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Action Button 0

by Hapty | MIT

Addon that adds a button with extended audio visual capabilities

ActionButton 🎞️ Godot plugin that adds a button with extended audio visual capabilities. How to use 1) Enable the plugin in the project settings. 2) To add this fancy new button to a scene simply search for a node called ActionButton Features Customize

Fluent Controls 0

by mochicut | MIT

Build Godot UIs in code with a modern, fluent, typed API

Fluent Controls A thin typed wrapper around Godot Control nodes and style resources for constructing UI from GDScript with a fluent API. var root: Control = UI.control()\ .set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)\ .children([ UI.label()

Interaction Feedback 0

by paufau | MIT

Easy to use UI animations for `Control` and `Node2D`

Interaction Feedback Plug-n-play UI animations for Control or Node2D nodes Enjoy interactive example: https://paufau.itch.io/godot-interaction-feedback ...or open addons/interaction_feedback/demo/demo.tscn in the editor to click through all of them Usage

Inspector Pin 0

by Aleksey Pershin | MIT

Pin the Godot Inspector to one node, so it stops following your selection

The Inspector always shows whatever is selected right now. That is usually what you want — until you need to look at one scene while editing a node that lives in another. Then you are stuck bouncing between tabs, changing a value in one and checking the

Live Palette 0

by Thiago Rocha | MIT

A centralized color palette for Godot 4. Pick palette colors anywhere in the Inspector, and when you change a palette entry, it updates everywhere

Live Palette gives your project one place to define named colors, and keeps every use of them in sync. Pick a palette color on any Color property in the Inspector. Change that color later and everything using it follows: open scenes as you edit, other

GWJ Accessibility Scripts 0

by Maaack | MIT

A culmination of the accessibility scripts created and provided by members of the Godot and Godot Wild Jam communities

Godot Wild Jam Accessibility Scripts A culmination of the accessibility scripts created and provided by members of the Godot and Godot Wild Jam communities. For more information on what's needed, please check the Roadmap. These guidelines were inspired by

PointMaker 0

by F1dg3t | MIT

A Godot successor to PointMaker by Splite

PointMaker GD A Godot successor to PointMaker by Splite. 🚀 Features ✅ Trigger multiple sounds ✅ Trigger an animation via AnimationPlayer ✅ Load another scene ✅ One-time or repeatable triggers ✅ Fully customizable hitbox using CollisionShape2D ✅ Hover

Sweet Settings 0

by sweetpea | MIT

A generic drop in settings menu with keybinding included

A drop in settings menu for Godot 4.7+ games. Ships with the settings most games need (gameplay, graphics, audio, controls) and is built to be extended. Drop it straight in, or use it as a starting point. Schema-driven. Settings are defined in JSON, not

BarsGalore 0

by Swyftl | MIT

A selection of different bars for your game development needs

An array of bars for use in User Interfaces. Current Bars: Double Bar (One bar inside of another, for showing overall progress, and subtask progress) Ring Bar (A progress bar that is a ring, like stamina in BOTW) Parallel Bar (Two bars both starting from

Maaack's Credits Scene 0

by Maaack | MIT

Credits scene that can scroll text parsed from an attribution file in markdown (*.md) format

Maaack's Credits Scene For Godot 4.7 (4.3+ compatible) This credits scene scrolls text that is read from an attribution file in a markdown (.md) format. Example on itch.io Example is of Maaack's Game Template, which includes additional features. Videos

Maaack's UI Sound Controller 0

by Maaack | MIT

Script and autoload that automatically attaches sounds to buttons, tab bars, sliders, and line edits

Maaack's UI Sound Controller For Godot 4.7 (4.3+ compatible) This script and autoload automatically attaches sounds to buttons, tab bars, sliders, and line edits. Example on itch.io Example is of Maaack's Game Template, which includes additional features

Dialogue Creator 0

by Hexadotz | MIT

Dialogue Creator is an add-on for the Godot Game Engine that allows creating dialogue data and storing them in a dictionary format inside of a Resource, it comes with a demo to showcase how to properly use said data and helper nodes

Dialogue Creator for Godot Engine Dialogue Creator is an add-on for the Godot Game Engine that allows creating dialogue data and storing them in a dictionary format inside of a Resource, it comes with a demo to showcase how to properly use said data and

Pixel RPG Starter Pack 6

by MorbidEmber | MIT

An assorted pack of 64 art assets perfect for any fantasy RPG, Adventure, Roguelike and more! Can be used for inventory icons, loot drops, or whatever other uses come to mind. This is a free edition for several upcoming pixel art asset packs that will be

