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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Better Tooltips 1

by Tobias Lawrenz | MIT

Enhances the Godot editor with rich GDScript documentation tooltips, visual resource previews, and Markdown/text previews. Works directly in the FileSystem dock, Code Editor, and script navigation, with optional integration for **Quill-IDE** by Rayyan Aziz

Better Tooltips Better Tooltips extends Godot's editor tooltips with project documentation, visual resource previews, Markdown/text previews and additional context directly where you work. ( Note: The project was originally released as FileSystem Dock

Editor Only Nodes 0

by Admiia | MIT

A plugin For debug node organisation

Editor Only Nodes Allows you to mark nodes as Editor only or Debug Only. An Editor Only Node is visible in the editor viewport, but stripped from play and exported builds. A Debug Only Node is kept in the editor, when running from the editor, in debug

Quick Audio Preview 0

by Yuri Natividade | MIT

Click on a audio asset at the File System tree to play the audio. Click again, while playing, to pause the audio. Show a Audio Preview Panel to control the playback

Click on a audio asset at the File System tree to play the audio. Click again, while playing, to pause the audio. Show a Audio Preview Panel to control the playback

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