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Ziva - AI Agent for Godot 28

by AI_agent | Proprietary

Ziva is the #1 AI coding assistant for Godot! Zero setup, no need to bring your own LLM! Use it to build features faster, debug errors, modify scenes, write GDScript, build 3D assets, and more

Ziva AI is an AI agent and coding assistant that lives inside the Godot Editor. Use ChatGPT, Claude, Gemini, or other large language models as an AI copilot for game development: write GDScript, create scenes, generate sprites, edit shaders, debug errors

Godot AI 27

by dlight | MIT

Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes, scenes and polished UI. Edit and attach scripts, animate your scenes, create materials and particle effects, run

Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes, scenes and polished UI. Edit and attach scripts, animate your scenes, create materials and particle effects

Godot MCP Toolkit 20

by NPGameDev | MIT

AI-assisted Godot development via MCP (Model Context Protocol). This editor plugin connects your AI coding assistant to the Godot editor, where it builds scenes, edits nodes and scripts, looks up ClassDB, and runs playtests. 112 built-in tools cover 150

🧩 Write your own tools Write MCP tools in GDScript with the extension API. Extension tools hot-reload and appear to the agent exactly like built-ins, with the same schemas, hints, and error contract. C#/.NET projects extend the same way. The dock has an

Godot State Charts 17

by Godotneers | MIT

Godot State Charts is an extension for Godot Engine 4 or later that allows you to use state charts in your game. State Charts are similar to finite state machines, but they are more powerful and avoid the state explosion problem of traditional FSMs

Built from scratch for the Godot Engine in an idiomatic way using Godot's nodes and signals. You need very little code to get started. Supports both GDScript and C#. Your code only interacts with a single class, StateChart which has two methods for

Fennara AI 10

by Fennara | MIT

AI chat and agent tooling for Godot, with both MCP support and in-built native chat window

Fennara connects the Godot editor with LLMs and AI coding agents. Use Fennara in two ways: Connect MCP-compatible coding agents to a live Godot project. Use the built-in AI chat dock directly inside Godot with your own model provider. Both workflows use

beehave 7

by bitbrain | MIT

🐝 behavior tree AI for Godot Engine

Beehave is a powerful addon for Godot Engine that enables you to create robust AI systems using behavior trees. With Beehave, you can easily design complex NPC behaviors, build challenging boss battles, and create other advanced setups with ease. Using

Orca: AI Agent for Godot 6

by cold-atom | MIT

A safety first AI agent for the Godot editor. Orca inspects your project, proposes Godot-aware changes, validates them, and applies them only after you explicitly approve. Plan mode is read-only; Work mode requires your Apply/Reject on every change

Orca: Open-Source AI Agent for Godot AI agent that feels at home in the Godot editor. Orca is an open-source, MIT-licensed AI development agent built directly into Godot. It brings project exploration, editor awareness, Godot-specific tools, reviewed

Takobi AI 3

by Saku | MIT

Takobi AI is a C# AI framework for Godot featuring Behavior Trees, Hierarchical State Machines (HSM), and a live debugger. Built to be lightweight, modular, and easy to integrate into your projects

Takobi AI A behavior tree library for Godot 4 / C#, built on native Godot editor APIs Features Live Debugger — a dockable panel (built on Godot's EditorDebuggerPlugin ) that visualizes tick status and node state in real time while your game runs. Native

Localization AI 3

by Ismail Filipov Ivanov | MIT

A add-on that allows you to translate your in-game CSV or PO files using your local AI or OpenRouter AI API

LocalizationAI is a powerful editor plugin for Godot 4.7 that automates game localization using AI. It translates your CSV and PO text files into 75+ languages – either fully offline and free via a local LLM (Ollama), or through cloud-based models using

State Machine 3

by ANTIPIXEL | Custom

State logic made easy

State Machine | ANTIPIXEL State logic made easy! (Download the documentation for free to learn everything about it) This tool for Godot 4 lets you create state machines in a clean and intuitive way using the scene tree. Each state is a child node, giving

Funplay MCP for Godot 2

by Funplay | MIT

An editor-only MCP server for Godot 4.2+ that lets AI assistants such as Claude Code, Cursor, Codex, and VS Code Copilot inspect and operate your running Godot project. Includes scene, script, UI, asset, project map, runtime inspection, and safe automation

Funplay MCP for Godot Funplay MCP for Godot is an MIT-licensed editor plugin that turns the Godot Editor into a local MCP server, allowing AI assistants to inspect, edit, and automate your running Godot project. It is designed for Godot 4.2+ projects and

Flatten For LLM 2

by sn1ks0h | MIT

Export your Godot project scripts, scenes, and shaders into a single, highly structured Markdown file to seamlessly feed full project context to LLMs like ChatGPT, Claude, and Gemini

Flatten for LLM is a seamless, Godot plugin designed to bridge the gap between your game project and Large Language Models (LLMs). When asking an AI for help with complex game logic or refactoring, pasting individual scripts often misses the bigger

GdPlanningAI 2

by Wahaha Yes | Apache 2.0

An advanced game AI framework, based on Goal Oriented Action Planning (GOAP), and implemented in Godot. GdPlanningAI (shortened as GdPAI) is an agent planning addon for Godot that allows you to build sophisticated AI agents for your game world. These

Table of Contents Intro Installation Usage Demos License Frequently Asked Questions (FAQ) TODOs GdPlanningAI GdPlanningAI (shortened as GdPAI) is an agent planning addon for Godot that allows you to build sophisticated AI agents for your game world. These

