Antz's Debug Menu
by AntzGames | MIT
Displays performance information in a Godot project during gameplay. Can be used when running from the editor and in exported projects. This is an updated and maintained version of Calinou's original plugin
Antz's Debug Menu Overview Displays performance information in a Godot project during gameplay. Can be used when running from the editor and in exported projects. This is an updated and maintained version of Calinou's original plugin. Includes an updated
DG Performance Benchmarker C#
by David Gould | Apache 2.0
A powerful benchmarking tool for Godot and C# .NET native development. Designed for precise performance testing, it measures execution speed in CPU ticks for maximum accuracy. Features: Seamless integration with Godot, functioning as a plugin. Standalone
DGPerformanceBenchmarker A powerful benchmarking tool for Godot and C# .NET native development. Designed for precise performance testing, it measures execution speed in CPU ticks for maximum accuracy. Features: Seamless integration with Godot, functioning
BlastBullets2D
by realNikich | MIT
BlastBullets2D is a high-performance, free and open source C++ plugin for Godot Engine that enables optimized bullet spawning and management in 2D games. It’s designed to efficiently handle a large number of bullets with minimal performance overhead
If you're developing a bullet-hell shooter or any game that involves a high number of 2D bullets, BlastBullets2D provides a powerful and easy-to-use solution that delivers outstanding performance inside Godot Engine. The main advantages to using this
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