Licenses
Order

GDScript Refactoring Plugin 1

by quanty bandit | MIT

A scope-aware refactoring plugin for the Godot 4 script editor, powered by Godot's built-in GDScript Language Server (LSP), the same engine that drives autocompletion and go-to-definition. It adds two tools to the editor: rename a symbol (variable

✨Features Rename Shift+F2 (or right-click → Rename...) directly in the script editor, on any user-defined symbol (variable, function, parameter, class, enum member…). The shortcut is customizable (see Customizing the shortcuts below). Scope-aware: powered

Smart Editor 0

by Evgenii Morozov | MIT

Smart Editor adds IDE-style quality-of-life features to Godot's built-in script editor

Smart Editor adds IDE-style quality-of-life features to Godot's built-in script editor. Features Smart expand and shrink selection for GDScript expressions, statements, blocks, function bodies, comments, multiline calls, arrays, dictionaries, and function

loading more results...