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Poly Haven Resource Importer 0

by crasy1 | MIT

Directly browse Poly Haven inside Godot editor and import assets as native Godot resources

Directly browse Poly Haven inside Godot editor and import assets as native Godot resources

YARD — Yet Another Resource Database 4

by Elliot Fontaine | MIT

YARD is an editor plugin for Godot to manage resources and query them at runtime, with a table view in the editor as the cherry on top

A Godot 4 plugin for managing and querying collections of resources, with a spreadsheet-like editor and a lightweight runtime API. Overview YARD builds on Godot's resource system. It has two parts: A table-based resource editor. The YARD editor tab lets

UID Explorer Plugin 0

by Atlas Applications | MIT

Adds a new property hint for string export properties. This property hint provides better navigation and viewing capabilities for resources and file selection. Adds the ability to select a file in the editor, navigate to it in the file system, and populate

UID Explorer Plugin An inspector plugin for the Godot game engine. Overview Adds a new property hint for string export properties. This property hint provides better navigation and viewing capabilities for resources and file selection. Adds the ability to

Resource Resaver 1

by graydoubt | MIT

The Resource Resaver is a small Godot addon that automatically re-saves all `.tres` resource files in your project. It's designed to keep your serialized resource files up-to-date after making changes to the associated `.gd` resource scripts

Resource Resaver Tool The Resource Resaver is a small Godot addon that automatically re-saves all .tres resource files in your project. It's designed to keep your serialized resource files up-to-date after making changes to the associated .gd resource

3D First Person Platformer Template 0

by Garry Gatling | CC0 1.0 Universal

The prototype of a real shipped commercial game, including player model, animations, and controller, as well as physics and menu logic

Here is the prototype of my steam game, Speedrun Simulator. While learning Godot, I found it challenging to find examples of several systems working together, for most tutorials focus on a single aspect, and it is hard to find fully fleshed out projects

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