GWJ Accessibility Scripts
by Maaack | MIT
A culmination of the accessibility scripts created and provided by members of the Godot and Godot Wild Jam communities
Godot Wild Jam Accessibility Scripts A culmination of the accessibility scripts created and provided by members of the Godot and Godot Wild Jam communities. For more information on what's needed, please check the Roadmap. These guidelines were inspired by
Maaack's Credits Scene
by Maaack | MIT
Credits scene that can scroll text parsed from an attribution file in markdown (*.md) format
Maaack's Credits Scene For Godot 4.7 (4.3+ compatible) This credits scene scrolls text that is read from an attribution file in a markdown (.md) format. Example on itch.io Example is of Maaack's Game Template, which includes additional features. Videos
Maaack's UI Sound Controller
by Maaack | MIT
Script and autoload that automatically attaches sounds to buttons, tab bars, sliders, and line edits
Maaack's UI Sound Controller For Godot 4.7 (4.3+ compatible) This script and autoload automatically attaches sounds to buttons, tab bars, sliders, and line edits. Example on itch.io Example is of Maaack's Game Template, which includes additional features
Dialogue Creator
by Hexadotz | MIT
Dialogue Creator is an add-on for the Godot Game Engine that allows creating dialogue data and storing them in a dictionary format inside of a Resource, it comes with a demo to showcase how to properly use said data and helper nodes
Dialogue Creator for Godot Engine Dialogue Creator is an add-on for the Godot Game Engine that allows creating dialogue data and storing them in a dictionary format inside of a Resource, it comes with a demo to showcase how to properly use said data and
Pixel RPG Starter Pack
by MorbidEmber | MIT
An assorted pack of 64 art assets perfect for any fantasy RPG, Adventure, Roguelike and more! Can be used for inventory icons, loot drops, or whatever other uses come to mind. This is a free edition for several upcoming pixel art asset packs that will be
64 Art Assets in total. Assets made to fit within 64x64 square borders. Made with Pixquare. This is NOT a tool. This is art made to be used for textures across any engine or platform that accepts PNG format. No other nodes included. Please let me know if
Chinese Node Selector(中文节点选择器)
by Zzzl_io | MIT
A Godot editor plugin that fully localizes the "Add Node" dialog into Chinese(一个将 Godot 编辑器「添加节点」对话框完全中文化的编辑器插件)
[中文描述在英文描述末尾] English Description Chinese Node Selector (Godot 4.7) An editor plugin that fully localizes Godot's "Add Node" dialog into Chinese. Press Ctrl+A (or click the + button, or right‑click and select "Add Child Node") to open a dialog that
Radial Menu Control
by Pascal Schuppli | MIT
Provides a radial menu control node for Godot Engine (aka a "pie menu") with support for submenues. It supports keyboard, mouse and rudimentary gamepad input. The control can be themed
Radial Menu Control v1.1 Provides a radial menu control node for Godot Engine (aka a "pie menu") with support for submenu arcs. It supports keyboard, mouse and gamepad input. The look of the control is highly configurable using exported properties and
UIFlow
by IndieShade | MIT
UIFlow is a UI workflow framework for Godot 4.6. It gives you stack-based page navigation (push / pop / replace), page lifecycle hooks, transition presets, data binding, an event bus, reusable components (Toast, dialogs, grids, workflow glue), and gamepad
How to Install Copy addons/ui_flow into your project, then enable "UI Flow" under Project Settings → Plugins. What’s included Core navigation — Stack-based push / pop / replace, page lifecycle, modal pages, scene resolver (by class_name), optional object
GodotX Health Bar
by Paulo Coutinho | MIT
Professional shape-based health bar with full customization, usable as a UI element (HUD) or as a 2D overlay above characters
GodotX Health Bar is a professional shape-based health bar for Godot 4.5+ with full customization. Use it as a UI element (HUD) or as a 2D overlay above characters. Features: Dual usage: GodotxHealthBarControl (UI) and GodotxHealthBar2D (world overlay)
GodotX Safe Area
by Paulo Coutinho | MIT
A lightweight node that automatically adapts your UI to the device safe area, avoiding notches, rounded corners and gesture areas
GodotX Safe Area is a lightweight Godot plugin that automatically adapts your UI to fit within the device's safe area, preventing overlap with notches, rounded corners, and gesture areas on modern devices. Features: Automatically adjusts margins based on
GodotX Toast
by Paulo Coutinho | MIT
Professional toast notification system for Godot with a style-driven architecture. Show clean, animated notifications with a single line of code
GodotX Toast is a professional toast notification system for Godot 4.5+ with a style-driven architecture. Show clean, animated notifications with a single line of code. Features: One-line API: GodotxToast.success(...) , error , warning , info Style-driven
ProtonControlAnimation
by HungryProton | MIT
An easy way to animate your control nodes. Works on your existing scenes. No code and no custom setup required
Note: This addon should work on any 4.x version of Godot as it does not rely on the offset_transform property introduced in 4.7 Check out the documentation for a detailled step by step guide. Minimal example This tool works with your existing scenes
Interactive UI Preview
by Stolen Games | Apache 2.0
