LAMENT | Post-Apocalyptic Music (The Last of Us Inspired)
by Magnality | Custom License
Explore the world of LAMENT with this free starter pack, featuring 5 seamlessly looping tracks selected from the full collection
FEATURES ✅ 5 seamlessly looping tracks ✅ 22 minutes of music ✅ Royalty-free for commercial & non-commercial use ✅ YouTube & Twitch safe ✅ High-quality WAV format (44.1kHz / 16-bit) ✅ No AI BEST FOR ☢️ Post-apocalyptic games 🏚️ Survival experiences 🌫️
Spatial Audio
by gotoAndPlay() | MIT
This demo project shows how to turn live voice streams provided by the SmartFoxServer 3 audio API into positional (3D) audio sources in a Godot scene
In this demo users can move their avatars in a simple 3D space using arrow keys, while their position and rotation are broadcast to the other clients through User Variables. Everyone's microphone is captured and streamed automatically on entering the
Buddy Voice Chat
by gotoAndPlay() | MIT
This demo project shows how to use SmartFoxServer audio API to add real‑time voice communication to a Godot application
Built on top of the SmartFoxServer 3 Buddy List system, this demo lets users manage a contact list and place one‑to‑one voice calls to online buddies, complete with call invitations, text chat, and mute controls. It demonstrates the full audio workflow
ENTROPY | Liminal Space Music (Backrooms Inspired)
by Magnality | Custom License
Explore the world of ENTROPY with this free starter pack, featuring 5 seamlessly looping tracks selected from the full collection - inspired by The Backrooms
FEATURES ✅ 5 seamlessly looping tracks ✅ 27 minutes of music ✅ Royalty-free for commercial & non-commercial use ✅ YouTube & Twitch safe ✅ High-quality WAV format (44.1kHz / 16-bit) ✅ No AI BEST FOR 🎧 Backrooms music, ambience & atmosphere 🚶 Exploration
ChiptunePlayer
by Kx Studios | MIT
Procedural audio engine for Godot 4. Create, edit, and play chiptune (8-bit) music scores directly within Godot, without external audio files. Includes an integrated editor management panel and native export support. Motor de audio procedural para Godot 4
Chiptune Player 8-Bits - ENGLISH An advanced, native plugin for Godot 4 that lets you play 8-bit style music and sound effects using procedural synthesis, without relying on large .wav or .ogg files or external tools. Developed by Kx Studios. ✨ Key
Text-to-Speech Demo
by Godot Foundation | MIT
This is a demo showing text-to-speech support
This is a demo showing text-to-speech support. Language: GDScript Renderer: Compatibility How does it work? It uses tts_*() methods of the DisplayServer singleton to enumerate voice information, send utterances to the OS TTS API, and receive callback
Audio Spectrum Demo
by Godot Foundation | MIT
This is a demo showing how a spectrum analyzer can be built using Godot
This is a demo showing how a spectrum analyzer can be built using Godot. Language: GDScript Renderer: Compatibility
Rhythm Game Demo
by Godot Foundation | MIT
A simple rhythm game that utilizes strategies described in the article "Sync the gameplay with audio and music" from the Godot documentation
A simple rhythm game that utilizes strategies described in the article "Sync the gameplay with audio and music". Playback position jitter is resolved using the 1€ filter to achieve smooth note movements. The metronome sound was recorded by Ludwig Peter
MIDI Piano Demo
by Godot Foundation | MIT
This demo shows how to use InputEventMIDI by creating a piano that can be controlled by a MIDI device
This demo shows how to use InputEventMIDI by creating a piano that can be controlled by a MIDI device. This is known to work with a Yamaha MX88. The piano can also be controlled by clicking on the keys, or by manually calling the activate and deactivate
Audio Mic Record Demo
by Godot Foundation | MIT
This is an example showing how one can record audio from the microphone and later play it back or save it to a file
This is an example showing how one can record audio from the microphone and later play it back or save it to a file. With an addition on how to change the format, mix rate and stereo settings of the recording. Language: GDScript Renderer: Compatibility
Audio Generator Demo
by Godot Foundation | MIT
This is a demo showing how one can generate and play audio samples from GDScript. It plays a simple 440 Hz sine wave at 22050 Hz
This is a demo showing how one can generate and play audio samples from GDScript. It plays a simple 440 Hz sine wave at 22050 Hz. Language: GDScript Renderer: Compatibility How does it work? It uses the push_frame() method on an
Audio Device Changer Demo
by Godot Foundation | MIT
This is a demo showing how the audio output device can be changed from Godot
This is a demo showing how the audio output device can be changed from Godot. Language: GDScript Renderer: Compatibility How does it work? It uses the set_device() method in AudioServer to change the audio device. The list of devices is populated using
Audio BPM Sync Demo
by Godot Foundation | MIT
