AI Assistant Hub
by FlamxGames | MIT
Get help with coding, editing scenes, and more. Do you really need super-powerful AI? Challenge that idea by creating small LLMs tailored to your game. This plugin works as an interface for LLM tools: Ollama, Google Gemini, OpenRouter, and more. Designed
Embed AI assistants in Godot to help you code, edit scenes, and more. Assistants can help you with the following and more: Code: Create and edit scripts. Scenes: Scan scenes, manage nodes, properties, signals, and groups. Resources: Create and edit
GodexCLI
by MentalMoshpit | MIT
Fast inline code prompts using the Codex CLI. This tool is NOT made for vibe coding or offloading game developments tasks, it's optimized to speed up small refactors and boilerplate code
Godex CLI ..|'''.| '|| .|' ' ... .. || .... ... ... || .... .| '|. .' '|| .|...|| '|..' '|. || || || |. || || .|. ''|...'| '|..|' '|..'||. '|...' .| ||. Godex integrates the OpenAI Codex CLI into the Godot Script Editor for fast inline GDScript snippets
Takobi AI
by Saku | MIT
Takobi AI is a C# AI framework for Godot featuring Behavior Trees, Hierarchical State Machines (HSM), and a live debugger. Built to be lightweight, modular, and easy to integrate into your projects
TakobiAI A behavior tree library for Godot 4 / C#, built on native Godot editor APIs Features Live Debugger — a dockable panel (built on Godot's EditorDebuggerPlugin ) that visualizes tick status and node state in real time while your game runs. Native
Godot Alpha Agent
by moshangzhu | MIT
Alpha is an intelligent, embedded AI assistant plugin designed specifically for the Godot game engine. It brings powerful AI capabilities directly into your editor, transforming how you create, debug, and optimize your games
AlphaAgent — Bringing AI into Godot Game Development AlphaAgent is an AI-powered assistant plugin designed for the Godot 4 game engine. Created by developer Moshangzhu (陌上竹) and released under the MIT open-source license, it embeds large language model
GoTree
by Charles Partous | MIT
A small Godot addon to easily implement node based behaviour trees
GoTree A small Godot addon to easily implement node based behaviour trees. GoTree provides a set of reusable behavour nodes that can be organized into behaviour trees in the scene tree. It also provides base scripts so you can create custom behaviours by
Godot State Charts
by Godotneers | MIT
Godot State Charts is an extension for Godot Engine 4 or later that allows you to use state charts in your game. State Charts are similar to finite state machines, but they are more powerful and avoid the state explosion problem of traditional FSMs
Built from scratch for the Godot Engine in an idiomatic way using Godot's nodes and signals. You need very little code to get started. Supports both GDScript and C#. Your code only interacts with a single class, StateChart which has two methods for
GladeCore - Local, On-Device LLM for NPCs - Dialogue, Speech, and Intelligence
by GladeStudio | MIT
GladeCore — drop-in, on-device AI for game characters. Give your NPCs a brain, a voice, and a memory — all running locally, no API keys, no servers, no per-message bill
GladeCore — real conversational AI for your game characters Players talk to NPCs by text or voice and get dynamic, unscripted replies in character, driven by a language model that runs entirely on the player's machine. You define who a character is with
Hera Agent Godot
by NotNull92 | MIT
The in-editor bridge for Hera — a low-token CLI that lets AI coding agents inspect and control a live Godot editor: read output/errors, run scenes, edit the node tree, wire signals, inject input, and QA a running game with proof. v0.8.0 now supports Godot
Hera Agent Godot lets AI coding agents inspect and control a live Godot editor in real time — instead of guessing scene structure from stale training data, the agent acts on the real editor and checks the result. Verified on every stable from Godot 4.2 to
UnlockSFX
by UnlockSFX | MIT
Generate game-ready sound effects from a text prompt, right inside the Godot editor — they import straight into res://sfx/. Variation banks, seamless loops, MP3/WAV output. Every clip is royalty-free and cleared to ship. Requires a free UnlockSFX account
UnlockSFX generates game-ready sound effects from a text prompt, right inside the Godot editor. Describe a sound, and it's generated and imported straight into res://sfx/ . Features Two ways to generate — a full-featured right-hand dock, or right-click
Fennara AI
by Fennara | MIT
AI chat and agent tooling for Godot, with both MCP support and in-built native chat window
Fennara connects the Godot editor with LLMs and AI coding agents. Use Fennara in two ways: Connect MCP-compatible coding agents to a live Godot project. Use the built-in AI chat dock directly inside Godot with your own model provider. Both workflows use
Game Lattice
by Toxic_Cookie | Apache 2.0
Engine-agnostic, JSON-driven RPG framework shipped as precompiled netstandard2.1 assemblies for Godot 4 (.NET edition). This is a C# library — there are no GDScript bindings and no editor plugin, so nothing appears under Project Settings → Plugins; the
Game Lattice An engine-agnostic, data-driven RPG framework: C# provides the engine, JSON provides the soul. The C# core is a fixed interpreter over a closed vocabulary of effect, condition, and task primitives. Every gameplay noun — items, spells, quests
Funplay MCP for Godot
by Funplay | MIT
