GDAnimate
by cherrythecool | MIT
A Godot plugin that adds the AnimateSymbol2D node, which lets you play back Flash / Adobe Animate symbols like an AnimatedSprite2D
A Godot plugin that adds the AnimateSymbol2D node, which lets you play back Flash / Adobe Animate symbols like an AnimatedSprite2D . Features Format Support Sparrow Atlas Overriding texture Exporting to SpriteFrames to use outside of the plugin Texture
SaveSystem Lite
by Poty | MIT
SaveSystem Lite is a lightweight Godot 4 save solution made by Poty, with an easy API for saving and loading game data. Perfect for prototypes and proof of concepts. Just download and enable the plugin, check out the example, and you are good to go
SaveSystem Lite What is it? SaveSystem Lite is a lightweight Godot 4 save solution made by Poty, with an easy API for saving and loading game data. Perfect for prototypes and proof of concepts. Just download and enable the plugin, check out the example
Button Coding
by dnisachixen | MIT
Code using buttons from the side of the script editor
Code using buttons from the side of the script editor. Features: Keywords; Built-ins; Symbols; GlobalScope; Current script; Objects; Spacing buttons; And more. The original idea was that mobile users wouldn't need to type, rather they could just press
Post Effect Stack
by Hot Spud Lab | MIT
Post Effect Stack combines multiple Godot 4.7 post-processing effects into a single ordered stack, built from .tres Resources you arrange in an array — no manual buffer wiring required. The same stack runs through CompositorEffect on Forward+, or through a
Post Effect Stack (formerly Post Effect Resource) is not an effect collection -- it's a small framework for combining Godot 4.7's CompositorEffect post-processing effects into an ordered stack, using only Resources and the Inspector. What it does The
Filesystem Dock Tooltips
by Tobias Lawrenz | MIT
Extends the standard tooltip for GDScript files in the FileSystem dock with the class's inline documentation
Summary Extends the standard tooltip for GDScript files in the FileSystem dock with the class's inline documentation. Features Displays the script's class_name in FileSystem tooltips. Displays inline ## class documentation. Preserves source formatting
Radial Menu Control
by Pascal Schuppli | MIT
Provides a radial menu control node for Godot Engine (aka a "pie menu") with support for submenues. It supports keyboard, mouse and rudimentary gamepad input. The control can be themed
Radial Menu Control v1.1 Provides a radial menu control node for Godot Engine (aka a "pie menu") with support for submenu arcs. It supports keyboard, mouse and gamepad input. The look of the control is highly configurable using exported properties and
stdjson
by Saeid Saati | GPL v3
Here 2 is not 2.0, it's 2 but 3.5 is 3.5
STDJson A lightweight Godot 4 JSON utility addon that simplifies reading, writing, and handling JSON data. STDJson provides a global autoload that allows you to: Parse JSON from strings. Parse JSON from files. Save JSON data into files. Automatically fix
Mobile Quick Action (free)
by Raykit Studio | MIT
A Godot 4 editor plugin for selecting multiple nodes in the Scene Tree and applying an action to all of them at once — no more clicking through nodes one by one. Includes Show/Hide Node, Enable/Disable Editable Children, Duplicate Node, and Reset Transform
A Godot 4 editor plugin for people who want to stop clicking through the Scene Tree one node at a time. Check the nodes you want, pick an action, hit Apply — that's it. Features: Show Node / Hide Node Enable / Disable Editable Children Duplicate Node (
SUCC - SurfsUp Character Controller
by bearlikelion | MIT
Open source (MIT) character controller from my game SurfsUp! Made to feel like Quake, Half-Life, Quake 2, Half-Life 2 or SurfsUp by swapping out the preset resource file in your character's configuration
SurfsUp Character Controller (SUCC) Open source (MIT) character controller from my game SurfsUp! Made to feel like Quake, Half-Life, Quake 2, Half-Life 2 or SurfsUp by swapping out the preset resource file in your character's configuration. GitHub
PickleGD Serializer
by Zach Bernal (Chrisknyfe) | MIT
PickleGD is a Godot asset for safely serializing arbitrary Godot data structures, including custom classes, over multiplayer and to disk
Tested with: Godot Engine v4.7.1.stable.official a13da4feb This is a system for "pickling" GDScript objects to byte arrays, using native var_to_bytes plus some code inspection magic. It's meant to make it easy for you to send complex data structures (such
Sobek Inspector
by Blackwater Gator Studios | Blackwater Gator Studios License
Sobek Inspector is a modular Godot editor addon for building clean, designer-friendly Inspectors with visual layouts or GDScript directives
Sobek Inspector Build better Godot Inspectors without constantly switching between code and custom editor scripts. Sobek Inspector gives Node and Resource scripts a flexible, designer-authored Inspector workflow. Arrange exported fields into groups, tabs
DialogueDSL
by zhoeshin | Apache 2.0
A plugin for creating RPG-style dialogues via a scripting language
DialogueDSL(or DDSL) is a plugin for Godot 4.6+ for creating script-based dialogues with GDScript integration, providing backend that connects to custom UI via a simple interface Source code and latest versions on Github. Issues and potential feature
