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GDLLM - Godot Agentic Harness 0

by Exonfang | MIT

A fully transparent in-editor agentic harness for large language models inside the Godot Engine. Connect to any LLM provider via API (or use your ChatGPT Subscription) and provide your agents the tools, context management, and guidance to effectively

GDLLM - An in-editor Godot Agentic Harness A fully transparent in-editor agentic harness for large language models inside the Godot Engine. Connect to any LLM provider via API (or use your ChatGPT Subscription) and provide your agents the tools, context

NobodyWho - Local LLMs in Your Game 1

by NobodyWho | EUPL 1.2

Run local LLMs inside your game

NobodyWho is a Godot extension for running local LLMs inside your Godot game. The idea is not to provide coding assistance at development time, but to integrate LLM-powered features in your project at runtime. For example: NPC dialogue, automatic journal

Hera Agent Godot 0

by NotNull92 | MIT

The in-editor bridge for Hera, a low-token CLI that lets AI coding agents inspect and control a live Godot editor: edit scenes, wire signals, inject input, compare screenshots, and QA running games with proof. Verified on Godot 4.2–4.7. v1 freezes the

Hera Agent Godot lets AI coding agents inspect and control a live Godot editor in real time — instead of guessing scene structure from stale training data, the agent acts on the real editor and checks the result. Verified on every stable from Godot 4.2 to

Funplay MCP for Godot 2

by Funplay | MIT

An editor-only MCP server for Godot 4.2+ that lets AI assistants such as Claude Code, Cursor, Codex, and VS Code Copilot inspect and operate your running Godot project. Includes scene, script, UI, asset, project map, runtime inspection, and safe automation

Funplay MCP for Godot Funplay MCP for Godot is an MIT-licensed editor plugin that turns the Godot Editor into a local MCP server, allowing AI assistants to inspect, edit, and automate your running Godot project. It is designed for Godot 4.2+ projects and

C3 OpenAI-Compatible Client 1

by C3 Designs LLC | MIT

A drop-in Godot 4 client node for OpenAI-compatible HTTP APIs. Works with OpenAI, LM Studio, speaches, and any other server that speaks the OpenAI REST API. This is a runtime addon for adding AI features to your game, not an editor assistant or Copilot

C3 OpenAI-Compatible Client for Godot A drop-in Godot 4 client node for OpenAI-compatible HTTP APIs. Works with OpenAI, LM Studio, speaches, and any other server that speaks the OpenAI REST API. This is a runtime addon for adding AI features to your game

Flatten For LLM 2

by sn1ks0h | MIT

Export your Godot project scripts, scenes, and shaders into a single, highly structured Markdown file to seamlessly feed full project context to LLMs like ChatGPT, Claude, and Gemini

Flatten for LLM is a seamless, Godot plugin designed to bridge the gap between your game project and Large Language Models (LLMs). When asking an AI for help with complex game logic or refactoring, pasting individual scripts often misses the bigger

Ziva - AI Agent for Godot 10

by AI_agent | Proprietary

Ziva is the #1 AI coding assistant for Godot! Zero setup, no need to bring your own LLM! Use it to build features faster, debug errors, modify scenes, write GDScript, build 3D assets, and more

Ziva AI is an AI agent and coding assistant that lives inside the Godot Editor. Use ChatGPT, Claude, Gemini, or other large language models as an AI copilot for game development 0 write GDScript, create scenes, generate sprites, edit shaders, debug errors

Godot Context Exporter 0

by stalk | MIT

Godot 4 plugin that exports selected GDScript files, Scene trees, and Project Settings into a single text file or clipboard

Primary Use Case: Quickly gathering project context to share with LLMs or for documentation. Key Features Scene visualization Instead of copying a text file, it builds a text tree. Player (CharacterBody2D) ├── CollisionShape2D ├── Sprite2D └── Camera2D

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