Rainbow Potion Icon Pack
by NnekArt | Apache 2.0
An LGBT inspired set of potions
Welcome to the Rainbow Mafia, we have plenty of potions for your needs This icon pack currently contains 21 Rainbow Potion icons in 16x16 pixels. Going from Agender to Two Spirit , these sprites will assist you in your game dev projects. Potions included
Spark: Reactive Programming and Declarative UI
by CoMiGo Games | MIT
Reactive state management for Godot 4 inspired by web frameworks. Declare state, derive computed values, create side effects, create nodes for array and dictionary items, and bind everything to your UI (or gameplay-related nodes!) — all with minimal
🎇 Spark — Reactive state for Godot 4 Reactive state management for Godot 4, inspired by Svelte's runes. Declare state, derive computed values, create side effects, and bind everything to your UI (or gameplay-related nodes!) — all with minimal boilerplate
@icons — Custom node icons
by Voxy | MIT
Free vector icons for custom nodes and plugins
@icons @icons is a free and open-source library of 400 vector (SVG) icons you can use as custom node icons in your Godot projects or plugins, designed to fit with the existing set of editor icons, and optimized using svgo. Each icon is designed on a 16×16
Mechanized Magic: Ultimate UI Pack
by Dumivid | CC0 1.0 Universal
HUD. Icons. Emojis. Status. V1.1
🎨 Built for a card game that never shipped This pack started as the UI layer for a card game I was building. The game got shelved. The assets were too complete to waste, so here they are. HUD frames, icons, status emojis, card templates. Everything you
Mechanized Magic: 2D Vector Cards Pack
by Dumivid | CC0 1.0 Universal
Includes 4 types of cards, booster template and many card backs. V1.2 - Card Game Pack
🎨 Built for a card game that never shipped This pack started as the UI for a card game I was building. The game got shelved. The assets were too good to waste, so here they are. 📦 What's Included Card frames in a cohesive steampunk-fantasy style Crystal
EZ Credits Template
by Fletchi | MIT
Simple reusable Credits Template for Godot 4. Drop-in scene that auto-generates scrolling credits from a data array. Easily editable roles/names, smooth vertical scroll, ESC skip, optional return to main scene. Perfect for game jams or prototypes
Basic Credits Template (Godot 4) Overview Lightweight, drop-in credits system for Godot 4 projects. Designed for fast integration in game jams, prototypes and indie games where you don’t want to waste time. Just add the scene, edit a simple data array and
Debug Panel
by Ultipuk | MIT
Performant and convenient way to display arbitrary data in games both for gamers and developers
Debug Panel It's a simple debug panel. Enable Dp plugin to use it. Here's how you can use it: # Insert or update row by id with provided value Dp.push(&"FPS", "%.0f" % Engine.get_frames_per_second()) # Hide row by id Dp.hide(&"FPS") # Show row by id Dp
Command Terminal
by 20ml | MIT
Command Terminal is an addon for Godot 4.x that manages a developer-created, hierarchical command system (think Minecraft), with the focus of providing flexible commands, with direct and strongly-typed interaction with business logic, through fairly
Command Terminal Command Terminal is an addon for Godot 4.x that manages a developer-created, hierarchical command system (think Minecraft), with the focus of providing flexible commands, with direct and strongly-typed interaction with business logic
Fancy StyleBoxes
by MellowDye | MIT
Adds a new StyleBox that allows for more complex and visually attractive panel designs without creating textures
What's this? A powerful StyleBox that fills the gap between Godot's StyleBoxFlat and StyleBoxTexture by combining their features and adding more on its own. What can I do with it? Rounded panels with a background texture. Add a texture to a border. Add
AutoSizeText
by SpielmannSpiel | MIT
Autosize text in labels and text boxes for Godot, just like in Unity
AutoSizeText Autosize text in labels and text boxes for Godot, just like in Unity. About I was always missing the Unity function of auto-sizing text inside labels/text fields in Godot. Intentionally made in GDScript to provide maximum compatibility (even
Reactive Signal
by iamyoki | MIT
A simple addon to make UI / Game Logic reactive in Godot 4.x (GDScript). Inspired by the signal/reactive systems in modern frontend frameworks (like React, Vue, and SolidJS). - ReactiveSignal.new(...) - ReactiveSignal.use_effect(...) - ReactiveSignal
ReactiveSignal A simple addon to make UI / Game Logic reactive in Godot 4.x (GDScript). Inspired by the signal/reactive systems in modern frontend frameworks (like React, Vue, and SolidJS). ✨ Features True Reactivity: No need to manually connect or emit
Interactive Card Fan
by MeowJoy | MIT
A smooth interactive card fan component for Godot 4. Features mouse/touch/joystick selection, hover float, neighbor avoidance, card play animation, and drag-to-reorder
