Gator Audio Studio
by Blackwater Gator Studios | MIT
A Godot-native audio editor and procedural sound effect generator for creating, editing, processing, and exporting game audio directly inside the editor
Gator Audio Studio Gator Audio Studio is a Godot-native audio workstation designed specifically for game development. It provides audio editing and procedural sound generation directly inside the Godot editor, reducing the need to switch between Godot and
GameVocal
by Marouane Esstafa | MIT
Connects Godot projects to the GameVocal platform to seamlessly import dialogue, localization, lip-sync data, and integration metadata
The GameVocal Godot Plugin connects your Godot projects directly to the GameVocal platform. It provides a seamless workflow for importing your entire dialogue pipeline—whether it's text-only (silenced) or fully voiced or both along with localization data
Nexus Resonance
by movec | MIT
Steam Audio for Godot: physics-based spatial audio with occlusion, reverb, and pathing
Nexus Resonance brings Valve's Steam Audio to Godot for geometry-aware spatial sound-occlusion, reflections, and pathing that react to your level. Features: Occlusion & transmission through mesh geometry Baked probe reflections (convolution, parametric
Audio Service
by Saku | MIT
A lightweight, extensible audio service framework for Godot (C#)
Audio Service A lightweight, extensible audio management addon for Godot (C#). It gives you a single autoload — AudioHost — that manages buses for you, so you stop wiring up AudioStreamPlayer nodes by hand and start calling PlaySfx() / PlayMusic() instead
Fantasy Music Package - Essentials
by Shrewd Shepherd Audio | EULA
The Fantasy Music Package - Essentials contains a selection of 8 exploration and orchestral pieces of music. These include market and tavern songs, cave ambiences, boss fights, and tracks suited for roaming your open world. The full version of the pack
Battle: Bandit (Intro, loop, outro) Steel and Sinew (Intro, loop, outro) Caves: Beneath the Mountain (Loop) Cave Ambience 1 (Intro, loop, outro) Taverns: The Blundering Bard (Intro, loop, outro) Town: The Market 1 (Loop) Wilderness: Forgotten Hills (Intro
Voice Synthesizer SCP079
by Eibriel | MIT
This addon allows you to generate speech for SCP-079 aka The Old AI. It's made reverse engineering SBTalker, the text to speech system used by Dr. Sbatsio. And reimplementing it in Godot
To use the following function to generate the audio. Change %Phonemes to a Label and $AudioStreamPlayer to a AudioStreamPlayer ( can also be 2D or 3D). You can test it online on Itchio. Make sure the Stream parameters are correct, otherwise the audio will
Sonilo Audio Generator
by Sonilo | MIT
Generate AI-powered music and sound effects directly inside Godot with the Sonilo API. Create audio for levels, battles, menus, cutscenes, and more in seconds. Preview and use your results instantly. Every generated track includes commercial use rights and
Generate commercial-use AI music and sound effects directly inside the Godot Editor. Sonilo lets you create music and SFX with simple prompts, preview the results, and save generated audio to your project in seconds. Perfect for games, prototypes, and
Music Player
by Office Serval | MIT
Adds a built in music player to godot with support for playlist and auto-pause on project launch
Godot Music Player Don't want ads from streaming services? Want to auto-pause music when starting your project? Want this all offline, in editor, with playlist support? Then this is the plugin for you! Features Adds a new "Music Player" tab. (Nested)
SpatialAudio3D
by Claude | MIT
A full demo project showcasing SpatialAudio3D, a drop-in Godot 4 addon that turns AudioStreamPlayer3D into a spatial acoustics system — distance-based delay, raycast-driven reverb, room size detection, and occlusion, all derived automatically from your
This is a playable demo project for SpatialAudio3D, a drop-in Godot 4 addon that transforms AudioStreamPlayer3D into a full spatial acoustics system. Install and run this project directly to hear it in action. To use it in your own project, copy the
LAMENT | Post-Apocalyptic Music | The Last of Us Inspired
by Magnality | Custom License
Explore the world of LAMENT with this free starter pack, featuring 5 seamlessly looping tracks selected from the full collection
FEATURES ✅ 5 seamlessly looping tracks ✅ 22 minutes of music ✅ Royalty-free for commercial & non-commercial use ✅ YouTube & Twitch safe ✅ High-quality WAV format (44.1kHz / 16-bit) ✅ No AI BEST FOR ☢️ Post-apocalyptic games 🏚️ Survival experiences 🌫️
Rob's Adventure Foley Free Demo
by Robert Frost III | EULA
100 free foley samples covering gear, glass, metals, and organics
What’s Inside 100 Free Samples: Leather, Cloth & Gear – Premium wearables, fabric layers, and hardware jingles. Glass, Rocks & Consumables – Fragile handling, stone clinks, and liquid/potion interactions. Metals & Tools – Sharp metal scrapings, clinks
Spatial Audio
by gotoAndPlay() | MIT
This demo project shows how to turn live voice streams provided by the SmartFoxServer 3 audio API into positional (3D) audio sources in a Godot scene