Hold Alt to use Scrollbars, OptionButtons, and Collapsable Groups directly in editor. Also previews Tooltips
Hold Alt to use Scrollbars, OptionButtons, and Collapsable Groups directly in editor. Also previews Tooltips. All interactions are on by default. Changes do not carry over to the live scene. Scrollbars/ScrollContainers can be dragged and used with mouse
Animated Primitive 2D
by shnotsh | MIT
An addon for drawing custom 2D vector shapes from a list of vertices, with an optional keyframe system for morphing a shape's vertices and colors over time. Includes an editor plugin that lets you drag, insert, and delete vertices directly in the 2D
Primitive2D A Godot 4.7 addon for drawing custom 2D vector shapes from a list of vertices, with an optional keyframe system for morphing a shape's vertices and colors over time. Includes an editor plugin that lets you drag, insert, and delete vertices
Logic Basics: Godot & Visual Scripting
by Diego De la Rocha | MIT
Interactive tutorial on Godot Engine & visual scripting and logic basics. Play and learn basics of Godot Engine and logic
Interactive tutorial on Godot Engine & visual scripting and logic basics. Play and learn basics of Godot Engine and logic. Keyboard controls: WASD / directional arrows: up, left, down, right directions Accept: spacebar / enter key Exit game: escape key
Ponzool Tutorial Flow
by PONZOOL | MIT
Add event-driven popup tutorials to Godot games with one trigger call. Ponzool handles multiple pages, priority queueing, pause restoration, once-only history, persistence, and save-state import/export while your game keeps control of when each tutorial
Build first-time guidance without embedding popup state into every gameplay script Ponzool Tutorial Flow is a Godot addon for event-driven tutorials. Your game decides when an enemy encounter, item pickup, unlock, or other event occurs, then calls
GWJ Countdown Timer
by Maaack | MIT
A countdown timer for Godot Wild Jam
Godot Wild Jam Countdown Timer Answers the question... "How long until the next Godot Wild Jam?"
UI Builder
by The Tech Umbrella | MIT
Visual UI Builder and alignment toolkit for Godot's Control-based UI — drag-and-drop node creation on a live schematic canvas, plus align/distribute/snap/theme tools, all fully undoable
Quick Layout is a visual and alignment toolkit for Godot 4.7+'s Control-based UI. Build screens by dragging nodes onto a live schematic canvas instead of hunting through the Create Node dialog, then align, distribute, snap, and theme them from a dedicated
Range Slider
by Basement Society | MIT
An addon that provides two types of range sliders: A horizontal and a vertical one. With this node you are able to define a range inside of given minimum and maximum values. It lets you basically set the begin and end of a range with the mouse as well as
Godot Range Slider An addon that provides two types of range sliders: A horizontal and a vertical one. With this node you are able to define a range inside of given minimum and maximum values. It lets you basically set the begin and end of a range with
Reactive UI Editor
by Yaniv Kalfa | MIT
A full .guitkx editor inside Godot — the authoring companion for Reactive UI: syntax highlighting, live diagnostics, completion, hover, navigation, rename, project search, and the same formatter as the VS Code extension. Ships with the native analyzer
A full .guitkx editor inside the Godot editor — the authoring companion for the "Reactive UI (React for Godot)" addon. Double-click a .guitkx in the FileSystem dock and edit it in a main-screen tab: theme-matched syntax highlighting (embedded GDScript
Reactive UI (React for Godot)
by Yaniv Kalfa | MIT
Build Godot UI the React way, in plain GDScript: function components, hooks, and a fiber reconciler — plus .guitkx, a JSX-like markup that compiles to plain .gd, with Fast Refresh hot-reloading your running game while preserving state. VS Code tooling
React-style reactive UI for Godot 4, in plain GDScript: function components, hooks (useState/useEffect/useMemo/…), a fiber reconciler with keyed reconciliation and bailouts, a router, typed styling, and the .guitkx JSX-like markup language with an editor
DCKit
by Brahm bir Singh | MIT
A modular in-game developer console for Godot 4 — full command pipeline, syntax-highlighted input, autocomplete, and live documentation
DCKit — Developer Console for Godot 4 DCKit is a full-featured, extensible in-game developer console for Godot 4. > player.warp Vector3(12, 0, 8) ✓ warped to (12, 0, 8) in 0.3 ms It provides everything you need to build a powerful developer console into
Range Slider
by skar0ps | MIT
RangeSlider is a Godot 4 plugin that adds a two-handle slider to edit a Vector2 as a min/max range, instead of juggling two separate float variables and their clamping logic
What does it do ? RangeSlider is a Godot 4 plugin that adds a two-handle slider to edit a Vector2 as a min/max range, instead of juggling two separate float variables and their clamping setters. How does it work ? It plugs into the inspector automatically
EZ-Theme
by Inanimate Ink | MIT
EZ-Theme is a tool to quickly and simply modify themes
How to use: Enable the plugin in the Project Settings > Plugins window The EZ-Theme window will be docked on the right panel (where the inspector and signal windows normally are) Select a theme to modify or click "New" to create a copy of the default
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