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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Markdown Previewer 2

by JSH | MIT

Live Markdown preview inside the Script Editor. Open .md files to read formatted docs without leaving Godot. Preview, Edit, and Split views

If your project keeps design notes, changelogs, or a README.md inside the res:// folder, you've probably opened them in the Script Editor and stared at raw asterisks and pipe characters. This plugin renders that file properly — headings, tables

Better Tooltips 1

by Tobias Lawrenz | MIT

Enhances the Godot editor with rich GDScript documentation tooltips, visual resource previews, and Markdown/text previews. Works directly in the FileSystem dock, Code Editor, and script navigation, with optional integration for **Quill-IDE** by Rayyan Aziz

Better Tooltips Better Tooltips extends Godot's editor tooltips with project documentation, visual resource previews, Markdown/text previews and additional context directly where you work. ( Note: The project was originally released as FileSystem Dock

GDScript Commenter 1

by quanty bandit | MIT

Inserts and updates GDScript documentation comment templates directly from the native script editor context menu

GDScript Commenter, Godot 4 Plugin A Godot 4 editor plugin that inserts and updates GDScript documentation comment templates directly from the native script editor context menu. Place the cursor anywhere inside or on a declaration, right-click, and choose

Markdown Docs Viewer 0

by Soybean-milk | MIT

Read your project's Markdown docs in a dedicated editor tab, with an outline, styled tables and syntax-highlighted code blocks

Markdown Docs Viewer adds a "Docs" tab to the top of the Godot editor, next to 2D, 3D and Script. It renders the Markdown files in your project so you can read notes, design docs and READMEs without leaving the editor. Features: Lists every .md file in

gdMarkdown 0

by bherdm | MIT

A Markdown doc rendering dock for the Godot 4.7 editor

gdMarkdown A Markdown doc rendering dock for the Godot 4.7 editor. Read your project's .md files as formatted pages alongside the viewport. Standard Markdown support, plus a few Godot-specific features: Editor icons in text. {icon:ScriptCreate} draws

GD Mark It 0

by Ezcha LLC | MIT

Auto generate markdown documentation for your projects

GD Mark It This is a helper plugin that automatically generates markdown documentation for a Godot project using the built-in language server. It tries to replicate the layout and style of the official Godot docs. When enabled the plugin adds a "Mark It"

Documentation Comment Helper 0

by Freswinn | MIT

Adds features to aid in writing documentation comments. Right-click to convert lines of text to documentation comments, or to open a window to type your documentation comments into

Documentation Comment Helper This plugin for Godot 4.4 and later aids in writing documentation comments for your code. About Documentation Comments A documentation comment is any comment in GDScript that starts with two pound signs: ## . These types of

Spatial Remarks 0

by substain | MIT

An addon for creating remarks in 2D and 3D scenes, useful for documentation, team communication and bug reports

With this asset, you can annotate objects in your scene with remarks, visible in the editor and in the game. Currently, spatial remarks can only be created ingame (F3) The plugin adds a dock in the editor for selecting, viewing, and editing the saved

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