Sprouty dialogs is a graph-based visual dialogue system plugin for Godot 4.5+, that provides an easy-to-use, customizable and extensible way to create dialogues for your games.
Features
- Graph-based visual interface to create your dialogues in an easy and intuitive way
- Text editor to write and format your dialogues easily using BBCode in a user-friendly way
- Character editor to create and manage characters and portraits to use in your dialogues!
- Variables support for conditional branching, parse variables and more!
- Signals support to trigger events from your dialogues
- Custom event nodes support to create your own events for your game
- Translations support using
.tresfiles or CSV files - Edit translations in the editor without leaving the engine
- Preview your dialogues directly in the editor!
- And more!
Documentation
You can see the documentation for learn more about Sprouty Dialogs and all its features!
Changelog for version v1.2.7
2026-07-02 16:50:45
No changelog provided for this version.
Reviews
very well made with GraphEdit and GraphNode, worth downloading even just to learn how to use them
This is an an amazing plugin, which I have been using since it first released in a few different contexts. It is incredibly robust and shockingly easy to make custom interpreters / events to fit it to more specific goals. Just like any plugin, there can be a learning curve or frustrating caveats you discover, but overall this plugin is just a must-have in my book, and can be used to great effect for a lot more than just character based dialog if you're willing to mess around. It makes me really glad to see tools as well made as this are being put out free and open source.
The quality is great. The intention of this addon is respectable. This could be the default dialogue manager for Godot if its maintained. I personally prefer it over any other dialogue manager.
It looks grate at first, but it qucily turns out that is easy to brake dialogues, doing nothing.
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