In this demo users can move their avatars in a simple 3D space using arrow keys, while their position and rotation are broadcast to the other clients through User Variables. Everyone's microphone is captured and streamed automatically on entering the
Buddy Voice Chat
by gotoAndPlay() | MIT
This demo project shows how to use SmartFoxServer audio API to add real‑time voice communication to a Godot application
Built on top of the SmartFoxServer 3 Buddy List system, this demo lets users manage a contact list and place one‑to‑one voice calls to online buddies, complete with call invitations, text chat, and mute controls. It demonstrates the full audio workflow
ENTROPY | Liminal Space Music | Backrooms Music
by Magnality | Custom License
Explore the world of ENTROPY with this free starter pack, featuring 5 seamlessly looping tracks selected from the full collection - inspired by The Backrooms
You can listen to the complete ENTROPY collection here: 🎧 Listen to the full collection on YouTube The full collection includes: ✅ 50 seamlessly looping tracks ✅ 4+ hours of music ✅ Free future updates as the collection continues to grow The full
ChiptunePlayer
by Kx Studios | MIT
Procedural audio engine for Godot 4. Create, edit, and play chiptune (8-bit) music scores directly within Godot, without external audio files. Includes an integrated editor management panel and native export support. Motor de audio procedural para Godot 4
Chiptune Player 8-Bits - ENGLISH An advanced, native plugin for Godot 4 that lets you play 8-bit style music and sound effects using procedural synthesis, without relying on large .wav or .ogg files or external tools. Developed by Kx Studios. ✨ Key
Text-to-Speech Demo
by Godot Foundation | MIT
This is a demo showing text-to-speech support
This is a demo showing text-to-speech support. Language: GDScript Renderer: Compatibility How does it work? It uses tts_*() methods of the DisplayServer singleton to enumerate voice information, send utterances to the OS TTS API, and receive callback
Audio Spectrum Demo
by Godot Foundation | MIT
This is a demo showing how a spectrum analyzer can be built using Godot
This is a demo showing how a spectrum analyzer can be built using Godot. Language: GDScript Renderer: Compatibility
Rhythm Game Demo
by Godot Foundation | MIT
A simple rhythm game that utilizes strategies described in the article "Sync the gameplay with audio and music" from the Godot documentation
A simple rhythm game that utilizes strategies described in the article "Sync the gameplay with audio and music". Playback position jitter is resolved using the 1€ filter to achieve smooth note movements. The metronome sound was recorded by Ludwig Peter
MIDI Piano Demo
by Godot Foundation | MIT
This demo shows how to use InputEventMIDI by creating a piano that can be controlled by a MIDI device
This demo shows how to use InputEventMIDI by creating a piano that can be controlled by a MIDI device. This is known to work with a Yamaha MX88. The piano can also be controlled by clicking on the keys, or by manually calling the activate and deactivate
Audio Mic Record Demo
by Godot Foundation | MIT
This is an example showing how one can record audio from the microphone and later play it back or save it to a file
This is an example showing how one can record audio from the microphone and later play it back or save it to a file. With an addition on how to change the format, mix rate and stereo settings of the recording. Language: GDScript Renderer: Compatibility
Audio Generator Demo
by Godot Foundation | MIT
This is a demo showing how one can generate and play audio samples from GDScript. It plays a simple 440 Hz sine wave at 22050 Hz
This is a demo showing how one can generate and play audio samples from GDScript. It plays a simple 440 Hz sine wave at 22050 Hz. Language: GDScript Renderer: Compatibility How does it work? It uses the push_frame() method on an
Audio Device Changer Demo
by Godot Foundation | MIT
This is a demo showing how the audio output device can be changed from Godot
This is a demo showing how the audio output device can be changed from Godot. Language: GDScript Renderer: Compatibility How does it work? It uses the set_device() method in AudioServer to change the audio device. The list of devices is populated using
Audio BPM Sync Demo
by Godot Foundation | MIT
A demo of how to sync the audio playback with the time for a consistent BPM
A demo of how to sync the audio playback with the time for a consistent BPM. Language: GDScript Renderer: Compatibility How does it work? For the sound clock, it uses methods in AudioServer to sync the audio playback. For the system clock, it uses OS.get
Audio Effects Demo
by Godot Foundation | MIT
This is a simple demo that showcases the various Audio Effects that can be used in Godot. One or more Audio Effects can be toggled and applied to the playable sound effects and background music
This is a simple demo that showcases the various Audio Effects that can be used in Godot. One or more Audio Effects can be toggled and applied to the playable sound effects and background music. See Audio buses and Audio effects in the manual for more
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