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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
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    will match if "godot" is found, while ranking items higher that also match "engine"
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  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

GDScript Refactoring Plugin 2

by quanty bandit | MIT

A scope-aware refactoring plugin for the Godot 4 script editor, powered by Godot's built-in GDScript Language Server (LSP), the same engine that drives autocompletion and go-to-definition. It adds two tools to the editor: rename a symbol (variable

✨ Features Rename Shift+F2 (or right-click β†’ Rename...) directly in the script editor, on any user-defined symbol (variable, function, parameter, class, enum member…). The shortcut is customizable (see Customizing the shortcuts below). Scope-aware

godot-neovim 2

by Mitsuhiro Koga | MIT

Use Neovim as the backend for Godot's script and shader editor. This plugin runs a real Neovim process via msgpack-RPC, not a keybinding emulator, giving you genuine modal editing with full motions, text objects, registers, marks, macros, and Ex commands

godot-neovim is a Godot 4 editor plugin that integrates a real Neovim process into Godot's built-in script editor. Unlike simple Vim keybinding emulators, this plugin runs an actual Neovim instance and synchronizes the buffer between Godot and Neovim via

Gnumaru's Godot Project Analyzer 0

by gnumaru | MIT

An editor addon that allows using type annotations in gdscript (like JSDoc for Javascript) and shows errors in the script editor while you type

This package includes the following: 1) A set of gdscripts that can be used outside the editor (without a running editor instance) to analyse the gdscripts and the textual resources (.tres and .tscn) of a Godot project directory and check for errors

Simple IDE Layout 0

by Lakamfo | MIT

A plugin for the Godot Editor that makes its interface feel more like modern IDEs such as Visual Studio Code, Zed, and others

Simple IDE Layout - for Godot 4.6+ Changes the Godot Script Editor layout to be more in line with modern IDEs. Adds features such as a Git gutter. How to Install Download the repository from GitHub and place the addons folder in your project. Then enable

Smart Editor 0

by Evgenii Morozov | MIT

Smart Editor adds IDE-style quality-of-life features to Godot's built-in script editor

Smart Editor adds IDE-style quality-of-life features to Godot's built-in script editor. Features Smart expand and shrink selection for GDScript expressions, statements, blocks, function bodies, comments, multiline calls, arrays, dictionaries, and function

GD Local History 0

by Jayden | MIT

Similar to the feature found in Visual Studio Code (and many other IDEs), GD Local History keeps a snapshot of each previous version of a script, in the event you need to view past iterations

✨ Currently supports: Godot 4.6+ Features πŸ“ƒ View previous versions of a script file πŸ” Triggers when a script file is saved πŸ“œ Specify folder location where previous versions will be saved (default is .gd_local_history in res://) πŸ“‚ Overview πŸ“Œ Similar to the

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