A polished card fan UI component for Godot 4.6+. Cards arrange in a smooth arc with hover effects, neighbor avoidance, and multiple input methods (mouse, touch, joystick, gamepad). Features: • Fan-shaped card layout with smooth animation • Hover float and
Drag and Drop
by Cashew OldDew | CC0 1.0 Universal
Simple, extensible, composition-based Drag and Drop plugin
Simple, extensible, composition-based Drag and Drop plugin. Features Draggable - A node that can be attached to any Area2D to make it draggable. DropZone - A node that can be attached to any Area2D to make it a drop target. DropUtils - Utility functions
App Settings
by Kenyoni Software | MIT
Flexible application settings system with hierarchical keys, staged changes, readonly mode, validation, metadata and common signals for efficient change detection. Settings can be serialized and loaded using ConfigFile or your own format. Designed to be
App Settings Flexible application settings system built around hierarchical keys and staged value changes. Designed for settings menus, configuration management and global project settings. Supports validation, readonly settings, apply callbacks and
EAN-13 Barcode
by Kenyoni Software | MIT
EAN-13 barcode generation and rendering plugin, featuring a ready-to-use EAN13Rect node and utility classes for encoding, validation, and image generation
EAN-13 Barcode Generate and display EAN-13 barcodes. Includes a ready-to-use UI node and low-level utility classes for encoding, validation, and rendering. Features 🖼️ EAN13Rect drop-in UI node that renders EAN-13 barcodes automatically 🔢 Accepts 12- or
Inventory Slot Plugin
by Gabriel Henrique | MIT
The Inventory Slot Plugin is an addon for Godot 4, designed to simplify and speed up the implementation of inventory systems in games. With an intuitive interface and a robust system, it allows you to manage items efficiently
Itch.io GitHub Installation Importing the Plugin: Go to the AssetLib window and click on “Import Plugins” . Find the File: Find the plugin file you downloaded. Restart the project: It's normal for some errors to appear after importing. Restart the project
Low Poly Flag Icons
by polyperfect | Free for Commercial Use License (No Redistribution)
A vibrant collection of 120 2D hand-crafted flag icons designed for any project. Each icon comes in 1024x1024 resolution with transparency for crystal-clear quality. Made with love by polyperfect.com
About A vibrant collection of 120 2D hand-crafted flag icons designed for any project. Each icon comes in 1024x1024 resolution with transparency for crystal-clear quality. Made with love by polyperfect Want more? Website: polyperfect.com Discord: discord
GDInventorySystem
by Blake Arnold | MIT
A minimal, opinionated GDScript inventory system for Godot 4.4 with starter items and container support
GD Inventory System A minimal, opinionated inventory system for Godot 4.4+ with drag-and-drop functionality, bag containers, and item management. Features 5-slot bag bar with expandable container storage Drag-and-drop interface with visual feedback
Texture Font
by Micky | MIT
Allows creating fonts from textures from directly within the editor
TextureFont is an addon for Godot that allows creating fonts from textures directly within the editor. This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). These resources can be used anywhere a font is
Godot Icons
by NoNormal | MIT
Rendered icons from the Godot Engine
Use the icons from the Godot Engine Editor as image files. Can be useful for video editing, images, screenshots, UI, .... The original icons are stored in the SVG format, in the godot source code, under the path editor/icons. All icons are in seperate
Sci-Fi UI Sound Effects Pack
by Hove Audio | Hove Audio Asset License
User interface sound effects for science fiction projects
These sounds were left dry, but adding a quick delay and reverb will really add some life to them. Thanks for checking out my pack, feel free to use it in whatever project you like. Included in this pack: 100+ Bleeps and Bloops 29 Clicks 12 Rings 31
Controller Icons (C#)
by jembawls | MIT
Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system
Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system. C# Port of rsubtil's Controller Icons plugin ► https://store-beta.godotengine.org/asset/rsubtil/controller-icons/ This version requires Godot
Inspector Auto Expander
by Glitched Code | MIT
Automatically expand inspector categories when using the property filter
Automatically expand inspector categories when using the property filter. Setup shortcut key in editor settings for hotkey to jump to the property filter
Godot Dice Roller
by David García Garzón | AGPL-v3-or-later
A configurable physics emulated Dice Roller to integrate in your game UI as control
A Godot UI control that rolls 3D dices in a box. Features Configurable setup: Dynamic set of dices including d4, d6, d8, d10, d10x10, d12, d20 Easy dice customization (color, shapes, engraving, material...) Configurable rolling box size and color 3 ways
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