Yggdrasil - Node Tree Editor
by IncludeSpark | MIT
Yggdrasil is an editor tool and runtime scripting system for creating, editing, managing, and using node-based trees in games. It is designed for structures such as Passive Trees, Spell Trees, and other graph- or node-driven progression systems, giving you
Yggdrasil Yggdrasil is an editor tool and runtime scripting system for creating, editing, managing, and using node-based trees in games. It is designed for structures such as Passive Trees, Spell Trees, and other graph- or node-driven progression systems
EZ Tiles
by René van der Ark | MIT
This plugin attempts to make it easy to start drawing terrains with tilesheets via a basic Tileset importer and TileMapLayer nodes. It is thoroughly opinionated towards a super basic 16 tile layout
EZ Tiles plugin for Godot 4.3 and up This plugin attempts to make it easy to start drawing terrains with tilesheets via a basic Tileset importer and TileMapLayer nodes. It is thoroughly opinionated towards a super basic 16 tile layout. For a complete
Scalable Vector Shapes 2D
by René van der Ark | MIT
With Scalable Vector Shapes 2D you can: Draw Crisp Vector graphics, Animate Curves, rig them to Skeleton2D and import .svg files as seamless Vector Shape Nodes in stead of as raster images
Scalable Vector Shapes 2D plugin for Godot 4 Ask questions on Discord Let's connect on the Discord Server Watch the A-Z explainer on Youtube ▶️ A to Z Explainer Deep Dive Edition (Scroll down for more explainer videos) With Scalable Vector Shapes 2D you
Vector2Editor
by Mero | MIT
Edit Vector2 arrays and PackedVector2Array visually in the editor like polygons, no setup needed
About Edit Array[Vector2] and PackedVector2Array directly in the editor as if they were polygons - no extra nodes, no complex setup. Just enable, drag, add, or remove points right in the viewport. Features Easy to use - simply install, enable and you are
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