Description
Changelog
Reviews (1)
TextureFont is an addon for Godot that allows creating fonts from textures directly within the editor.
This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). These resources can be used anywhere a font is expected (Such as Label, Button, or TextEdit). They allow for fancier, more colorful or more retro-looking fonts over the standard formats.
The TextureFont resource & editor allow you to:
- Add multiple textures to a single font
- Configure the size and offset for one or multiple characters:
- By default, a character's size is determined automatically from the texture, but there can be exceptions!
- Configure the kerning for pairs of characters
Credit to the original 3.x repository goes to ElectronicBlueberry.
See the repository for more information.
Changelog for version v1.0.2
2025-11-18 10:22:50
No changelog provided for this version.