Description
Changelog
Reviews (1)

TextureFont is an addon for Godot that allows creating fonts from textures directly within the editor.

This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). These resources can be used anywhere a font is expected (Such as Label, Button, or TextEdit). They allow for fancier, more colorful or more retro-looking fonts over the standard formats.

The TextureFont resource & editor allow you to:

  • Add multiple textures to a single font
  • Configure the size and offset for one or multiple characters:
    • By default, a character's size is determined automatically from the texture, but there can be exceptions!
  • Configure the kerning for pairs of characters

Credit to the original 3.x repository goes to ElectronicBlueberry. See the repository for more information.

Changelog for version v1.0.2

2025-11-18 10:22:50

No changelog provided for this version.

Reviews

Recommended by Nonsense - 13 August 2026

Works REALYY well!! saved me the hassle from trying to figure out bitmapfonts when they don't exist in 4.7

Login to write a review.

Consider supporting the creators!

If you enjoyed this asset consider supporting its creator. Follow the link below.