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GWJ Accessibility Scripts 0

by Maaack | MIT

A culmination of the accessibility scripts created and provided by members of the Godot and Godot Wild Jam communities

Godot Wild Jam Accessibility Scripts A culmination of the accessibility scripts created and provided by members of the Godot and Godot Wild Jam communities. For more information on what's needed, please check the Roadmap. These guidelines were inspired by

Maaack's Credits Scene 0

by Maaack | MIT

Credits scene that can scroll text parsed from an attribution file in markdown (*.md) format

Maaack's Credits Scene For Godot 4.7 (4.3+ compatible) This credits scene scrolls text that is read from an attribution file in a markdown (.md) format. Example on itch.io Example is of Maaack's Game Template, which includes additional features. Videos

Maaack's UI Sound Controller 0

by Maaack | MIT

Script and autoload that automatically attaches sounds to buttons, tab bars, sliders, and line edits

Maaack's UI Sound Controller For Godot 4.7 (4.3+ compatible) This script and autoload automatically attaches sounds to buttons, tab bars, sliders, and line edits. Example on itch.io Example is of Maaack's Game Template, which includes additional features

Dialogue Creator 0

by Hexadotz | MIT

Dialogue Creator is an add-on for the Godot Game Engine that allows creating dialogue data and storing them in a dictionary format inside of a Resource, it comes with a demo to showcase how to properly use said data and helper nodes

Dialogue Creator for Godot Engine Dialogue Creator is an add-on for the Godot Game Engine that allows creating dialogue data and storing them in a dictionary format inside of a Resource, it comes with a demo to showcase how to properly use said data and

Pixel RPG Starter Pack 6

by MorbidEmber | MIT

An assorted pack of 64 art assets perfect for any fantasy RPG, Adventure, Roguelike and more! Can be used for inventory icons, loot drops, or whatever other uses come to mind. This is a free edition for several upcoming pixel art asset packs that will be

64 Art Assets in total. Assets made to fit within 64x64 square borders. Made with Pixquare. This is NOT a tool. This is art made to be used for textures across any engine or platform that accepts PNG format. No other nodes included. Please let me know if

Chinese Node Selector(中文节点选择器) 0

by Zzzl_io | MIT

A Godot editor plugin that fully localizes the "Add Node" dialog into Chinese(一个将 Godot 编辑器「添加节点」对话框完全中文化的编辑器插件)

[中文描述在英文描述末尾] English Description Chinese Node Selector (Godot 4.7) An editor plugin that fully localizes Godot's "Add Node" dialog into Chinese. Press Ctrl+A (or click the + button, or right‑click and select "Add Child Node") to open a dialog that

Radial Menu Control 0

by Pascal Schuppli | MIT

Provides a radial menu control node for Godot Engine (aka a "pie menu") with support for submenues. It supports keyboard, mouse and rudimentary gamepad input. The control can be themed

Radial Menu Control v1.1 Provides a radial menu control node for Godot Engine (aka a "pie menu") with support for submenu arcs. It supports keyboard, mouse and gamepad input. The look of the control is highly configurable using exported properties and

UIFlow 0

by IndieShade | MIT

UIFlow is a UI workflow framework for Godot 4.6. It gives you stack-based page navigation (push / pop / replace), page lifecycle hooks, transition presets, data binding, an event bus, reusable components (Toast, dialogs, grids, workflow glue), and gamepad

How to Install Copy addons/ui_flow into your project, then enable "UI Flow" under Project Settings → Plugins. What’s included Core navigation — Stack-based push / pop / replace, page lifecycle, modal pages, scene resolver (by class_name), optional object

GodotX Health Bar 0

by Paulo Coutinho | MIT

Professional shape-based health bar with full customization, usable as a UI element (HUD) or as a 2D overlay above characters

GodotX Health Bar is a professional shape-based health bar for Godot 4.5+ with full customization. Use it as a UI element (HUD) or as a 2D overlay above characters. Features: Dual usage: GodotxHealthBarControl (UI) and GodotxHealthBar2D (world overlay)

GodotX Safe Area 0

by Paulo Coutinho | MIT

A lightweight node that automatically adapts your UI to the device safe area, avoiding notches, rounded corners and gesture areas

GodotX Safe Area is a lightweight Godot plugin that automatically adapts your UI to fit within the device's safe area, preventing overlap with notches, rounded corners, and gesture areas on modern devices. Features: Automatically adjusts margins based on

GodotX Toast 0

by Paulo Coutinho | MIT

Professional toast notification system for Godot with a style-driven architecture. Show clean, animated notifications with a single line of code

GodotX Toast is a professional toast notification system for Godot 4.5+ with a style-driven architecture. Show clean, animated notifications with a single line of code. Features: One-line API: GodotxToast.success(...) , error , warning , info Style-driven

ProtonControlAnimation 0

by HungryProton | MIT

An easy way to animate your control nodes. Works on your existing scenes. No code and no custom setup required

Note: This addon should work on any 4.x version of Godot as it does not rely on the offset_transform property introduced in 4.7 Check out the documentation for a detailled step by step guide. Minimal example This tool works with your existing scenes

