Texture Font
by Micky | MIT
Allows creating fonts from textures from directly within the editor
TextureFont is an addon for Godot that allows creating fonts from textures directly within the editor. This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). These resources can be used anywhere a font is
MarkdownLabel
by Daenvil | MIT
A custom node that extends RichTextLabel to use Markdown instead of BBCode
MarkdownLabel is a control node that displays and formats a text written in Markdown format. Useful for people familiar with Markdown and to display common Markdown files such as credits or changelogs in your game. Usage Simply add a MarkdownLabel node to
Autosize Label
by jynus | MIT
Adds a new node called AutosizeLabel that auto-adjust its size to its container, mimicking Unity text behaviour
Autosize Label A godot addon that creates a new node AutosizeLabel that adjust its width and height automaticaly to fit its container Attribution Licensed under MIT Icon based on Godot Label icon: MIT License / Copyright (c) 2014-present Godot Engine
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