize your game development with an intuitive node-based editor. No coding required, full Godot integration
Features A complete visual scripting solution for Godot. Attach an Orchestration script (OScript) to any Godot scene node just like GDScript or CSharp. Hundreds of nodes in dozens of categories, such as Flow Control, Logic, Math, Variables, and more. Drag
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