PDFium-GDE
by Ali Arcan Akgün | Zlib
A Godot 4.5+ GDExtension that brings Google's PDFium library to Godot
PDFium-GDE (PDFium GDExtension) for Godot 4.5+ This is a Godot 4.5+ GDExtension that brings Google's PDFium library to Godot. It allows you to load PDF files, render pages to images, and extract text data (including bounding boxes) directly within your
Keyword Detection
by Zachary Ouellet | MIT
A Godot 4 plugin that allows keyword spotting using Dynamic Time Warping (DTW). The main computation happens in a GDExtension in C++ but a handy node makes it easy to use
How to use To be able to recognize keywords with this library you need an instance of the KeywordMatcher node. This node handles the underlying C++ API. It is configured with a KeywordMatcherSetting resource. In that resource, you will need to provide
VortarisModLoader
by ASDF Studio | MIT
A data-driven mod loader for Godot 4.7, written in C++ as a GDExtension. Open source, no runtime dependencies
VortarisModLoader A data-driven mod loader for Godot 4.7+, written in C++ as a GDExtension (godot-cpp). Open source, no runtime dependencies. Every piece of moddable content is addressed by a namespaced id ( namespace.path , Minecraft ResourceLocation
GD-EOS
by 忘忧の (Daylily-Zeleen) | MIT
Epic Online Services for Godot. Use as C++ SDK or compile as GDScript SDK
GD-EOS 滚动到下方查看中文说明 Epic Online Services for Godot. Use as C++ SDK or compile as GDScript SDK. Feature OOP and Godot Style, all APIs have been typed as far as possible. Almost APIs are generated from EOS C SDK, you can refer Epic Online Services document
NovaLogger
by NovaProto | MIT
NovaLogger - A Godot-Rust gdextension logger using the log crate :3 Usable in GDScript using the Log and Span classes and in Rust using the log crate (for the fatal level you need to call a macro from this crate)
Picking the variant Use the non-fatal version if you don't want to use fatal errors. Use the fatal version if you want to use fatal errors, a fatal error is a level above Error and will cause the game to quit, but before quitting it will emit the
VortarisCSV
by ASDF Studio | MIT
Modern CSV/DSV data plugin for Godot 4.7, written in C++ as a GDExtension (godot-cpp)
VortarisCSV Modern CSV/DSV data plugin for Godot 4.7+, written in C++ (GDExtension). Fast RFC 4180 parsing, UE-DataTable-style reflection binding, a full editor import pipeline, and a rich convenience API. Easy to start, flexible under the hood. Features
Godot TdLib
by UtileRain | MIT
A GDExtension C++ wrapper for working with TdLib (JSON interface) on Godot Engine
Godot-tdlib is a GDExtension C++ wrapper for working with TdLib (JSON interface) on Godot Engine. Can be used to create games or applications for integration or create alternative Telegram clients through Telegram Database API. Features: Sending and
VortarisECS
by ASDF Studio | MIT
A modern, data-oriented ECS (Entity-Component-System) framework for Godot 4.7 written in C++ as a GDExtension (godot-cpp). It is easy to use, robust, extensible and network-synchronizable
VortarisECS A modern, data-oriented ECS (Entity-Component-System) framework for Godot 4.7+, written in C++ as a GDExtension (godot-cpp). Easy to use, robust, extensible and network-synchronizable — with a typed C++ hot path and a friendly GDScript API
Visual Gasic
by Visual Gasic | GPL v3
High-performance C++ GDExtension bringing classic VB6-style BASIC to Godot 4.6.1+. Features a 5-tier JIT compiler running 30–119x faster than GDScript
VisualGasic for Godot 4 VisualGasic is a modern, high-performance re-imagining of VB6-style BASIC, designed specifically as a native C++ GDExtension for Godot 4.6.1 and newer. Optimized for maximum code readability, rapid auditing of AI-generated scripts
Nexus Resonance
by movec | MIT
Steam Audio for Godot: physics-based spatial audio with occlusion, reverb, and pathing
Nexus Resonance brings Valve's Steam Audio to Godot for geometry-aware spatial sound-occlusion, reflections, and pathing that react to your level. Features: Occlusion & transmission through mesh geometry Baked probe reflections (convolution, parametric
GDRS Ink
by Green Fox | MIT
A GDExtension implementation of Ink by Inkle, a fantastic battle-tested language used for telling interactive stories
GDRS Ink An Ink by Inkle implementation. Ink is an amazing portable scripting language for scripting stories. It has been used to tell all kinds of game stories from pure Visual Novels to Adventure games. This implementation is built on Rust-compiled
Godot SQLite
by 2shady4u | MIT
GDNative wrapper for SQLite (Godot 4.X+), making it possible to use SQLite databases as data storage in all your future games
Godot SQLite This GDNative script aims to serve as a custom wrapper that makes SQLite3 available in Godot 4.0+. Additionally, it does not require any additional compilation or mucking about with build scripts. Detailed usage instructions can be found here
Voxel Destruction
by Terabase Studios | MIT
Allows dynamic voxel destruction with debris along with other voxel features. Allows importing .vox files and damaging with a specialized voxel destruction node. Also adds custom monitors and project settings for a more complete experience
Allows dynamic voxel destruction with debris along with other voxel features. Allows importing .vox files and damaging with a specialized voxel destruction node. Also adds custom monitors and project settings for a more complete experience. Please check
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