Powerblock Games Dev Tools
by Powerblock2000 | MIT
Useful plugin for creating games for Powerblock Games
Powerblock Games Dev Tools The plugin for creating games for Powerblock Games Features: Access our servers Nakama Use our custom assets like Username Display For more info please see the wiki
Godot DataTables
by YulRun | MIT
This plugin brings Unreal Engine's renowned "DataTable" paradigm directly into Godot 4.7+. Say goodbye to relying on generic JSON/CSV files that break static typing and lack native engine integration. Godot DataTables provides a highly scalable, visual
Godot DataTables This plugin brings Unreal Engine's renowned "DataTable" paradigm directly into Godot 4.7+. Say goodbye to relying on generic JSON/CSV files that break static typing and lack native engine integration. Godot DataTables provides a highly
SpringDamper
by Hyphinett | MIT
A simple spring damper implementation based on Ryan Juckett's post. Examples can be found in the examples folder
Godot Spring Damper By Hyphinett A simple spring damper implementation based on this post. Works with floats and vectors. Examples can be found in the examples folder. These spring dampers are intended to be instanced from code as an interpolation utility
Godot Quick Resolution
by tokar | MIT
Godot plugin to quickly change and test Project Resolution settings
Godot Quick Resolution Quickly change and test different Project Resolution settings directly from the Godot editor. A lightweight editor plugin that lets you instantly switch between common resolutions (including many real device resolutions) without
Runtime Controls Remapping
by dastmo | MIT
A simple plugin to handle runtime input remapping for Godot 4.x
Runtime Controls Remapping for Godot 4.x A simple, lightweight plugin for quickly handling player controls remapping at runtime in Godot 4.x projects. The plugin comes with one class (ControlsRemap) that handles all the backend and can be used with your
Configura
by Team Figoose | MIT
Open-source character creator creation tool using Godot. A framework for automatically building customizable character creators in the Godot engine using mesh data
Open-Source Character Creator Creation Tool Using Godot Configura provides a flexible framework for building character creators, allowing developers to quickly integrate their 3D model into an interactive character creator. Our plugin automates much of
Ruzta Scripting Language
by Serem Titus | closed
Ruzta (roo.stuh) is a modern experimental scripting language for Godot, delivered as a GDExtension. It extends GDScript with features such as traits, generics, tuples, builder constructors, and function overloading while remaining familiar to Godot
Ruzta Ruzta (roo.stuh) is a modern experimental scripting language for the Godot Engine, implemented as a GDExtension. It is designed to feel familiar to GDScript while providing additional language features that improve expressiveness, code reuse, and
LiteTerrain
by MrKrob | MIT
Shader optimization add in v1.1 you can download from godot library. The store will be updated as soon as I can, there are problems now. Lightweight heightmap terrain for Godot 4, tuned for mobile. Drop in one node and sculpt, generate, and bake terrain —
Features: One node does it all — collision body, collision shape, and render mesh, no manual wiring. Sculpt brushes — Raise / Lower / Flatten with radius, strength, and per-stroke undo. Noise generation — FBM + ridge noise with seed, scale, octaves
EasyBag InventorySystem
by NewDerFolder | MIT
EasyBag is a decoupled, data-driven Godot inventory plugin for scalable RPGs. It leverages Resources for visual editor workflows and includes drop/crafting utilities. EasyBag是Godot高解耦、数据驱动的库存插件,专为可扩展RPG设计。支持编辑器可视化配置,内置掉落与合成工具,易于扩展。
EasyBag is an inventory system plugin for Godot, focusing on high decoupling, data-driven design, and scalability. It is dedicated to accelerating and stabilizing medium-to-large RPG projects or any project requiring a highly customizable inventory system
HTerrain
by Zylann | MIT
Heightmap terrain plugin written in GDScript
Heightmap-based terrain written in GDScript. It supports up to 4096x4096 resolution, collision, texture painting, colouring, holes, level of detail, and grass. Note: current development activity is low. Bug fixes only
Godot Resource Database
by Iffy | MIT
A Godot editor plugin that provides a spreadsheet-like database editing experience backed by Godot Resource files. Query, validate, and edit resource-based tables without leaving the editor
Godot Resource Database A Godot editor plugin that provides a spreadsheet-like database editing experience backed by Godot Resource files. Query, validate, and edit resource-based tables without leaving the editor. Installation Copy the addons/godot
DCKit
by Brahm bir Singh | MIT
A modular in-game developer console for Godot 4 — full command pipeline, syntax-highlighted input, autocomplete, and live documentation
DCKit — Developer Console for Godot 4 DCKit is a full-featured, extensible in-game developer console for Godot 4. > player.warp Vector3(12, 0, 8) ✓ warped to (12, 0, 8) in 0.3 ms It provides everything you need to build a powerful developer console into
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