LimboAI
by limbonaut | MIT
Behavior Trees & State Machines
LimboAI is an open-source C++ plugin for Godot 4, combining Behavior Trees and State Machines for crafting your game’s AI. It comes with a behavior tree editor, built-in documentation, visual debugger, and more! While it is implemented in C++, it fully
Takobi AI
by Saku | MIT
Takobi AI is a C# AI framework for Godot featuring Behavior Trees, Hierarchical State Machines (HSM), and a live debugger. Built to be lightweight, modular, and easy to integrate into your projects
Takobi AI A behavior tree library for Godot 4 / C#, built on native Godot editor APIs Features Live Debugger — a dockable panel (built on Godot's EditorDebuggerPlugin ) that visualizes tick status and node state in real time while your game runs. Native
Missbehave
by Tomate Salat | MIT
Behavior trees for Godot 4.7 C#, built in a visual graph editor. Wire nodes top to bottom in an editor dock, set parameters in the Inspector, undo everything, and watch the same graph light up live while the game runs. Trees are reusable .tres resources
Missbehave 📢 Missbehave is becoming part of Missfits Missfits is an upcoming collection of standalone tools for Godot: behavior trees, state machines, dialogue and quests. Each addon works on its own, so you only install what your project needs. Used
Fluent Behaviour Tree
by Cpaz | MIT
Build behaviour trees using the Godot node tree and extend custom functionality using C#
A Godot addon for C# behaviour trees. Makes use of Eraclys' Behaviour Tree Nuget package under the hood to create node wrappers for the Fluent builder. Utilize common behaviour nodes for things like animations Extend these nodes for custom functionality
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