Dialogue Manager
by Nathan Hoad | MIT
A powerful branching dialogue editor and runtime for Godot
Dialogue Manager is an addon for Godot 4.6+ that provides a stateless branching dialogue editor and runtime. Write your dialogue in a script-like way and easily integrate it into your game. Features Edit your dialogue right in the Godot Editor Translation
GDScript Formatter
by GDQuest | MIT
A fast code formatter for GDScript: Formats your code according to the official style guide instantly. Includes a command to auto reorder your code and supports format-on-save
GDScript Formatter is a fast code formatter that formats your GDScript files in milliseconds. This addon integrates the formatter directly into Godot 4, so you can keep your code clean and consistent without leaving the editor. Note: there's currently no
Script-IDE
by Maran23 | MIT
Transforms the Script UI into an IDE like UI. Multiline Tabs, Splitting, Outline with unique icons that shows all members of the script. Quick search and function override functionality
Script IDE Transforms the Script UI into an IDE like UI. Multiline Tabs, Splitting, Outline with unique icons that shows all members of the script. Quick search and function override functionality. Features Scripts as Tabs Scripts are now shown as
Cogito For Godot
by Philip Drobar | MIT
Cogito For Godot is a fully-featured Immersive First Person Template Project for Godot 4
Cogito is an Immersive First Person template project for Godot 4, providing a framework for creating interactable objects, various items to use and mechanics to influence the player and game environment. In short, with COGITO you get a quick start for a
Sky3D
by Tokisan Games | MIT
An atmospheric day/night cycle for Godot 4
A dynamic day/night cycle for Godot Engine 4, written in GDScript. Features: Supports Godot 4.3+, Forward, Mobile, and Compatibility renderers Automatically rotating sun, moon, and stars, with moon phases Dynamic atmosphere, fog, and clouds that change
Log.gd
by Danger Russ Games | MIT
Log.gd provides a drop-in replacement for GDScript’s print(...) function. It colors the output based on the value passed in, and adds a prefix based on the call-site’s file and line number. The colors can be customized via a custom resource, and Log now
Log.gd, a Godot pretty printer Log.gd provides a drop-in replacement for GDScript's print(...) function. It colors the output based on the value passed in, and adds a prefix based on the call-site's file and line number. This makes Godot's Output buffer
Controller Icons
by Ricardo Subtil | MIT
Automatic keyboard/mouse/controller icons and remapper for Godot
Controller Icons is a plugin that provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system. Features Parse input actions and assign respective icons for keyboard/mouse and controller Automatically
Godot Asset Placer
by Roman Levinzon | MIT
Godot Editor plugin for fast 3D asset placement, organization, and scene population with snapping, palettes, and collections
Godot Asset Placer is a Godot 4 Editor plugin built for level design and scene population. It gives you a dedicated dock to browse, organize, and place 3D assets without hunting through the FileSystem or duplicating scenes by hand. Sync asset folders from
AdMob
by Poing Studios | MIT
Monetize your mobile games with the official Google AdMob Plugin for Godot 4.2+. Easily integrate AdMob ads into your project when exporting to Android and iOS. Full support for GDScript & C#, Editor Mock Ads for instant testing without deploying, UMP
Godot AdMob Plugin The complete Google Mobile Ads SDK integration for Godot 4.2+ (Android & iOS). Monetize your mobile games with AdMob. The AdMob Plugin by Poing Studios provides a fast, reliable, and native wrapper for the official Google Mobile Ads SDK
Sprouty Dialogs
by Sprouty Labs | MIT
A graph-based visual dialogue system plugin for Godot, to create dialogues in your games incredibly easy! 🌱
Sprouty dialogs is a graph-based visual dialogue system plugin for Godot 4.5+, that provides an easy-to-use, customizable and extensible way to create dialogues for your games. Features Graph-based visual interface to create your dialogues in an easy and
HTerrain
by Zylann | MIT
Heightmap terrain plugin written in GDScript
Heightmap-based terrain written in GDScript. It supports up to 4096x4096 resolution, collision, texture painting, colouring, holes, level of detail, and grass. Note: current development activity is low. Bug fixes only
Third Person Controller
by Jeheno | MIT
A simple and complete third person controller asset, made in Godot 4
All information are in the Github repository : https://github.com/Jeh3no/Godot-Third-Person-Controller This asset is a heavily modified fork of Gtibo's Godot-Plush-Character project (https://github.com/gtibo/Godot-Plush-Character). It provides a simple
JetBrains Rider Integration
by JetBrains | MIT
