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Synapse: Graph-Based State Machine 0

by Gideon Klompje | MIT

An extensible, graph-based state machine framework for Godot. Features a visual editor, composition-based behaviors, nested machines, and built-in persistence

Key Features: Graph-based UI: Create and edit complex state transitions visually. Composition-over-Inheritance: Extensible behavior framework for adding logic to states. Decoupled Logic: Model state flow independently from the scene tree. Visual Data

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