Licenses
Uses AI
Order
Advanced Search

Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Cogito For Godot 22

by Philip Drobar | MIT

Cogito For Godot is a fully-featured Immersive First Person Template Project for Godot 4

Cogito is an Immersive First Person template project for Godot 4, providing a framework for creating interactable objects, various items to use and mechanics to influence the player and game environment. In short, with COGITO you get a quick start for a

Advanced First Person Controller 3

by Jeheno | MIT

An advanced state machine based first person controller asset, made in Godot 4

All informations are in the Github repository : https://github.com/Jeh3no/Godot-Advanced-State-Machine-First-Person-Controller This asset provides a fully commented, finite state machine based first-person controller with a modular camera system and a

Quality First Person Controller 1

by Colormatic Studios | MIT

An actually good first person controller for the Godot Engine (version 2)

Actually good first person controller for the Godot Engine. MIT License (credit Colormatic Studios) This first person controller was made because there weren't many first person controllers for Godot at the time, and the ones that did exist were pretty

Basic First Person Template 1

by Gabriel Cassimiro | MIT

Stop coding basic character mechanics from scratch! Basic First Person offers a robust, pre-built foundation for any Godot first-person project. Accelerate your development by focusing on unique game mechanics and design, not boilerplate code. Perfect for

BASIC FIRST PERSON Basic First Person is your jumpstart for any first-person Godot project! Stop wasting time coding character basics from scratch. This package provides a solid, pre-built foundation with numerous features, letting you focus on what truly

RedTain 0

by GHGL TG GAMER | CC0 1.0 Universal

An open-source, open-world, public domain video game made to give players an entirely new experience with hyper-realistic world and a never ending community built story. The game aims to leave all the decisions on the players to decide what they wants to

An open-source, open-world, public domain video game made to give players an entirely new experience with hyper-realistic world and a never ending community built story. The game aims to leave all the decisions on the players to decide what they wants to

Physics Arsenal 0

by RockchuckDev | MIT

A toolkit that streamlines the process of adding physics based interactions between the player and environment to your game

Physics Arsenal v0.2.0-alpha See it in action A toolkit that streamlines the process of adding physics based interactions between the player and the environment. Built for Godot .NET 4.7 (Note that development on this asset is currently on hold, I am

Shooter 0

by gotoAndPlay() | MIT

This demo project shows how to develop a full multiplayer realtime combat game with Godot and SmartFoxServer

This demo project shows how to develop a full multiplayer first/third person combat game with Godot and SmartFoxServer 3. The game utilizes SmartFoxServer 3's ability to mix TCP and UDP -based messaging. All critical game informations (shooting, animation

Urban Man - PolyMate - Low Poly Modular Character 0

by Alstra Infinite | Free Asset License (FAL)

A low poly modular character consisting of five parts

Urban Man | PolyMate Starter Low poly modular character consisting of five parts. Rigged to the humanoid mannequin for easy use and compatibility. All parts are compatible with future characters, allowing you to mix and match between the different clothes

Voxel Game Demo 0

by Godot Foundation | MIT

This demo is a minimal first-person voxel game, inspired by others such as Minecraft

Voxel Game This demo is a minimal first-person voxel game, inspired by others such as Minecraft. Language: GDScript Renderer: Forward+ How does it work? Each chunk is a StaticBody3D with each block having its own CollisionShape3D for collisions. The

City Folks - Low Poly Modular Characters 0

by Alstra Infinite | Free Asset License (FAL)

Pack of random free low poly modular characters

City Folks | PolyMate Starter Pack of random free low poly modular characters. Updated regularly to include more characters. CHARACTER LIST Dough Sensei               Legendary Dough Sensei whose dough spinning skills defy gravity and logic, no pizzeria

3D First Person Platformer Template 0

by Garry Gatling | CC0 1.0 Universal

The prototype of a real shipped commercial game, including player model, animations, and controller, as well as physics and menu logic

Here is the prototype of my steam game, Speedrun Simulator. While learning Godot, I found it challenging to find examples of several systems working together, for most tutorials focus on a single aspect, and it is hard to find fully fleshed out projects

loading more results...