NobodyWho - Local LLMs in Your Game 1

by NobodyWho | EUPL 1.2

Run local LLMs inside your game

NobodyWho is a Godot extension for running local LLMs inside your Godot game. The idea is not to provide coding assistance at development time, but to integrate LLM-powered features in your project at runtime. For example: NPC dialogue, automatic journal

Godot Alpha Agent 1

by moshangzhu | MIT

Alpha is an intelligent, embedded AI assistant plugin designed specifically for the Godot game engine. It brings powerful AI capabilities directly into your editor, transforming how you create, debug, and optimize your games

AlphaAgent — Bringing AI into Godot Game Development AlphaAgent is an AI-powered assistant plugin designed for the Godot 4 game engine. Created by developer Moshangzhu (陌上竹) and released under the MIT open-source license, it embeds large language model

Game Lattice 1

by Toxic_Cookie | Apache 2.0

Engine-agnostic, JSON-driven RPG framework shipped as precompiled netstandard2.1 assemblies for Godot 4 (.NET edition). This is a C# library — there are no GDScript bindings and no editor plugin, so nothing appears under Project Settings → Plugins; the

Game Lattice An engine-agnostic, data-driven RPG framework: C# provides the engine, JSON provides the soul. The C# core is a fixed interpreter over a closed vocabulary of effect, condition, and task primitives. Every gameplay noun — items, spells, quests

Godot MCP Native 1

by yurineko73 | MIT

一款支持godot开源引擎的的mcp插件,支持常见godot引擎操作,使用Godot原生实现MCPServer,无需安装依赖,开箱即用,支持多种AI工具调用。An MCP plugin that supports the open-source Godot engine, enabling common Godot engine operations. It implements the MCP Server using Godot's native HTTP, requires no dependency

Godot MCP Native (Model Context Protocol) 中文版本 A powerful Godot Engine plugin that integrates AI assistants (Claude, etc.) via the Model Context Protocol (MCP). Enable AI to directly read and modify your Godot projects - scenes, scripts, nodes, and

C3 OpenAI-Compatible Client 1

by C3 Designs LLC | MIT

A drop-in Godot 4 client node for OpenAI-compatible HTTP APIs. Works with OpenAI, LM Studio, speaches, and any other server that speaks the OpenAI REST API. This is a runtime addon for adding AI features to your game, not an editor assistant or Copilot

C3 OpenAI-Compatible Client for Godot A drop-in Godot 4 client node for OpenAI-compatible HTTP APIs. Works with OpenAI, LM Studio, speaches, and any other server that speaks the OpenAI REST API. This is a runtime addon for adding AI features to your game

Motive Engine — Explainable AI Decisions 0

by PrettyNerdee | MIT

Explainable AI decisions for NPCs, factions and narrative. Score authored motives against live context, inspect why each choice wins, and route response keys into your game. Native GDScript, four interactive Decision Labs, offline runtime and MIT-licensed

Try the browser demo and download the complete source project on itch.io. Your NPC just did something strange. See why. Motive Engine scores your authored motives against live game context, returns a response key, and shows why the decision won. Built by

Chorus-LLM: A Runtime for Local LLMs 0

by xarillian | MIT

Run local LLMs inside your Godot project, easily and efficiently. Use one GGUF model to serve many tasks at once: NPCs, quest logs, decision engines, and more! Chorus provides priority scheduling, continuous batching, embeddings, and everything else your

Chorus LLM is a high-performance embedded LLM runtime for your game. It succeeds at making local inference work in compute-starved environments when many resources are asking for inference. Chorus is built from the ground up to work for applications

Godot Editor MCP - Addon 0

by John D Studios | MIT

Connect the Godot editor to any AI agent. This addon runs a WebSocket client that dials out to a companion MCP server, so AI clients can drive the live editor: inspect the scene tree, create and edit nodes with undo, write GDScript, play-test, simulate

Godot Editor MCP A Godot editor plugin that lets AI agents drive a live editor over the Model Context Protocol. What this addon is Godot MCP is the Godot half of a two-part bridge. The other half is a companion MCP server (Python, published as godot

Godot MCP 0

by Benjamin Larsson | MIT

A Godot MCP plugin server For your AI needs

Godot MCP: Complete AI Engine Control Bridge A full-featured Model Context Protocol (MCP) server and editor plugin connecting Godot 4 with AI agents including ChatGPT, Claude Code, Cursor, Antigravity, and custom LLM workflows. 🌟 Features 100 Engine Tools

AI Copilot Reforged 0

by xXNiteRainXx | MIT

An AI coding agent for the Godot editor, reforged for improved reliability, safe editing, validation, persistent workflows, and evidence-based verification

AI Copilot Reforged AI Copilot Reforged is an AI coding agent integrated directly into the Godot editor. Based on the original AI Copilot project, Reforged focuses on improving reliability, edit safety, validation, persistence, and verification for AI

Missbehave 0

by Tomate Salat | MIT

Behavior trees for Godot 4.7 C#, built in a visual graph editor. Wire nodes top to bottom in an editor dock, set parameters in the Inspector, undo everything, and watch the same graph light up live while the game runs. Trees are reusable .tres resources

Missbehave 📢 Missbehave is becoming part of Missfits Missfits is an upcoming collection of standalone tools for Godot: behavior trees, state machines, dialogue and quests. Each addon works on its own, so you only install what your project needs. Used

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