MarkdownLabel
by Daenvil | MIT
A custom node that extends RichTextLabel to use Markdown instead of BBCode
MarkdownLabel is a control node that displays and formats a text written in Markdown format. Useful for people familiar with Markdown and to display common Markdown files such as credits or changelogs in your game. Usage Simply add a MarkdownLabel node to
Texture Font
by Micky | MIT
Allows creating fonts from textures from directly within the editor
TextureFont is an addon for Godot that allows creating fonts from textures directly within the editor. This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). These resources can be used anywhere a font is
Spatial Debug Labels
by jokka39dev | MIT
Create customizable 2D and 3D labels that show custom parameters without a single line of code. Works inside the editor using @tool
Create 2D and 3D labels for displaying information! Display built in properties! You can display built in properties to display, such as: frames_per_second , frame , time_scale , process_time , position , rotation , scale . Display custom properties! Just
Font Auto Size Labels
by Lescandez | MIT
Tool that adds Labels with text autosizing capabilities
Tool that adds Labels with text autosizing capabilities. Find the instructions in the Github repo. For Godot 4.6.x
Autosize Label
by jynus | MIT
Adds a new node called AutosizeLabel that auto-adjust its size to its container, mimicking Unity text behaviour
Autosize Label A godot addon that creates a new node AutosizeLabel that adjust its width and height automaticaly to fit its container Attribution Licensed under MIT Icon based on Godot Label icon: MIT License / Copyright (c) 2014-present Godot Engine
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