An editor-only MCP server for Godot 4.2+ that lets AI assistants such as Claude Code, Cursor, Codex, and VS Code Copilot inspect and operate your running Godot project. Includes scene, script, UI, asset, project map, runtime inspection, and safe automation
Funplay MCP for Godot Funplay MCP for Godot is an MIT-licensed editor plugin that turns the Godot Editor into a local MCP server, allowing AI assistants to inspect, edit, and automate your running Godot project. It is designed for Godot 4.2+ projects and
Godot MCP Native
by yurineko73 | MIT
一款支持godot开源引擎的的mcp插件,支持常见godot引擎操作,使用Godot原生实现MCPServer,无需安装依赖,开箱即用,支持多种AI工具调用。An MCP plugin that supports the open-source Godot engine, enabling common Godot engine operations. It implements the MCP Server using Godot's native HTTP, requires no dependency
Godot MCP Native (Model Context Protocol) 中文版本 A powerful Godot Engine plugin that integrates AI assistants (Claude, etc.) via the Model Context Protocol (MCP). Enable AI to directly read and modify your Godot projects - scenes, scripts, nodes, and
C3 OpenAI-Compatible Client
by C3 Designs LLC | MIT
A drop-in Godot 4 client node for OpenAI-compatible HTTP APIs. Works with OpenAI, LM Studio, speaches, and any other server that speaks the OpenAI REST API. This is a runtime addon for adding AI features to your game, not an editor assistant or Copilot
C3 OpenAI-Compatible Client for Godot A drop-in Godot 4 client node for OpenAI-compatible HTTP APIs. Works with OpenAI, LM Studio, speaches, and any other server that speaks the OpenAI REST API. This is a runtime addon for adding AI features to your game
GDAgent™ Trial
by GDAgent | Proprietary
Transform Godot into an AI-powered development environment. GDAgent™ (not affiliated with or endorsed by the Godot Foundation) brings terminal-based AI agents directly into the Godot Editor — native terminals, persistent sessions, multi-agent layouts, and
GDAgent™ GDAgent™ is a professional AI development environment built natively into the Godot Editor. It brings your terminal-based AI agents — Claude Code, OpenCode, Antigravity CLI, Codex, and more — into a single organised workspace inside Godot, with a
Localization AI
by Ismail Filipov Ivanov | MIT
A add-on that allows you to translate your in-game CSV or PO files using your local AI or OpenRouter AI API
LocalizationAI is a powerful editor plugin for Godot 4.7 that automates game localization using AI. It translates your CSV and PO text files into 75+ languages – either fully offline and free via a local LLM (Ollama), or through cloud-based models using
Godot AI
by dlight | MIT
Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes, scenes and polished UI. Edit and attach scripts, animate your scenes, create materials and particle effects, run
Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes, scenes and polished UI. Edit and attach scripts, animate your scenes, create materials and particle effects
Godot_AI
by MPXXV | MIT
AI assistant built directly into the Godot 4 editor. Chat with Claude, GPT, Gemini or Ollama — get GDScript code, insert it into your script, create files, and control the editor, all without leaving Godot. Supports streaming, project memory, session
Godot AI An AI assistant built directly into the Godot 4 editor. Ask questions, get code, insert it — without leaving the editor. Features Streaming chat — answers appear in real time as the AI types Auto context — first message automatically includes
Flatten For LLM
by sn1ks0h | MIT
Export your Godot project scripts, scenes, and shaders into a single, highly structured Markdown file to seamlessly feed full project context to LLMs like ChatGPT, Claude, and Gemini
Flatten for LLM is a seamless, Godot plugin designed to bridge the gap between your game project and Large Language Models (LLMs). When asking an AI for help with complex game logic or refactoring, pasting individual scripts often misses the bigger
Ziva - AI Agent for Godot
by AI_agent | Proprietary
Ziva is the #1 AI coding assistant for Godot! Zero setup, no need to bring your own LLM! Use it to build features faster, debug errors, modify scenes, write GDScript, build 3D assets, and more
Ziva AI is an AI agent and coding assistant that lives inside the Godot Editor. Use ChatGPT, Claude, Gemini, or other large language models as an AI copilot for game development 0 write GDScript, create scenes, generate sprites, edit shaders, debug errors
State Machine
by ANTIPIXEL | Custom
State logic made easy
State Machine | ANTIPIXEL State logic made easy! (Download the documentation for free to learn everything about it) This tool for Godot 4 lets you create state machines in a clean and intuitive way using the scene tree. Each state is a child node, giving
GdPlanningAI
by Wahaha Yes | Apache 2.0
An advanced game AI framework, based on Goal Oriented Action Planning (GOAP), and implemented in Godot. GdPlanningAI (shortened as GdPAI) is an agent planning addon for Godot that allows you to build sophisticated AI agents for your game world. These
Table of Contents Intro Installation Usage Demos License Frequently Asked Questions (FAQ) TODOs GdPlanningAI GdPlanningAI (shortened as GdPAI) is an agent planning addon for Godot that allows you to build sophisticated AI agents for your game world. These
beehave
by bitbrain | MIT
🐝 behavior tree AI for Godot Engine
Beehave is a powerful addon for Godot Engine that enables you to create robust AI systems using behavior trees. With Beehave, you can easily design complex NPC behaviors, build challenging boss battles, and create other advanced setups with ease. Using
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