Licenses
Order

Takobi AI 0

by Saku | MIT

Takobi AI is a C# AI framework for Godot featuring Behavior Trees, Hierarchical State Machines (HSM), and a live debugger. Built to be lightweight, modular, and easy to integrate into your projects

TakobiAI A behavior tree library for Godot 4 / C#, built on native Godot editor APIs Features Live Debugger — a dockable panel (built on Godot's EditorDebuggerPlugin ) that visualizes tick status and node state in real time while your game runs. Native

Godot State Charts 7

by Godotneers | MIT

Godot State Charts is an extension for Godot Engine 4 or later that allows you to use state charts in your game. State Charts are similar to finite state machines, but they are more powerful and avoid the state explosion problem of traditional FSMs

Built from scratch for the Godot Engine in an idiomatic way using Godot's nodes and signals. You need very little code to get started. Supports both GDScript and C#. Your code only interacts with a single class, StateChart which has two methods for

GF Framework 3

by C76GN | Apache 2.0

Lightweight Godot 4 architecture framework for lifecycle management, events, data binding, editor tooling, utilities, pure algorithm helpers, and optional gameplay extensions

GF Framework GF Framework is a lightweight architecture framework for Godot 4. It helps larger projects keep gameplay code organized without taking over Godot's scene tree. It separates: data and state in GFModel gameplay rules in GFSystem scene, UI

Character State Machine 0

by CrazyFluff | MIT

A Godot 4 state machine addon that organises character behaviour into discrete states driven by string inputs. Given the current state and a set of inputs, what state should the character be in, and how should it behave in that state

The addon provides three classes: Class Purpose StateMachine Manages the active state and routes calls to it State Base class for individual states StateTransition Defines an input-triggered transition that can persist briefly after leaving a state For

Synapse: Graph-Based State Machine 0

by Gideon Klompje | MIT

An extensible, graph-based state machine framework for Godot. Features a visual editor, composition-based behaviors, nested machines, and built-in persistence

Key Features: Graph-based UI: Create and edit complex state transitions visually. Composition-over-Inheritance: Extensible behavior framework for adding logic to states. Decoupled Logic: Model state flow independently from the scene tree. Visual Data

GoState 0

by Charles Partous | MIT

Gostate is a lightweight Godot plugin that provides a simple node-based hierarchical state machine system

Gostate is a lightweight Godot plugin that provides a simple node-based hierarchical state machine system. ✨ Features Easy to get started - drop a GoStateMachine into your scene, add a couple of State nodes and pick an initial state. No boilerplate

Signal State Machine 0

by Clearleaf | MIT

Finite state machine using nodes and signals

General-purpose "finite state machine" using signals and attachable nodes. Suitable for 2D and 3D player controllers, enemy AI, guns, or whatever else. High quality but simple at about 40 lines total. This addon is meant to be easy to fully grasp while

Advanced First Person Controller 2

by Jeheno | MIT

An advanced state machine based first person controller asset, made in Godot 4

All informations are in the Github repository : https://github.com/Jeh3no/Godot-Advanced-State-Machine-First-Person-Controller This asset provides a fully commented, finite state machine based first-person controller with a modular camera system and a

State Machine 3

by ANTIPIXEL | Custom

State logic made easy

State Machine | ANTIPIXEL State logic made easy! (Download the documentation for free to learn everything about it) This tool for Godot 4 lets you create state machines in a clean and intuitive way using the scene tree. Each state is a child node, giving

Simple First Person Controller 0

by Jeheno | MIT

A simple state machine based first person controller asset, made in Godot 4

All information are in the Github repository : https://github.com/Jeh3no/Godot-Simple-State-Machine-First-Person-Controller This asset provides a fully commented, finite state machine based first-person controller with a modular camera system and a

LimboAI 8

by limbonaut | MIT

Behavior Trees & State Machines

LimboAI is an open-source C++ plugin for Godot 4, combining Behavior Trees and State Machines for crafting your game’s AI. It comes with a behavior tree editor, built-in documentation, visual debugger, and more! While it is implemented in C++, it fully

loading more results...