A demo of how to sync the audio playback with the time for a consistent BPM
A demo of how to sync the audio playback with the time for a consistent BPM. Language: GDScript Renderer: Compatibility How does it work? For the sound clock, it uses methods in AudioServer to sync the audio playback. For the system clock, it uses OS.get
Audio Effects Demo
by Godot Foundation | MIT
This is a simple demo that showcases the various Audio Effects that can be used in Godot. One or more Audio Effects can be toggled and applied to the playable sound effects and background music
This is a simple demo that showcases the various Audio Effects that can be used in Godot. One or more Audio Effects can be toggled and applied to the playable sound effects and background music. See Audio buses and Audio effects in the manual for more
Free Music Pack
by Lulle Music | CC BY 4.0
An asset pack containing 38 royalty-free, looping music tracks in a variety of styles and moods. It's great for RPGs, visual novels, cozy games, and more
This music pack contains 38 looping music tracks, provided as .wav files. These tracks come from projects I worked on that never got released, pieces I made for practice, or stuff I wrote for fun. I write a lot of music in a lot of different styles, and
Surfaces
by Helvetica Scenario | MIT
A Godot 4 plugin that detects the kind of surface a player is standing on by inspecting mesh materials
Surfaces A Godot 4 plugin that detects the kind of surface a player is standing on by inspecting mesh materials. Instructions Install and enable the plugin. Re-import your environment meshes. The plugin will split up any mesh that has multiple materials
UnlockSFX
by UnlockSFX | MIT
Generate game-ready sound effects from a text prompt, right inside the Godot editor — they import straight into res://sfx/. Variation banks, seamless loops, MP3/WAV output. Every clip is royalty-free and cleared to ship. Requires a free UnlockSFX account
UnlockSFX generates game-ready sound effects from a text prompt, right inside the Godot editor. Describe a sound, and it's generated and imported straight into res://sfx/ . Features Two ways to generate — a full-featured right-hand dock, or right-click
BarelyMusician: Music Engine
by anokta | MIT
BarelyMusician is a real-time music engine for Godot that enables you to generate and perform musical sounds from scratch with sample-accurate timing
Key Features BarelyEngine A singleton that manages instruments and performers. It provides global tempo (BPM) control as well as built-in effects such as delay and reverb that can be applied across instruments. BarelyInstrument A node for creating and
Free Menu Sound Pack
by Noah | CC0 1.0 Universal
The second, advanced version of the Free Menu Sound Pack originally on itch.io
This Asset Pack is the v2 version of my Free Menu Sounds (UI Sounds) Pack that I released some time ago on itch.io. Link to the old pack : https://noahkuehne.itch.io/menu-sounds I added new Sounds and remastered the old ones so that they all peak at the
Any AudioManager
by Astreda | CC0 1.0 Universal
Any AudioManager is a global plugin for managing any audiotype (Omni, 2D, and 3D) efficiently in Godot. It automatically create dictionary and cache, and can be called with simple functions
Any AudioManager is a global plugin for managing any audiotype (Omni, 2D, and 3D) efficiently in Godot. It automatically create dictionary and cache, and can be called with simple function. How to use: Enable Plugins Either Through Project Settigns or
AudioStreamPlayer Area2D
by Julian Vos | MIT
A node like AudioStreamPlayer2D, but plays from a polygonal area rather than a single point
Exported properties: polygon (the area to play from approximately, must be clockwise) Video: https://www.reddit.com/r/godot/comments/19d3p5j/new_opensource_script_audiostreamplayerarea2d_for
Project-DJ-Godot
by RROP | LGPL-2.1
Project DJ Godot is a C++-based DJ/rhythm game audio engine for advanced music control in Godot
Project DJ Godot is a C++ based DJ and rhythm game audio engine for handling music more precisely in Godot, with Godot as its main deployment target. It is designed for music-centered games that need more than basic audio playback, including real-time
TwoVoip
by Julian Todd | MIT
Everything you need to quickly set up Voice over IP (VoIP) in any networked Godot game
This asset is composed of three parts: The compiled Opus encoder and decoder modules and RNNoise noise suppression library. A VoipHelper module implemented in GDScript that implements essential features such as noise gating, input device choice, jitter
Clef Midi
by Star Weaver | MIT
Clef is an open-source MIDI music plugin for Godot 4.6
Clef Free & Open Source (MIT) Clef is an open-source MIDI music plugin for Godot 4.6+, made of two core modules: MIDI Playback Engine — Real-time SF2 SoundFont synthesis, piano roll editor, CC/pitch bend/modulation, and JSON ↔ MIDI bidirectional
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