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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Ziva - AI Agent for Godot 28

by AI_agent | Proprietary

Ziva is the #1 AI coding assistant for Godot! Zero setup, no need to bring your own LLM! Use it to build features faster, debug errors, modify scenes, write GDScript, build 3D assets, and more

Ziva AI is an AI agent and coding assistant that lives inside the Godot Editor. Use ChatGPT, Claude, Gemini, or other large language models as an AI copilot for game development: write GDScript, create scenes, generate sprites, edit shaders, debug errors

Orca: AI Agent for Godot 6

by cold-atom | MIT

A safety first AI agent for the Godot editor. Orca inspects your project, proposes Godot-aware changes, validates them, and applies them only after you explicitly approve. Plan mode is read-only; Work mode requires your Apply/Reject on every change

Orca: Open-Source AI Agent for Godot AI agent that feels at home in the Godot editor. Orca is an open-source, MIT-licensed AI development agent built directly into Godot. It brings project exploration, editor awareness, Godot-specific tools, reviewed

Funplay MCP for Godot 2

by Funplay | MIT

An editor-only MCP server for Godot 4.2+ that lets AI assistants such as Claude Code, Cursor, Codex, and VS Code Copilot inspect and operate your running Godot project. Includes scene, script, UI, asset, project map, runtime inspection, and safe automation

Funplay MCP for Godot Funplay MCP for Godot is an MIT-licensed editor plugin that turns the Godot Editor into a local MCP server, allowing AI assistants to inspect, edit, and automate your running Godot project. It is designed for Godot 4.2+ projects and

Flatten For LLM 2

by sn1ks0h | MIT

Export your Godot project scripts, scenes, and shaders into a single, highly structured Markdown file to seamlessly feed full project context to LLMs like ChatGPT, Claude, and Gemini

Flatten for LLM is a seamless, Godot plugin designed to bridge the gap between your game project and Large Language Models (LLMs). When asking an AI for help with complex game logic or refactoring, pasting individual scripts often misses the bigger

NobodyWho - Local LLMs in Your Game 1

by NobodyWho | EUPL 1.2

Run local LLMs inside your game

NobodyWho is a Godot extension for running local LLMs inside your Godot game. The idea is not to provide coding assistance at development time, but to integrate LLM-powered features in your project at runtime. For example: NPC dialogue, automatic journal

C3 OpenAI-Compatible Client 1

by C3 Designs LLC | MIT

A drop-in Godot 4 client node for OpenAI-compatible HTTP APIs. Works with OpenAI, LM Studio, speaches, and any other server that speaks the OpenAI REST API. This is a runtime addon for adding AI features to your game, not an editor assistant or Copilot

C3 OpenAI-Compatible Client for Godot A drop-in Godot 4 client node for OpenAI-compatible HTTP APIs. Works with OpenAI, LM Studio, speaches, and any other server that speaks the OpenAI REST API. This is a runtime addon for adding AI features to your game

Chorus-LLM: A Runtime for Local LLMs 0

by xarillian | MIT

Run local LLMs inside your Godot project, easily and efficiently. Use one GGUF model to serve many tasks at once: NPCs, quest logs, decision engines, and more! Chorus provides priority scheduling, continuous batching, embeddings, and everything else your

Chorus LLM is a high-performance embedded LLM runtime for your game. It succeeds at making local inference work in compute-starved environments when many resources are asking for inference. Chorus is built from the ground up to work for applications

GDLLM - Godot Agentic Harness 0

by Exonfang | MIT

A fully transparent in-editor agentic harness for large language models inside the Godot Engine. Connect to any LLM provider via API (or use your ChatGPT Subscription) and provide your agents the tools, context management, and guidance to effectively

GDLLM - An in-editor Godot Agentic Harness A fully transparent in-editor agentic harness for large language models inside the Godot Engine. Connect to any LLM provider via API (or use your ChatGPT Subscription) and provide your agents the tools, context

Hera Agent Godot 0

by NotNull92 | MIT

Hera bridges AI agents to a live Godot editor through a compact-JSON CLI. v2 adds C# eval/validate/run and a bilingual status/setup panel. Godot 4.7+ recommended, 4.2 minimum. C# features need 4.7+ .NET and a separate helper. Hera는 AI 에이전트가 실제 Godot 에디터를

Hera Agent Godot connects AI coding agents to a live Godot editor. Read the actual scene, edit it through the engine, and check the result with compact JSON commands. Godot 4.7+ recommended, 4.2 minimum. Hera Agent Godot는 AI 코딩 에이전트를 실제 Godot 에디터에 연결합니다

Godot Context Exporter 0

by stalk | MIT

Godot 4 plugin that exports selected GDScript files, Scene trees, and Project Settings into a single text file or clipboard

Primary Use Case: Quickly gathering project context to share with LLMs or for documentation. Key Features Scene visualization Instead of copying a text file, it builds a text tree. Player (CharacterBody2D) ├── CollisionShape2D ├── Sprite2D └── Camera2D

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