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Simple IDE Layout 0

by Lakamfo | MIT

A plugin for the Godot Editor that makes its interface feel more like modern IDEs such as Visual Studio Code, Zed, and others

Simple IDE Layout - for Godot 4.6+ Changes the Godot Script Editor layout to be more in line with modern IDEs. Adds features such as a Git gutter. How to Install Download the repository from GitHub and place the addons folder in your project. Then enable

GDScript Refactoring Plugin 1

by quanty bandit | MIT

A scope-aware refactoring plugin for the Godot 4 script editor, powered by Godot's built-in GDScript Language Server (LSP), the same engine that drives autocompletion and go-to-definition. It adds two tools to the editor: rename a symbol (variable

โœจFeatures Rename Shift+F2 (or right-click โ†’ Rename...) directly in the script editor, on any user-defined symbol (variable, function, parameter, class, enum memberโ€ฆ). The shortcut is customizable (see Customizing the shortcuts below). Scope-aware: powered

Smart Editor 0

by Evgenii Morozov | MIT

Smart Editor adds IDE-style quality-of-life features to Godot's built-in script editor

Smart Editor adds IDE-style quality-of-life features to Godot's built-in script editor. Features Smart expand and shrink selection for GDScript expressions, statements, blocks, function bodies, comments, multiline calls, arrays, dictionaries, and function

godot-neovim 0

by Mitsuhiro Koga | MIT

Use Neovim as the backend for Godot's script and shader editor. This plugin runs a real Neovim process via msgpack-RPC, not a keybinding emulator, giving you genuine modal editing with full motions, text objects, registers, marks, macros, and Ex commands

godot-neovim is a Godot 4 editor plugin that integrates a real Neovim process into Godot's built-in script editor. Unlike simple Vim keybinding emulators, this plugin runs an actual Neovim instance and synchronizes the buffer between Godot and Neovim via

GD Local History 0

by Jayden | MIT

Similar to the feature found in Visual Studio Code (and many other IDEs), GD Local History keeps a snapshot of each previous version of a script, in the event you need to view past iterations

โœจ Currently supports: Godot 4.6+ Features ๐Ÿ“ƒ View previous versions of a script file ๐Ÿ” Triggers when a script file is saved ๐Ÿ“œ Specify folder location where previous versions will be saved (default is .gd_local_history in res://) ๐Ÿ“‚ Overview ๐Ÿ“Œ Similar to the

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