Antz's Debug Menu
by AntzGames | MIT
Displays performance information in a Godot project during gameplay. Can be used when running from the editor and in exported projects. This is an updated and maintained version of Calinou's original plugin
Antz's Debug Menu Overview Displays performance information in a Godot project during gameplay. Can be used when running from the editor and in exported projects. This is an updated and maintained version of Calinou's original plugin. Includes an updated
Godot Resource Cleaner
by FreeTimeDev | MIT
A Godot add-on to find and remove unused assets, keeping your project clean and tidy
Resource Cleaner is a simple but powerful add-on that helps you keep your project and export builds neat and lightweight. What it does: Over time, projects accumulate unused assets and clutter. Resource Cleaner scans your project at the file system level
Visual Gasic
by Visual Gasic | GPL v3
VisualGasic brings a modern Basic programming model to Godot 4.6: VB6-inspired syntax on Godot's scene and node system. Write .vg game logic with Sub, Function, Dim, and event handlers—build 2D/3D without learning GDScript. Familiar to VB6, VBA, and BASIC
VisualGasic for Godot 4.6.1+ VisualGasic is a modern Basic programming model for Godot: VB6-inspired .vg scripts on Godot's scene and node system—readable event-driven code ( Sub , Function , Dim , Sub btnOK_Click() ) so you can build 2D/3D without making
Visibility Ranges (HLOD) Demo
by Godot Foundation | MIT
This demo showcases how to set up a hierarchical LOD system using visibility ranges
This demo showcases how to set up a hierarchical LOD system using visibility ranges. This can improve performance significantly in 3D scenes by reducing the number of draw calls and polygons that have to be drawn every frame. Use WASD or arrow keys to
Object Pooling - Godot 4.4+
by Levari.f | MIT
A lightweight, plug-and-play object pooling system for Godot 4. Drop it into your scene, hand it a scene to pool, and start reusing objects instead of constantly instantiating and freeing them
Overview Constantly creating and destroying nodes (bullets, enemies, effects) causes small performance hits, especially on lower-end devices. This tool solves that by pre-creating a batch of reusable scenes, so you don't have to create and destroy them
GodotX Label Up
by Paulo Coutinho | MIT
High-performance floating text for damage numbers, XP, gold and combos. Sustains 10,000+ simultaneous labels with no frame spikes
GodotX Label Up is a high-performance floating text system for Godot 4.5+ (2D), designed for damage numbers, heals, XP, gold, combos, and any animated floating text. Built to sustain 10,000+ simultaneous labels with zero frame spikes and no memory leaks
Viewport 3D Resolution Scaling Demo
by Godot Foundation | MIT
This demo shows how to downscale the 3D resolution without affecting 2D elements, to improve performance without making the UI blurry
This demo shows how to downscale the 3D resolution without affecting 2D elements, to improve performance without making the UI blurry. See Resolution scaling in the documentation for details. Language: GDScript Renderer: Forward
Loading with Threads Demo
by Godot Foundation | MIT
An example using a thread to load an image
An example using a thread to load an image. Language: GDScript Renderer: Mobile
Threaded Loading Demo
by Godot Foundation | MIT
This demo demonstrates how to use ResourceLoader for background loading
This demo demonstrates how to use ResourceLoader for background loading. Language: GDScript Renderer: Mobile
Variable Rate Shading Demo
by Godot Foundation | MIT
This project showcases how to use variable rate shading (VRS) in 3D to improve performance
This project showcases how to use variable rate shading (VRS) in 3D to improve performance. Performance metrics are also displayed to evaluate potential performance gains. Language: GDScript Renderer: Forward
Occlusion Culling and Mesh LOD Demo
by Godot Foundation | MIT
This demo showcases the use of occlusion culling and mesh level of detail in a 3D scene
This demo showcases the use of occlusion culling and mesh level of detail in a 3D scene. The demo contains 1,024 identical rooms in a 64×64 grid. The room geometry is used as a basis for a baked OccluderInstance3D, which allows each room to be culled if
Physics Tests 2D Demo
by Godot Foundation | MIT
This demo contains a series of tests for the 2D physics engine
This demo contains a series of tests for the 2D physics engine. They can be used for different purpose: Functional tests to check for regressions and behavior of the 2D physics engine Performance tests to evaluate performance of the 2D physics engine
Bullet Shower Demo
by Godot Foundation | MIT
This demonstrates how to manage large amounts of objects efficiently using low-level Servers
This demonstrates how to manage large amounts of objects efficiently using low-level Servers. See Optimization using Servers in the documentation for more information. Language: GDScript Renderer: Compatibility
Swapback Array
by plaught-armor | MIT
A lightweight Godot 4.4+ addon for efficient array management using the swap-back technique
A lightweight Godot 4.4+ addon for efficient array management using the swap-back technique. Two classes for Nodes and a static helper for packed data: SwapBackArray — O(1) append and O(1) remove_at(index) . No reverse lookup, so every mutation is as
Resolution Scaler
by RobTheFiveNine | Mozilla Public License, v. 2.0
A node that can be dropped into any scene to enable dynamic resolution scaling with a target FPS
Usage Add a new ResolutionScaler node to any scene that you want to support dynamic resolution scaling and configure the following properties in the inspector window: Enabled: used to toggle whether the scaling is enabled or not Frames to Ignore: when
GameAnalytics
by GameAnalytics | MIT
The official Godot SDK for GameAnalytics – a lightweight and powerful game telemetry and analytics platform used by thousands of developers to monitor player behavior and optimize game performance
The official Godot SDK for GameAnalytics – a lightweight and powerful game telemetry and analytics platform used by thousands of developers to monitor player behavior and optimize game performance. With one simple integration, you unlock deep player
DG Performance Benchmarker C#
by David Gould | Apache 2.0
A powerful benchmarking tool for Godot and C# .NET native development. Designed for precise performance testing, it measures execution speed in CPU ticks for maximum accuracy. Features: Seamless integration with Godot, functioning as a plugin. Standalone
DGPerformanceBenchmarker A powerful benchmarking tool for Godot and C# .NET native development. Designed for precise performance testing, it measures execution speed in CPU ticks for maximum accuracy. Features: Seamless integration with Godot, functioning
BlastBullets2D
by realNikich | MIT
BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead
If you're developing a bullet-hell shooter or any game that involves a high number of 2D bullets, BlastBullets2D provides a powerful and easy-to-use solution that delivers outstanding performance inside Godot Engine. The main advantages to using this
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