Licenses
Uses AI
Order
Advanced Search

Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Ziva - AI Agent for Godot 28

by AI_agent | Proprietary

Ziva is the #1 AI coding assistant for Godot! Zero setup, no need to bring your own LLM! Use it to build features faster, debug errors, modify scenes, write GDScript, build 3D assets, and more

Ziva AI is an AI agent and coding assistant that lives inside the Godot Editor. Use ChatGPT, Claude, Gemini, or other large language models as an AI copilot for game development: write GDScript, create scenes, generate sprites, edit shaders, debug errors

Godot AI 27

by dlight | MIT

Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes, scenes and polished UI. Edit and attach scripts, animate your scenes, create materials and particle effects, run

Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes, scenes and polished UI. Edit and attach scripts, animate your scenes, create materials and particle effects

Godot MCP Toolkit 20

by NPGameDev | MIT

AI-assisted Godot development via MCP (Model Context Protocol). This editor plugin connects your AI coding assistant to the Godot editor, where it builds scenes, edits nodes and scripts, looks up ClassDB, and runs playtests. 112 built-in tools cover 150

🧩 Write your own tools Write MCP tools in GDScript with the extension API. Extension tools hot-reload and appear to the agent exactly like built-ins, with the same schemas, hints, and error contract. C#/.NET projects extend the same way. The dock has an

Fennara AI 10

by Fennara | MIT

AI chat and agent tooling for Godot, with both MCP support and in-built native chat window

Fennara connects the Godot editor with LLMs and AI coding agents. Use Fennara in two ways: Connect MCP-compatible coding agents to a live Godot project. Use the built-in AI chat dock directly inside Godot with your own model provider. Both workflows use

Funplay MCP for Godot 2

by Funplay | MIT

An editor-only MCP server for Godot 4.2+ that lets AI assistants such as Claude Code, Cursor, Codex, and VS Code Copilot inspect and operate your running Godot project. Includes scene, script, UI, asset, project map, runtime inspection, and safe automation

Funplay MCP for Godot Funplay MCP for Godot is an MIT-licensed editor plugin that turns the Godot Editor into a local MCP server, allowing AI assistants to inspect, edit, and automate your running Godot project. It is designed for Godot 4.2+ projects and

Godot MCP Native 1

by yurineko73 | MIT

一款支持godot开源引擎的的mcp插件,支持常见godot引擎操作,使用Godot原生实现MCPServer,无需安装依赖,开箱即用,支持多种AI工具调用。An MCP plugin that supports the open-source Godot engine, enabling common Godot engine operations. It implements the MCP Server using Godot's native HTTP, requires no dependency

Godot MCP Native (Model Context Protocol) 中文版本 A powerful Godot Engine plugin that integrates AI assistants (Claude, etc.) via the Model Context Protocol (MCP). Enable AI to directly read and modify your Godot projects - scenes, scripts, nodes, and

Godot Editor MCP - Addon 0

by John D Studios | MIT

Connect the Godot editor to any AI agent. This addon runs a WebSocket client that dials out to a companion MCP server, so AI clients can drive the live editor: inspect the scene tree, create and edit nodes with undo, write GDScript, play-test, simulate

Godot Editor MCP A Godot editor plugin that lets AI agents drive a live editor over the Model Context Protocol. What this addon is Godot MCP is the Godot half of a two-part bridge. The other half is a companion MCP server (Python, published as godot

Godai 0

by Snopek Games | MIT

Godot automation for you and your AI agent — via MCP, CLI or an in-editor chat panel

Godai provides Godot automation, including driving the Godot editor. The godai command lets you control Godot from the terminal or CI, and godai mcp exposes those same operations to an AI agent over the Model Context Protocol (MCP), so you can connect it

Swallowtail 0

by Regi Ellis | MIT

Automate Godot from your terminal, your scripts, and any tool you connect. Inspect and edit scenes, validate, play the game, send input, read state back, and debug against the editor you already have open. No agent, model, or AI account required

Swallowtail automates Godot from your terminal, your scripts, and any tool you connect. It works against the editor you already have open: inspect and edit scenes, validate scenes and scripts, play the game, send input, read state back, capture frames

ChatGPT Web Tunnel for Godot AI 0

by Misiek666 | MIT

Connect Godot AI to ChatGPT Developer Mode directly from the Godot editor using OpenAI Secure MCP Tunnel

ChatGPT Web Tunnel for Godot AI Unofficial Godot 4.7 editor addon that connects the local Godot AI MCP server to ChatGPT Developer Mode via OpenAI’s Secure MCP Tunnel. Features: Dedicated ChatGPT Web dock Download & verify OpenAI’s official Secure MCP

Godot MCP Bridge 0

by letsagents | MIT

Let AI coding agents (Claude Code, Codex, DeepSeek Harness, ...) see Godot runtime feedback — errors, scene tree, node properties, screenshots, interactive breakpoints — and act on it, closing the AI self-correction loop

🌉 Godot MCP Bridge Close the AI self-correction loop 🎯 — your AI agent writes code, runs the game, sees real runtime feedback, and fixes its own mistakes. Autonomously. Godot MCP Bridge gives your AI agent eyes and hands inside the engine: live errors

Beckett (AI MCP for Godot) 0

by Beckett | MIT

Zero-sidecar MCP server embedded in the Godot 4 editor - no Node.js, no Python, no second process. AI assistants (Claude, Cursor, VS Code) connect over local HTTP to inspect any class via reflection, author scenes and scripts with validate-before-write

Stop waiting for Godot. Beckett is a zero-sidecar Model Context Protocol (MCP) server embedded directly in the Godot 4 editor as a single GDScript plugin. AI agents - Claude, Cursor, VS Code, Windsurf - drive the editor over local HTTP. No Node.js, no

loading more results...