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GF Framework 3

by C76GN | Apache 2.0

Lightweight Godot 4 architecture framework for lifecycle management, events, data binding, editor tooling, utilities, pure algorithm helpers, and optional gameplay extensions

GF Framework GF Framework is a lightweight architecture framework for Godot 4. It helps larger projects keep gameplay code organized without taking over Godot's scene tree. It separates: data and state in GFModel gameplay rules in GFSystem scene, UI

Character State Machine 0

by CrazyFluff | MIT

A Godot 4 state machine addon that organises character behaviour into discrete states driven by string inputs. Given the current state and a set of inputs, what state should the character be in, and how should it behave in that state

The addon provides three classes: Class Purpose StateMachine Manages the active state and routes calls to it State Base class for individual states StateTransition Defines an input-triggered transition that can persist briefly after leaving a state For

Synapse: Graph-Based State Machine 0

by Gideon Klompje | MIT

An extensible, graph-based state machine framework for Godot. Features a visual editor, composition-based behaviors, nested machines, and built-in persistence

Key Features: Graph-based UI: Create and edit complex state transitions visually. Composition-over-Inheritance: Extensible behavior framework for adding logic to states. Decoupled Logic: Model state flow independently from the scene tree. Visual Data

GoState 0

by Charles Partous | MIT

Gostate is a lightweight Godot plugin that provides a simple node-based hierarchical state machine system

Gostate is a lightweight Godot plugin that provides a simple node-based hierarchical state machine system. ✨ Features Easy to get started - drop a GoStateMachine into your scene, add a couple of State nodes and pick an initial state. No boilerplate

Signal State Machine 0

by Clearleaf | MIT

Finite state machine using nodes and signals

General-purpose "finite state machine" using signals and attachable nodes. Suitable for 2D and 3D player controllers, enemy AI, guns, or whatever else. High quality but simple at about 40 lines total. This addon is meant to be easy to fully grasp while

Advanced First Person Controller 1

by Jeheno | MIT

An advanced state machine based first person controller asset, made in Godot 4

All informations are in the Github repository : https://github.com/Jeh3no/Godot-Advanced-State-Machine-First-Person-Controller This asset provides a fully commented, finite state machine based first-person controller with a modular camera system and a

State Machine 2

by ANTIPIXEL | Custom

State logic made easy

State Machine | ANTIPIXEL State logic made easy! (Download the documentation for free to learn everything about it) This tool for Godot 4 lets you create state machines in a clean and intuitive way using the scene tree. Each state is a child node, giving

Simple First Person Controller 0

by Jeheno | MIT

A simple state machine based first person controller asset, made in Godot 4

All information are in the Github repository : https://github.com/Jeh3no/Godot-Simple-State-Machine-First-Person-Controller This asset provides a fully commented, finite state machine based first-person controller with a modular camera system and a

LimboAI 1

by limbonaut | MIT

Behavior Trees & State Machines

LimboAI is an open-source C++ plugin for Godot 4, combining Behavior Trees and State Machines for crafting your game’s AI. It comes with a behavior tree editor, built-in documentation, visual debugger, and more! While it is implemented in C++, it fully

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