Official JetBrains addon that seamlessly integrates Rider with the Godot Editor. Automatically detects Rider installations, lets you switch to Rider as your external editor, and applies recommended settings for a smooth, productive GDScript, C# and C
JetBrains Rider Integration for Godot This official JetBrains addon improves the development experience when using Rider with the Godot Editor, making setup seamless and ensuring optimal defaults out of the box. Key Features Automatic Rider Detection
Quill-IDE for Godot
by Silver Demon Studios | MIT
A script editor plugin for Godot 4.4+. Adds top tabs, outline panel, better navigation, and customizable styling. Based on Script-IDE by Marius Hanl
Quill-IDE for Godot A modern, feature-rich script editor for the Godot Engine (4.4+). Quill IDE is a heavily modified fork of the original Script-IDE plugin by Marius Hanl, rebuilt for style, usability, and modularity. Think of it as Godot's Script Editor
Dear ImGui Godot
by Shatadev | MIT
Fully-featured Dear ImGui plugin for Godot 4 with imgui-rs backend. Made by Shatadev. Dear ImGui created by ocornut
Dear ImGUI is a handy-dandy immediate mode graphical user interface commonly used for tooling and debugging. Latest: 1.19.0 NOTICE: After updating the addon or changing engine versions, restart the engine, then toggle the plugin and singleton off and on
Advanced First Person Controller
by Jeheno | MIT
An advanced state machine based first person controller asset, made in Godot 4
All informations are in the Github repository : https://github.com/Jeh3no/Godot-Advanced-State-Machine-First-Person-Controller This asset provides a fully commented, finite state machine based first-person controller with a modular camera system and a
3D Multiplayer Template
by devmoreir4 | MIT
Starter template for building 3D multiplayer games with Godot 4.7
3D Multiplayer Template Godot 4.7 starter project for building a 3D multiplayer game with player movement, sessions, inventory, equipment, chat, world items, and dedicated-server support. Key Features Multiplayer Sessions: Host, join, test multiple local
Mirror3D
by Joyless | MIT
A customizable 3D mirror for Godot 4
A customizable 3D mirror for Godot 4. The mirror uses a SubViewport and a moving Camera3D to create a realistic and easy-to-use mirror effect. Supports distortion, color/alpha masking, linear/nearest filter, performance settings, and preview in editor
Diagnostic List
by mphe | MIT
An editor plugin that provides project-wide diagnostics for GDScript files. It tracks every GDScript file in the project and gathers all errors and warnings in a global list
This editor plugin provides project-wide diagnostics for GDScript files. It tracks every GDScript file in the project and gathers all errors and warnings in a global list. Especially useful when working on large-scale changes, e.g. refactoring or porting
netfox
by Fox's Sake Studio | MIT
Implements lag compensation and more to build multiplayer online games easier
This is the core package of netfox, a suite of addons to make building multiplayer games easier. Features ⏲️ Consistent timing across multiple machines 🖥️ Supports client-server architecture 🧈 Smooth motion with easy-to-use interpolation 💨 Lag
Twitcher
by kani_dev | MIT
Bring Twitch chat, EventSub events (follows, subs, rewards), commands, and API power to Godot 4.4+. Editor wizard, animated emotes, and more
Twitcher: Easily Add Twitch to Your Godot 4 Game! Connect your Godot game or overlay to Twitch! Show Twitch Chat: Display chat messages in your game. React to Events: Make things happen when someone follows, subscribes, or uses channel points. Use the
Sunshine Clouds
by Bonkahe | MIT
Fully 3D volumetric clouds with robust performance options for Godot 4.4 and higher
Sunshine Clouds A full rebuild of my original Sunshine clouds plugin, this time entirely using the compositor system, contains everything you need to have fully realized volumetric clouds in your game, along with editing capabilities to in-editor paint
Godit
by Rumys | MIT
A git client inside the Godot editor: stage and commit, switch branches, resolve conflicts and browse history as a commit graph
Godit A git client inside the Godot editor. Stage, commit, switch branches and browse history without leaving the editor. Features Changes panel: stage files, folders or single lines with a checkbox, then commit or push. Changelists: group changes and
GDScript Templates
by Rumys | MIT
Code snippets for the Godot 4 script editor. Type a keyword, press Ctrl+E and it expands into code. Comes with about 100 built-in templates, and you can add your own
Code snippets for the Godot 4 script editor. Type a keyword, press Ctrl+E and it expands into code. printd health print("health: ", health) vec 10 20 Vector2(10, 20) fori 5 for i in range(5): How it works Type a template keyword and press Ctrl+E. Any
loading more results...