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GodotHaru PDF 0

by ImAReplicant | MIT

GodotHaru is a GDExtension for generating PDF files from GDScript/C++. It exposes libharu classes to create documents with text, vector graphics, images, annotations, and encryption. Prebuilt binaries are included for Linux and Windows

Quick Start Precompiled binaries are provided: Windows: .dll Linux: .so You only need to copy the addons/godotharu/ folder into your Godot project (from the release archive), especially: godotharu.gdextension the native library for your platform ( .dll or

Luau GDExtension 0

by Fern Forest Games | MIT

Extension providing bindings to Luau, a scripting language derived from Lua with a focus on performance and safety

Luau GDExtension Godot 4.5+ GDExtension to integrate the Luau scripting language (a high-performance Lua derivative) into Godot Engine. 📖 Documentation: Full API reference is available in Godot's built-in help system. Search for LuaState , Luau , or

VimDot 0

by Enber Studios | MIT

Embed Neovim inside the Godot editor, and control it just like the built-in script panel, complete with project-aware colorschemes, custom menu actions, and optional script-editor replacement

VimDot - Neovim Embed for Godot Bring the full Neovim experience directly into the Godot editor. This addon exposes a main-screen tab that hosts a Neovim session, letting you keep your modal editing habits, plugins, and colorschemes while developing

GodotSteam Server GDExtension 0

by GodotSteam | MIT

An ecosystem of tools for Godot Engine and Valve's Steam. For Linux, Mac, and Windows

GodotSteam Server for GDExtension An ecosystem of tools for Godot Engine and Valve's Steam. For the Windows, Linux, and Mac platforms. Documentation Documentation is available here. You can also check out the Search Help section inside Godot Engine. To

JSONH (Json For Humans) 1

by Joyless | MIT

JSON for Humans in GDExtension for Godot

JSON for Humans in GDExtension for Godot. JSON is great. Until you miss that trailing comma... or want to use comments. What about multiline strings? JSONH provides a much more elegant way to write JSON that's designed for humans rather than machines

The Quite OK Image Format 0

by NoNormal | MIT

Adds support for .qoi files

Adds support for loading and saving .qoi files. What is .qoi? Quite OK Image format is a new, simple, but effective image format. It achieves almost the same level of compression as .png, while being many times faster. If you want to learn how it works

QuarkPhysics 0

by Eray Zesen | MIT

The official native QuarkPhysics extension for Godot Engine

The official native QuarkPhysics extension for Godot Engine. QuarkPhysics is a 2D multi-dynamic physics engine designed for games. Its goal is to provide a reasonable approach to simulate rigid bodies, soft bodies, and different physics models together

Discord RPC Godot 0

by vaporvee | MIT

Discord RPC Plugin for GDScript with an easy-to-use code pattern in Godot Engine 4, with optional Editor Rich Presence! (Compatible with Linux, Windows, & MacOS)

Discord recently released its new SDK. This plugin will get a huge overhaul and new docs as soon as possible. Discord's anouncement This is for the Discord Game SDK NOT the Embedded App SDK Discord RPC Plugin for GDScript with an easy-to-use code pattern

GDNative-Ropesim 0

by Marvin Ewald | MIT

A fast 2D verlet integration based rope simulation for Godot 4.3

A fast 2D verlet integration based rope simulation for Godot 4.3+. The computation-heavy simulation part is written in C++ using GDExtension, the rest in GDScript. This allows for fast processing and easy extendability. Features: Easy setup and usage Fast

Godot Gameplay Abilities 0

by OctoD | MIT

An ability system made for godot

Usage This addon provides a set of nodes and tools to create gameplay abilities in Godot. It is designed to be flexible and easy to use, while providing a solid foundation for more complex systems. This system relies on three things: Ability : A single

Godot Gameplay Attributes 0

by OctoD | MIT

An attribute system for the Godot Engine

The addon provides a set of resources and a node that can be used to define gameplay attributes with ease and flexibility. These nodes can be added to any scene in your game to define the attributes of the objects in that scene. How does it work

GodotSteam GDExtension 12

by GodotSteam | MIT

An ecosystem of tools for Godot Engine and Valve's Steam. For Linux, Mac, and Windows

GodotSteam for GDExtension An ecosystem of tools for Godot Engine and Valve's Steam. For the Windows, Linux, and Mac platforms. Documentation Documentation is available here. You can also check out the Search Help section inside Godot Engine. To start

TerraBrush 5

by spimort | MIT

A simple GDExtension Terrain heightmap editor for Godot engine

TerraBrush Key Features Sculpt - Sculpt your terrain with a heightmap Increase the terrain Decrease the terrain Smooth the terrain Flatten the terrain Set height (paint to a specific height) Set angle (paint from a starting point with a specific angle)

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