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Orchestrator 7

by Crater Crash Studios | Apache 2.0

The ultimate visual scripting solution for Godot. Revolutionize your game development with an intuitive node-based editor. No coding required, full Godot integration

Features A complete visual scripting solution for Godot. Attach an Orchestration script (OScript) to any Godot scene node just like GDScript or CSharp. Hundreds of nodes in dozens of categories, such as Flow Control, Logic, Math, Variables, and more. Drag

Fuse 2

by Star Weaver | MIT

Fuse is a complete visual programming solution for Godot — build game logic with Event, Instruction, and Condition bricks directly in the Inspector, no node graph required

Fuse — Godot Visual Logic Plugin: A Non-Destructive Bridge from Prototype to Production Code Features A complete visual programming solution for Godot — build game logic with Event, Instruction, and Condition bricks directly in the Inspector, no node

Lua GDExtension 2

by gilzoide | MIT

Extension for using the Lua programming language in Godot 4.5+, powered by Lua 5.4

Extension for using the Lua programming language in Godot 4.5+ With this addon, you can program your game or application directly in Lua. You can also create sandboxed Lua states for external modding/scripting support, as many as necessary. Features

GDGist Community Edition 2

by coldrock.games | MIT

A deeply integrated IDE Code Snippet Manager. Accelerate workflows with intelligent, context-aware snippet insertion and extraction

GDGist Community Edition GDGist is a deeply integrated IDE Code Snippet Manager for Godot 4.6+. Built for developers who value strict organization. It eliminates repetitive boilerplate code by bringing robust snippet management directly into the editor

CrabbyConsole 1

by bauxitedev | MIT

CrabbyConsole is a feature-packed dev console for your Godot game, allowing you to run arbitrary GDScript and custom commands during the game. It can be used for debugging, inspecting and modifying your game at runtime, and also for diagnosing performance

CrabbyConsole CrabbyConsole is a feature-packed dev console for your Godot game, allowing you to run arbitrary GDScript and custom commands during the game. It can be used for debugging, inspecting and modifying your game at runtime, and also for

Lua GDExtension + LuaJIT 1

by gilzoide | MIT

Extension for using the Lua programming language in Godot 4.5+, powered by LuaJIT with Lua 5.2 compatibility enabled

Extension for using the Lua programming language in Godot 4.5+ With this addon, you can program your game or application directly in Lua. You can also create sandboxed Lua states for external modding/scripting support, as many as necessary. Features

godot-pocketpy 0

by Spelltide Games | MIT

This is the official Godot Extension for pocketpy. It allows users to script via python for desktop and mobile platforms

Write your Godot 4 game logic in Python, powered by pocketpy — a portable Python 3.x interpreter written in C11. A Python script works like a GDScript one: attach it to a node, export properties to the Inspector, declare signals, and implement Godot's

Ruzta 0

by Serem Titus | closed

Ruzta (roo.stuh) Scripting Language is a modern experimental scripting language for Godot, delivered as a GDExtension. It extends GDScript with features such as traits, generics, tuples, builder constructors, and function overloading while remaining

Ruzta Ruzta (roo.stuh) is a modern experimental scripting language for the Godot Engine, implemented as a GDExtension. It is designed to feel familiar to GDScript while providing additional language features that improve expressiveness, code reuse, and

DinoSource - Programming Language 0

by JekSun | MIT

A programming language and a ready-made interpreter for integration into projects that require gameplay related to programming or to support modding

DinoSource DinoSource - is a full-fledged, open-source, interpreted programming language developed for the Godot Engine, written in pure GDScript! This language is useful for supporting modding in games, implementing gameplay where programming is required

GoActions 0

by Charles Partous | MIT

A small Godot addon for wiring node behavior without creating a new script for every event

GoActions A small Godot addon for wiring node behavior visually, without creating a new script for every event. GoActions provides a set of reusable action nodes that can trigger methods, sequence events, delay execution, tween properties, and destroy

GDscript Ast Flow 0

by Star Weaver | MIT

A Godot 4.7 GDScript AST parser + logic flow analysis tool

A Godot 4.7 GDScript AST parser + logic flow analysis tool. Integrated as an EditorPlugin, supporting signal connection tracing, method call graphs, variable def-use chain analysis, cross-file reference tracking, and scene/resource structure visualization

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