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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Markdown Previewer 2

by JSH | MIT

Live Markdown preview inside the Script Editor. Open .md files to read formatted docs without leaving Godot. Preview, Edit, and Split views

If your project keeps design notes, changelogs, or a README.md inside the res:// folder, you've probably opened them in the Script Editor and stared at raw asterisks and pipe characters. This plugin renders that file properly — headings, tables

Flatten For LLM 2

by sn1ks0h | MIT

Export your Godot project scripts, scenes, and shaders into a single, highly structured Markdown file to seamlessly feed full project context to LLMs like ChatGPT, Claude, and Gemini

Flatten for LLM is a seamless, Godot plugin designed to bridge the gap between your game project and Large Language Models (LLMs). When asking an AI for help with complex game logic or refactoring, pasting individual scripts often misses the bigger

MarkdownLabel 2

by Daenvil | MIT

A custom node that extends RichTextLabel to use Markdown instead of BBCode

MarkdownLabel is a control node that displays and formats a text written in Markdown format. Useful for people familiar with Markdown and to display common Markdown files such as credits or changelogs in your game. Usage Simply add a MarkdownLabel node to

Markdown Docs Viewer 0

by Soybean-milk | MIT

Read your project's Markdown docs in a dedicated editor tab, with an outline, styled tables and syntax-highlighted code blocks

Markdown Docs Viewer adds a "Docs" tab to the top of the Godot editor, next to 2D, 3D and Script. It renders the Markdown files in your project so you can read notes, design docs and READMEs without leaving the editor. Features: Lists every .md file in

gdMarkdown 0

by bherdm | MIT

A Markdown doc rendering dock for the Godot 4.7 editor

gdMarkdown A Markdown doc rendering dock for the Godot 4.7 editor. Read your project's .md files as formatted pages alongside the viewport. Standard Markdown support, plus a few Godot-specific features: Editor icons in text. {icon:ScriptCreate} draws

Maaack's Credits Scene 0

by Maaack | MIT

Credits scene that can scroll text parsed from an attribution file in markdown (*.md) format

Maaack's Credits Scene For Godot 4.7 (4.3+ compatible) This credits scene scrolls text that is read from an attribution file in a markdown (.md) format. Example on itch.io Example is of Maaack's Game Template, which includes additional features. Videos

GD Mark It 0

by Ezcha LLC | MIT

Auto generate markdown documentation for your projects

GD Mark It This is a helper plugin that automatically generates markdown documentation for a Godot project using the built-in language server. It tries to replicate the layout and style of the official Godot docs. When enabled the plugin adds a "Mark It"

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