Interactive UI Preview 0

by Stolen Games | Apache 2.0

Hold Alt to use Scrollbars, OptionButtons, and Collapsable Groups directly in editor. Also previews Tooltips

Hold Alt to use Scrollbars, OptionButtons, and Collapsable Groups directly in editor. Also previews Tooltips. All interactions are on by default. Changes do not carry over to the live scene. Scrollbars/ScrollContainers can be dragged and used with mouse

Animated Primitive 2D 0

by shnotsh | MIT

An addon for drawing custom 2D vector shapes from a list of vertices, with an optional keyframe system for morphing a shape's vertices and colors over time. Includes an editor plugin that lets you drag, insert, and delete vertices directly in the 2D

Primitive2D A Godot 4.7 addon for drawing custom 2D vector shapes from a list of vertices, with an optional keyframe system for morphing a shape's vertices and colors over time. Includes an editor plugin that lets you drag, insert, and delete vertices

Logic Basics: Godot & Visual Scripting 1

by Diego De la Rocha | MIT

Interactive tutorial on Godot Engine & visual scripting and logic basics. Play and learn basics of Godot Engine and logic

Interactive tutorial on Godot Engine & visual scripting and logic basics. Play and learn basics of Godot Engine and logic. Keyboard controls: WASD / directional arrows: up, left, down, right directions Accept: spacebar / enter key Exit game: escape key

Ponzool Tutorial Flow 0

by PONZOOL | MIT

Add event-driven popup tutorials to Godot games with one trigger call. Ponzool handles multiple pages, priority queueing, pause restoration, once-only history, persistence, and save-state import/export while your game keeps control of when each tutorial

Build first-time guidance without embedding popup state into every gameplay script Ponzool Tutorial Flow is a Godot addon for event-driven tutorials. Your game decides when an enemy encounter, item pickup, unlock, or other event occurs, then calls

GWJ Countdown Timer 0

by Maaack | MIT

A countdown timer for Godot Wild Jam

Godot Wild Jam Countdown Timer Answers the question... "How long until the next Godot Wild Jam?"

UI Builder 0

by The Tech Umbrella | MIT

Visual UI Builder and alignment toolkit for Godot's Control-based UI — drag-and-drop node creation on a live schematic canvas, plus align/distribute/snap/theme tools, all fully undoable

Quick Layout is a visual and alignment toolkit for Godot 4.7+'s Control-based UI. Build screens by dragging nodes onto a live schematic canvas instead of hunting through the Create Node dialog, then align, distribute, snap, and theme them from a dedicated

Range Slider 0

by Basement Society | MIT

An addon that provides two types of range sliders: A horizontal and a vertical one. With this node you are able to define a range inside of given minimum and maximum values. It lets you basically set the begin and end of a range with the mouse as well as

Godot Range Slider An addon that provides two types of range sliders: A horizontal and a vertical one. With this node you are able to define a range inside of given minimum and maximum values. It lets you basically set the begin and end of a range with

Reactive UI Editor 0

by Yaniv Kalfa | MIT

A full .guitkx editor inside Godot — the authoring companion for Reactive UI: syntax highlighting, live diagnostics, completion, hover, navigation, rename, project search, and the same formatter as the VS Code extension. Ships with the native analyzer

A full .guitkx editor inside the Godot editor — the authoring companion for the "Reactive UI (React for Godot)" addon. Double-click a .guitkx in the FileSystem dock and edit it in a main-screen tab: theme-matched syntax highlighting (embedded GDScript

Reactive UI (React for Godot) 0

by Yaniv Kalfa | MIT

Build Godot UI the React way, in plain GDScript: function components, hooks, and a fiber reconciler — plus .guitkx, a JSX-like markup that compiles to plain .gd, with Fast Refresh hot-reloading your running game while preserving state. VS Code tooling

React-style reactive UI for Godot 4, in plain GDScript: function components, hooks (useState/useEffect/useMemo/…), a fiber reconciler with keyed reconciliation and bailouts, a router, typed styling, and the .guitkx JSX-like markup language with an editor

DCKit 0

by Brahm bir Singh | MIT

A modular in-game developer console for Godot 4 — full command pipeline, syntax-highlighted input, autocomplete, and live documentation

DCKit — Developer Console for Godot 4 DCKit is a full-featured, extensible in-game developer console for Godot 4. > player.warp Vector3(12, 0, 8) ✓ warped to (12, 0, 8) in 0.3 ms It provides everything you need to build a powerful developer console into

Range Slider 0

by skar0ps | MIT

RangeSlider is a Godot 4 plugin that adds a two-handle slider to edit a Vector2 as a min/max range, instead of juggling two separate float variables and their clamping logic

What does it do ? RangeSlider is a Godot 4 plugin that adds a two-handle slider to edit a Vector2 as a min/max range, instead of juggling two separate float variables and their clamping setters. How does it work ? It plugs into the inspector automatically

EZ-Theme 0

by Inanimate Ink | MIT

EZ-Theme is a tool to quickly and simply modify themes

How to use: Enable the plugin in the Project Settings > Plugins window The EZ-Theme window will be docked on the right panel (where the inspector and signal windows normally are) Select a theme to modify or click "New" to create a copy of the default

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