64 Art Assets in total. Assets made to fit within 64x64 square borders. Made with Pixquare. This is NOT a tool. This is art made to be used for textures across any engine or platform that accepts PNG format. No other nodes included. Please let me know if

Chinese Node Selector(中文节点选择器) 0

by Zzzl_io | MIT

A Godot editor plugin that fully localizes the "Add Node" dialog into Chinese(一个将 Godot 编辑器「添加节点」对话框完全中文化的编辑器插件)

[中文描述在英文描述末尾] English Description Chinese Node Selector (Godot 4.7) An editor plugin that fully localizes Godot's "Add Node" dialog into Chinese. Press Ctrl+A (or click the + button, or right‑click and select "Add Child Node") to open a dialog that

Radial Menu Control 0

by Pascal Schuppli | MIT

Provides a radial menu control node for Godot Engine (aka a "pie menu") with support for submenues. It supports keyboard, mouse and rudimentary gamepad input. The control can be themed

Radial Menu Control v1.1 Provides a radial menu control node for Godot Engine (aka a "pie menu") with support for submenu arcs. It supports keyboard, mouse and gamepad input. The look of the control is highly configurable using exported properties and

UIFlow 0

by IndieShade | MIT

UIFlow is a UI workflow framework for Godot 4.6. It gives you stack-based page navigation (push / pop / replace), page lifecycle hooks, transition presets, data binding, an event bus, reusable components (Toast, dialogs, grids, workflow glue), and gamepad

How to Install Copy addons/ui_flow into your project, then enable "UI Flow" under Project Settings → Plugins. What’s included Core navigation — Stack-based push / pop / replace, page lifecycle, modal pages, scene resolver (by class_name), optional object

GodotX Health Bar 0

by Paulo Coutinho | MIT

Professional shape-based health bar with full customization, usable as a UI element (HUD) or as a 2D overlay above characters

GodotX Health Bar is a professional shape-based health bar for Godot 4.5+ with full customization. Use it as a UI element (HUD) or as a 2D overlay above characters. Features: Dual usage: GodotxHealthBarControl (UI) and GodotxHealthBar2D (world overlay)

GodotX Safe Area 0

by Paulo Coutinho | MIT

A lightweight node that automatically adapts your UI to the device safe area, avoiding notches, rounded corners and gesture areas

GodotX Safe Area is a lightweight Godot plugin that automatically adapts your UI to fit within the device's safe area, preventing overlap with notches, rounded corners, and gesture areas on modern devices. Features: Automatically adjusts margins based on

GodotX Toast 0

by Paulo Coutinho | MIT

Professional toast notification system for Godot with a style-driven architecture. Show clean, animated notifications with a single line of code

GodotX Toast is a professional toast notification system for Godot 4.5+ with a style-driven architecture. Show clean, animated notifications with a single line of code. Features: One-line API: GodotxToast.success(...) , error , warning , info Style-driven

ProtonControlAnimation 0

by HungryProton | MIT

An easy way to animate your control nodes. Works on your existing scenes. No code and no custom setup required

Note: This addon should work on any 4.x version of Godot as it does not rely on the offset_transform property introduced in 4.7 Check out the documentation for a detailled step by step guide. Minimal example This tool works with your existing scenes

Awesome Custom Cursor 0

by DaviD4C | MIT

A ready to use custom cursor for your game

This addon creates an AnimatedSprite2D and projects the current frame texture into the mouse. Making a "Native" cursor. You can modify the AnimatedSprite2D to change the images as you like. You can read the docs here

Interactive UI Preview 0

by Stolen Games | Apache 2.0

Hold Alt to use Scrollbars, OptionButtons, and Collapsable Groups directly in editor. Also previews Tooltips

Hold Alt to use Scrollbars, OptionButtons, and Collapsable Groups directly in editor. Also previews Tooltips. All interactions are on by default. Changes do not carry over to the live scene. Scrollbars/ScrollContainers can be dragged and used with mouse

Animated Primitive 2D 0

by shnotsh | MIT

An addon for drawing custom 2D vector shapes from a list of vertices, with an optional keyframe system for morphing a shape's vertices and colors over time. Includes an editor plugin that lets you drag, insert, and delete vertices directly in the 2D

Primitive2D A Godot 4.7 addon for drawing custom 2D vector shapes from a list of vertices, with an optional keyframe system for morphing a shape's vertices and colors over time. Includes an editor plugin that lets you drag, insert, and delete vertices

DialogueDSL 0

by zhoeshin | Apache 2.0

A plugin for creating RPG-style dialogues via a scripting language

DialogueDSL(or DDSL) is a plugin for Godot 4.6+ for creating script-based dialogues with GDScript integration, providing backend that connects to custom UI via a simple interface Report issues and regressions on Github Issues Source code and latest

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