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Signal State Machine 0

by Clearleaf | MIT

Finite state machine using nodes and signals

General-purpose "finite state machine" using signals and attachable nodes. Suitable for 2D and 3D player controllers, enemy AI, guns, or whatever else. High quality but simple at about 40 lines total. This addon is meant to be easy to fully grasp while

Advanced First Person Controller 1

by Jeheno | MIT

An advanced state machine based first person controller asset, made in Godot 4

All informations are in the Github repository : https://github.com/Jeh3no/Godot-Advanced-State-Machine-First-Person-Controller An advanced state machine first person controller asset made in Godot 4 This asset provides a fully commented, finite state

State Machine 2

by ANTIPIXEL | Custom

State logic made easy

State Machine | ANTIPIXEL State logic made easy! (Download the documentation for free to learn everything about it) This tool for Godot 4 lets you create state machines in a clean and intuitive way using the scene tree. Each state is a child node, giving

Simple First Person Controller 0

by Jeheno | MIT

A simple state machine based first person controller asset, made in Godot 4

All informations are in the Github repository : https://github.com/Jeh3no/Godot-Simple-State-Machine-First-Person-Controller A simple state machine first person controller asset made in Godot 4 This asset provides a fully commented, finite state machine

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