Spatial Debug Labels
by jokka39dev | MIT
Create customizable 2D and 3D labels that show custom parameters without a single line of code. Works inside the editor using @tool
Create 2D and 3D labels for displaying information! Display built in properties! You can display built in properties to display, such as: frames_per_second , frame , time_scale , process_time , position , rotation , scale . Display custom properties! Just
Nexus Resonance
by movec | MIT
Steam Audio for Godot: physics-based spatial audio with occlusion, reverb, and pathing
Nexus Resonance brings Valve's Steam Audio to Godot for geometry-aware spatial sound-occlusion, reflections, and pathing that react to your level. Features: Occlusion & transmission through mesh geometry Baked probe reflections (convolution, parametric
SpatialAudio3D
by Claude | MIT
A full demo project showcasing SpatialAudio3D, a drop-in Godot 4 addon that turns AudioStreamPlayer3D into a spatial acoustics system — distance-based delay, raycast-driven reverb, room size detection, and occlusion, all derived automatically from your
This is a playable demo project for SpatialAudio3D, a drop-in Godot 4 addon that transforms AudioStreamPlayer3D into a full spatial acoustics system. Install and run this project directly to hear it in action. To use it in your own project, copy the
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