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Description
Changelog
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TextureFont is an addon for Godot that allows creating fonts from textures directly within the editor.

This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). These resources can be used anywhere a font is expected (Such as Label, Button, or TextEdit). They allow for fancier, more colorful or more retro-looking fonts over the standard formats.

The TextureFont resource & editor allow you to:

  • Add multiple textures to a single font
  • Configure the size and offset for one or multiple characters:
    • By default, a character's size is determined automatically from the texture, but there can be exceptions!
  • Configure the kerning for pairs of characters

Credit to the original 3.x repository goes to ElectronicBlueberry. See the repository for more information.

Changelog for version v1.0.2

No changelog provided for this version.

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