NobodyWho is a Godot extension for running local LLMs inside your Godot game.
The idea is not to provide coding assistance at development time, but to integrate LLM-powered features in your project at runtime.
For example: NPC dialogue, automatic journal generation, natural-language based squad commands, procedural level generation, naming items, there are very many uses.
Modern language models are surprisingly capable at the small end. A few hundred megabytes will give you capable dialogue, and a few gigabytes will give you a pretty smart model.
View the docs here: https://docs.nobodywho.ooo/godot/
Changelog for version v9.6.0
No changelog provided for this version.
Reviews
Been using it for various experiments with LLMs in game projects, or just as a way to build experimental setups like a chatroom filled with bots with different personalitys arguing about nonsense. Had it running with Gemma and other models and it was still able to output text at a resonable speed on my ThinkPad from 2018. I'd say its the easiest way to get creative with local LLMs I came across so far. Only thing which was broken lately was the GBNF grammar stuff. Big THX for developing this!
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