Shooter
by gotoAndPlay() | MIT
This demo project shows how to develop a full multiplayer realtime combat game with Godot and SmartFoxServer
This demo project shows how to develop a full multiplayer first/third person combat game with Godot and SmartFoxServer 3. The game utilizes SmartFoxServer 3's ability to mix TCP and UDP -based messaging. All critical game informations (shooting, animation
Urban Man - PolyMate - Low Poly Modular Character
by Alstra Infinite | Free Asset License (FAL)
A low poly modular character consisting of five parts
Urban Man | PolyMate Starter Low poly modular character consisting of five parts. Rigged to the humanoid mannequin for easy use and compatibility. All parts are compatible with future characters, allowing you to mix and match between the different clothes
Voxel Game Demo
by Godot Foundation | MIT
This demo is a minimal first-person voxel game, inspired by others such as Minecraft
Voxel Game This demo is a minimal first-person voxel game, inspired by others such as Minecraft. Language: GDScript Renderer: Forward+ How does it work? Each chunk is a StaticBody3D with each block having its own CollisionShape3D for collisions. The
Advanced First Person Controller
by Jeheno | MIT
An advanced state machine based first person controller asset, made in Godot 4
All informations are in the Github repository : https://github.com/Jeh3no/Godot-Advanced-State-Machine-First-Person-Controller This asset provides a fully commented, finite state machine based first-person controller with a modular camera system and a
Basic First Person Template
by Gabriel Cassimiro | MIT
Stop coding basic character mechanics from scratch! Basic First Person offers a robust, pre-built foundation for any Godot first-person project. Accelerate your development by focusing on unique game mechanics and design, not boilerplate code. Perfect for
BASIC FIRST PERSON Basic First Person is your jumpstart for any first-person Godot project! Stop wasting time coding character basics from scratch. This package provides a solid, pre-built foundation with numerous features, letting you focus on what truly
Simple First Person Controller
by Jeheno | MIT
A simple state machine based first person controller asset, made in Godot 4
All information are in the Github repository : https://github.com/Jeh3no/Godot-Simple-State-Machine-First-Person-Controller This asset provides a fully commented, finite state machine based first-person controller with a modular camera system and a
3D First Person Platformer Template
by Garry Gatling | CC0 1.0 Universal
The prototype of a real shipped commercial game, including player model, animations, and controller, as well as physics and menu logic
Here is the prototype of my steam game, Speedrun Simulator. While learning Godot, I found it challenging to find examples of several systems working together, for most tutorials focus on a single aspect, and it is hard to find fully fleshed out projects
Cogito
by Philip Drobar | MIT
Cogito is a fully-featured Immersive First Person Template Project for Godot 4
Update: Cogito v1.2.0 for Godot Engine 4.6.3+ is currently in active development. Cogito is an Immersive First Person template project for Godot 4, providing a framework for creating interactable objects, various items to use and mechanics to influence
loading more results...