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YARD — Yet Another Resource Database 1

by Elliot Fontaine | MIT

YARD is an editor plugin for Godot to manage resources and query them at runtime, with a table view in the editor as the cherry on top

A Godot 4 plugin for managing and querying collections of resources through a dedicated editor interface and runtime API. Overview YARD has two complementary aspects: A table-based resource editor. The YARD editor tab lets you create and manage registries

UID Explorer Plugin 0

by Atlas Applications | MIT

Adds a new property hint for string export properties. This property hint provides better navigation and viewing capabilities for resources and file selection. Adds the ability to select a file in the editor, navigate to it in the file system, and populate

UID Explorer Plugin An inspector plugin for the Godot game engine. Overview Adds a new property hint for string export properties. This property hint provides better navigation and viewing capabilities for resources and file selection. Adds the ability to

Resource Resaver 1

by graydoubt | MIT

The Resource Resaver is a small Godot addon that automatically re-saves all `.tres` resource files in your project. It's designed to keep your serialized resource files up-to-date after making changes to the associated `.gd` resource scripts

Resource Resaver Tool The Resource Resaver is a small Godot addon that automatically re-saves all .tres resource files in your project. It's designed to keep your serialized resource files up-to-date after making changes to the associated .gd resource

ThreadLoad 0

by NoNormal | CC0 1.0 Universal

Load Resources from Code using Threads

FEATURES You can load Resources from code without blocking the Main Thread, using Threads, this means NO STUTTERS and FASTER LOADING. Why faster loading? Because it uses not one core as with the other options, but as many as Godot allows, so you get use

3D First Person Platformer Template 0

by Garry Gatling | CC0 1.0 Universal

The prototype of a real shipped commercial game, including player model, animations, and controller, as well as physics and menu logic

Here is the prototype of my steam game, Speedrun Simulator. While learning Godot, I found it challenging to find examples of several systems working together, for most tutorials focus on a single aspect, and it is hard to find fully fleshed out projects

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