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A Godot addon for C# behaviour trees. Makes use of Eraclys' Behaviour Tree Nuget package under the hood to create node wrappers for the Fluent builder.

  • Utilize common behaviour nodes for things like animations
  • Extend these nodes for custom functionality
  • Uses a custom GodotBehaviourContext

Also has a very crude debugging menu.

This is all very proof of concept. Any contributions are welcome.

Changelog for version 0.5.2

No changelog provided for this version.

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