Resource2JSON
by maxiking445 | MIT
Resource2JSON is a lightweight Godot addon for converting Resources to JSON and restoring them from JSON. Its goal is to make Resources easier to store, exchange, inspect, and process
Copy the addons/jsonConverter/ directory into the addons/ directory of your Godot project. JsonConverter.gd declares the global class JSONConverter , so you can use it from any GDScript without creating an instance or configuring an autoload. Convert a
Godot Resource Database
by Iffy | MIT
A Godot editor plugin that provides a spreadsheet-like database editing experience backed by Godot Resource files. Query, validate, and edit resource-based tables without leaving the editor
Godot Resource Database A Godot editor plugin that provides a spreadsheet-like database editing experience backed by Godot Resource files. Query, validate, and edit resource-based tables without leaving the editor. Installation Copy the addons/godot
Godot TOML
by DarthPapalo | MIT
Godot 4.5+ addon that adds support for TOML files
This addon includes a fully compliant TOML v1.1.0 lexer and parser for Godot 4.5+ written in GDScript. They pass the complete official TOML test suite v2.2.0. This addon makes Godot recognise TOML files as Resources, and enables you to parse them as
Safe Resource Format
by WorstConcept Games | MIT
Resource-agnostic, filterable ResourceFormatLoader/-Saver to not have to rely on ACE-able ResourceFormatLoaderText/-Binary for savegames and the likes
A set of Godot ResourceFormatLoader / ResourceFormatSaver based file formats designed as a "safe" drop-in replacement for .tres / .res files by simply changing the file extension. Unlike other "parser-based filters" for actual .tres / .res files, the code
Poly Haven Resource Importer
by crasy1 | GPL v3
Directly browse Poly Haven inside Godot editor and import assets as native Godot resources
Directly browse Poly Haven inside Godot editor and import assets as native Godot resources. This addon is a modified version of Origin Code,which is licensed under GNU General Public License v3.0
YARD — Yet Another Resource Database
by Elliot Fontaine | MIT
YARD is an editor plugin for Godot to manage resources and query them at runtime, with a table view in the editor as the cherry on top
A Godot 4 plugin for managing and querying collections of resources, with a spreadsheet-like editor and a lightweight runtime API. Overview YARD builds on Godot's resource system. It has two parts: A table-based resource editor. The YARD editor tab lets
UID Explorer Plugin
by Atlas Applications | MIT
Adds a new property hint for string export properties. This property hint provides better navigation and viewing capabilities for resources and file selection. Adds the ability to select a file in the editor, navigate to it in the file system, and populate
UID Explorer Plugin An inspector plugin for the Godot game engine. Overview Adds a new property hint for string export properties. This property hint provides better navigation and viewing capabilities for resources and file selection. Adds the ability to
Resource Resaver
by graydoubt | MIT
The Resource Resaver is a small Godot addon that automatically re-saves all `.tres` resource files in your project. It's designed to keep your serialized resource files up-to-date after making changes to the associated `.gd` resource scripts
Resource Resaver Tool The Resource Resaver is a small Godot addon that automatically re-saves all .tres resource files in your project. It's designed to keep your serialized resource files up-to-date after making changes to the associated .gd resource
3D First Person Platformer Template
by Garry Gatling | CC0 1.0 Universal
The prototype of a real shipped commercial game, including player model, animations, and controller, as well as physics and menu logic
Here is the prototype of my steam game, Speedrun Simulator. While learning Godot, I found it challenging to find examples of several systems working together, for most tutorials focus on a single aspect, and it is hard to find fully fleshed out projects
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