GF Framework
by C76GN | Apache 2.0
Lightweight Godot 4 architecture framework for lifecycle management, events, data binding, editor tooling, utilities, pure algorithm helpers, and optional gameplay extensions
GF Framework GF Framework is a lightweight architecture framework for Godot 4. It helps larger projects keep gameplay code organized without taking over Godot's scene tree. It separates: data and state in GFModel gameplay rules in GFSystem scene, UI
Character State Machine
by CrazyFluff | MIT
A Godot 4 state machine addon that organises character behaviour into discrete states driven by string inputs. Given the current state and a set of inputs, what state should the character be in, and how should it behave in that state
The addon provides three classes: Class Purpose StateMachine Manages the active state and routes calls to it State Base class for individual states StateTransition Defines an input-triggered transition that can persist briefly after leaving a state For
Synapse: Graph-Based State Machine
by Gideon Klompje | MIT
An extensible, graph-based state machine framework for Godot. Features a visual editor, composition-based behaviors, nested machines, and built-in persistence
Key Features: Graph-based UI: Create and edit complex state transitions visually. Composition-over-Inheritance: Extensible behavior framework for adding logic to states. Decoupled Logic: Model state flow independently from the scene tree. Visual Data
GoState
by Charles Partous | MIT
Gostate is a lightweight Godot plugin that provides a simple node-based hierarchical state machine system
Gostate is a lightweight Godot plugin that provides a simple node-based hierarchical state machine system. ✨ Features Easy to get started - drop a GoStateMachine into your scene, add a couple of State nodes and pick an initial state. No boilerplate
Signal State Machine
by Clearleaf | MIT
Finite state machine using nodes and signals
General-purpose "finite state machine" using signals and attachable nodes. Suitable for 2D and 3D player controllers, enemy AI, guns, or whatever else. High quality but simple at about 40 lines total. This addon is meant to be easy to fully grasp while
Advanced First Person Controller
by Jeheno | MIT
An advanced state machine based first person controller asset, made in Godot 4
All informations are in the Github repository : https://github.com/Jeh3no/Godot-Advanced-State-Machine-First-Person-Controller This asset provides a fully commented, finite state machine based first-person controller with a modular camera system and a
State Machine
by ANTIPIXEL | Custom
State logic made easy
State Machine | ANTIPIXEL State logic made easy! (Download the documentation for free to learn everything about it) This tool for Godot 4 lets you create state machines in a clean and intuitive way using the scene tree. Each state is a child node, giving
Simple First Person Controller
by Jeheno | MIT
A simple state machine based first person controller asset, made in Godot 4
All information are in the Github repository : https://github.com/Jeh3no/Godot-Simple-State-Machine-First-Person-Controller This asset provides a fully commented, finite state machine based first-person controller with a modular camera system and a
LimboAI
by limbonaut | MIT
Behavior Trees & State Machines
LimboAI is an open-source C++ plugin for Godot 4, combining Behavior Trees and State Machines for crafting your game’s AI. It comes with a behavior tree editor, built-in documentation, visual debugger, and more! While it is implemented in C++, it fully
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