Fennara connects the Godot editor with LLMs and AI coding agents.
Use Fennara in two ways:
- Connect MCP-compatible coding agents to a live Godot project.
- Use the built-in AI chat dock directly inside Godot with your own model provider.
Both workflows use the same local Fennara bridge and the same Godot-aware tools. You can use the built-in chat, an external MCP client, or both.
π Full documentation and source: fennaraOfficial/fennara-godot-ai
π¬ Discord: Join the Fennara community
Used by Godot developers and teams, including Somni Game Studios.
π¨ IMPORTANT INSTALLATION INFORMATION
πͺ π§ Windows and Linux: Install Fennara directly from the Godot Asset Store. After installing the add-on, open the Fennara dock and press Set Up Fennara.
π macOS: Install Fennara using the CLI instructions below. Installing through the Asset Store or manually extracting the add-on ZIP may cause macOS to block the native library because it is not currently Apple-notarized.
β¨ Features
- Native AI chat dock inside the Godot editor
- Bring-your-own-key model providers
- MCP support for Codex, Claude Code, Claude Desktop, Cursor, Gemini CLI, Antigravity, and other compatible assistants
- The same Godot-aware tools through the built-in chat and external MCP clients
- Live scene tree inspection and selected-node context
- Scripts, resources, groups, metadata, transforms, and editor-state inspection
- Runtime feedback, scene execution, logs, broken-script detection, and startup-error reporting
- Screenshot capture for 2D, 3D, UI, editor, and runtime views
- Recursive resource and subresource inspection
- GDScript diagnostics and scene validation
- Godot class and method lookup
- Project-aware patch, validation, and rerun workflows
- OpenAI, Anthropic, OpenRouter, DeepSeek, Z.AI, Ollama Cloud, local Ollama, LM Studio, and other compatible providers
- C# project support with optional language-server diagnostics
- Multi-editor support with project selection when several Godot editors are open
- Local-first architecture for the CLI, daemon, MCP server, add-on, chats, provider settings, and project feedback
π¬ Watch
| Godot MCP comparison | Fennara walkthrough | Codex builds in Godot |
|---|---|---|
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π§ What Fennara Does
Most AI coding tools can edit project files. Fennara adds the missing Godot feedback loop.
The built-in chat dock lets you work with LLMs directly inside Godot using cloud provider keys or local models. External MCP clients connect coding agents to the same project-aware tools.
Fennara lets assistants ask the open Godot editor what it actually sees, including:
- Scene validation
- Script diagnostics
- Runtime errors and logs
- Screenshots
- Scene tree structure
- Node properties
- Recursive resources
- Godot API context
This makes AI-assisted Godot development more grounded, easier to review, and less dependent on guessing from .gd, .tscn, and .tres files.
βοΈ Requirements
- Godot 4.5 or newer
- Windows x86_64, Linux x86_64, or macOS arm64
π Windows and Linux Setup
Install Fennara directly from the Godot Asset Store.
After installation:
- Open your Godot project.
- Open the Fennara dock.
- Press Set Up Fennara.
- Wait for setup to install and verify the required local components.
You can also use the CLI installation method.
Windows PowerShell:
irm https://raw.githubusercontent.com/fennaraOfficial/fennara-godot-ai/main/install.ps1 | iex
Linux:
curl -fsSL https://raw.githubusercontent.com/fennaraOfficial/fennara-godot-ai/main/install.sh | sh
Then open a terminal inside your Godot project and run:
fennara install
π macOS Setup
macOS users must install Fennara through the CLI.
Run:
curl -fsSL https://raw.githubusercontent.com/fennaraOfficial/fennara-godot-ai/main/install.sh | sh
Then open a terminal inside your Godot project and run:
fennara install
The CLI installs the add-on through a path that avoids the browser and Finder quarantine behavior responsible for the macOS security notification.
π External MCP Clients
Run the appropriate setup command inside your Godot project:
fennara mcp-setup --codex
fennara mcp-setup --claude
fennara mcp-setup --cursor
Then ask your MCP client to run fennara_status to verify that it is connected to the correct Godot project.
Changelog for version v0.3.12
No changelog provided for this version.
Reviews
This thing is seriously slick. Made for solo indie devs and small teams who move fast β and it gets sharper every single week.
i have use it for two weeks and it's amazing tool it's take you to another world i recommend to use it now it's amazing
I found this MCP to be the easiest and smoothest to work with (I tested a bunch of them, but this is the only one that doesn't give me any headache). The developer is also amazing and answers questions very fast and really seem to care about improving the tool.
Fennara has made debugging my game projects vastly quicker by allowing me to instantly analyze scripts and nodes instead of struggling to remember every detail. I highly recommend it to solo indie developers as a time-saving assistant that deepens your project understanding without replacing your own architectural decisions
Can only recommend the MCP part of this plugin. Compared to other Godot MCPs, Fennara feels focused and practical: it gives agents useful Godot feedback early, without unnecessary tool bloat.
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