YARD — Yet Another Resource Database
by Elliot Fontaine | MIT
YARD is an editor plugin for Godot to manage resources and query them at runtime, with a table view in the editor as the cherry on top
A Godot 4 plugin for managing and querying collections of resources, with a spreadsheet-like editor and a lightweight runtime API. Overview YARD builds on Godot's resource system. The editor tab lets you create and manage registries: collections of
Safe Resource Format
by WorstConcept Games | MIT
Resource-agnostic, filterable ResourceFormatLoader/-Saver to not have to rely on ACE-able ResourceFormatLoaderText/-Binary for savegames and the likes
A set of Godot ResourceFormatLoader / ResourceFormatSaver based file formats designed as a "safe" drop-in replacement for .tres / .res files by simply changing the file extension. Unlike other "parser-based filters" for actual .tres / .res files, the code
Better Tooltips
by Tobias Lawrenz | MIT
Enhances the Godot editor with rich GDScript documentation tooltips, visual resource previews, and Markdown/text previews. Works directly in the FileSystem dock, Code Editor, and script navigation, with optional integration for **Quill-IDE** by Rayyan Aziz
Better Tooltips Better Tooltips extends Godot's editor tooltips with project documentation, visual resource previews, Markdown/text previews and additional context directly where you work. ( Note: The project was originally released as FileSystem Dock
Resource Resaver
by graydoubt | MIT
The Resource Resaver is a small Godot addon that automatically re-saves all `.tres` resource files in your project. It's designed to keep your serialized resource files up-to-date after making changes to the associated `.gd` resource scripts
Resource Resaver Tool The Resource Resaver is a small Godot addon that automatically re-saves all .tres resource files in your project. It's designed to keep your serialized resource files up-to-date after making changes to the associated .gd resource
ResourceTables
by Salmiakki Studios | MIT
Adding DataTable-like editing and runtime support to your existing Godot Resources
ResourceTables If you have used Unreal before, you might be wondering: "What is Godot's equivalent to DataTables?" I have spent years supporting Unreal DataTable workflows on AAA games and I believe there is a better design hidden in Godot data formats
Resource2JSON
by maxiking445 | MIT
Resource2JSON is a lightweight Godot addon for converting Resources to JSON and restoring them from JSON. Its goal is to make Resources easier to store, exchange, inspect, and process
Copy the addons/jsonConverter/ directory into the addons/ directory of your Godot project. JsonConverter.gd declares the global class JSONConverter , so you can use it from any GDScript without creating an instance or configuring an autoload. Convert a
Godot Resource Database
by Iffy | MIT
A Godot editor plugin that provides a spreadsheet-like database editing experience backed by Godot Resource files. Query, validate, and edit resource-based tables without leaving the editor
Godot Resource Database A Godot editor plugin that provides a spreadsheet-like database editing experience backed by Godot Resource files. Query, validate, and edit resource-based tables without leaving the editor. Installation Copy the addons/godot
Godot TOML
by DarthPapalo | MIT
Godot 4.5+ addon that adds support for TOML files
This addon includes a fully compliant TOML v1.1.0 lexer and parser for Godot 4.5+ written in GDScript. They pass the complete official TOML test suite v2.2.0. This addon makes Godot recognise TOML files as Resources, and enables you to parse them as
Poly Haven Resource Importer
by crasy1 | GPL v3
Directly browse Poly Haven inside Godot editor and import assets as native Godot resources
Directly browse Poly Haven inside Godot editor and import assets as native Godot resources. This addon is a modified version of Origin Code,which is licensed under GNU General Public License v3.0
3D First Person Platformer Template
by Garry Gatling | CC0 1.0 Universal
The prototype of a real shipped commercial game, including player model, animations, and controller, as well as physics and menu logic
Here is the prototype of my steam game, Speedrun Simulator. While learning Godot, I found it challenging to find examples of several systems working together, for most tutorials focus on a single aspect, and it is hard to find fully fleshed out projects
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