Here is the prototype of my steam game, Speedrun Simulator. While learning Godot, I found it challenging to find examples of several systems working together, for most tutorials focus on a single aspect, and it is hard to find fully fleshed out projects that end up being published. This is the code that was shipped with my game, I just removed the content itself to keep only the building blocks that could be interesting for someone to build upon. Feel free to use any of the content present to make something else, or just understand how to build simple systems and make them communicate together.
I created and animated the frog character, but it is not visible in my game (as it is a first person game) so I would be glad if it is useful to someone.
Contains: -Silly Frog Character Model, Animations, Player Controller -Main Menu -Interaction and grab physics
This controller has a dash and can climb wall by repeatedly jumping. Test it out by adding a CSGBox to the scene.
Changelog for version v1.0
No changelog provided for this version.