Action Button
by Hapty | MIT
Addon that adds a button with extended audio visual capabilities
ActionButton 🎞️ Godot plugin that adds a button with extended audio visual capabilities. How to use 1) Enable the plugin in the project settings. 2) To add this fancy new button to a scene simply search for a node called ActionButton Features Customize
Interaction Feedback
by paufau | MIT
Easy to use UI animations for `Control` and `Node2D`
Interaction Feedback Plug-n-play UI animations for Control or Node2D nodes Enjoy interactive example: https://paufau.itch.io/godot-interaction-feedback ...or open addons/interaction_feedback/demo/demo.tscn in the editor to click through all of them Usage
Candy Dialogue Creator
by Candy Arts | MIT
The official standalone companion GUI for Candy Dialogue Engine
Compiled executables are provided on GitHub for Linux, Windows and MacOS. Candy Dialogue Creator Candy Arts | Discord | Youtube | Forum | Documentation | Compiled Files | Gumroad Candy Dialogue Creator is the standalone companion GUI for the powerful
Pixel RPG Starter Pack
by MorbidEmber | MIT
An assorted pack of 64 art assets perfect for any fantasy RPG, Adventure, Roguelike and more! Can be used for inventory icons, loot drops, or whatever other uses come to mind. This is a free edition for several upcoming pixel art asset packs that will be
64 Art Assets in total. Assets made to fit within 64x64 square borders. Made with Pixquare. This is NOT a tool. This is art made to be used for textures across any engine or platform that accepts PNG format. No other nodes included. Please let me know if
Custom Splash Screen Demo
by Godot Foundation | MIT
A demo showing how to create a custom splash screen scene, while hiding the default splash screen for a seamless experience
A demo showing how to create a custom splash screen scene, while hiding the default splash screen for a seamless experience. This example showcases a simple animation with the AnimationPlayer node. Since the engine is already running while it's displaying
GodotX Toast
by Paulo Coutinho | MIT
Professional toast notification system for Godot with a style-driven architecture. Show clean, animated notifications with a single line of code
GodotX Toast is a professional toast notification system for Godot 4.5+ with a style-driven architecture. Show clean, animated notifications with a single line of code. Features: One-line API: GodotxToast.success(...) , error , warning , info Style-driven
ProtonControlAnimation
by HungryProton | MIT
An easy way to animate your control nodes. Works on your existing scenes. No code and no custom setup required
Note: This addon should work on any 4.x version of Godot as it does not rely on the offset_transform property introduced in 4.7 Check out the documentation for a detailled step by step guide. Minimal example This tool works with your existing scenes
Godot Quick Resolution
by tokar | MIT
Godot plugin to quickly change and test Project Resolution settings
Godot Quick Resolution Quickly change and test different Project Resolution settings directly from the Godot editor. A lightweight editor plugin that lets you instantly switch between common resolutions (including many real device resolutions) without
Window Management Demo
by Godot Foundation | MIT
A demo showing the various window management features available through DisplayServer
A demo showing the various window management features available through DisplayServer . Moving the window. Making it resizeable / nonresizeable and setting its size. Minimizing and maximizing. Moving the window around. Making the window transparent
Multiple Windows Demo
by Godot Foundation | MIT
A demo showing all Window classes and their use within the main window
A demo showing all Window classes and their use within the main window. It includes: Embedding/unembedding subwindows. Using a transparent window. Adding physical objects to new windows. Showcase of all Dialog Windows. Showcase of all Popup Windows
UI Mirroring Demo
by Godot Foundation | MIT
A demo showing how to use UI mirroring
A demo showing how to use UI mirroring. Language: GDScript Renderer: Compatibility
GUI Translation Demo
by Godot Foundation | MIT
This is a demo of how a project can be internationalized. Translations are created in a CSV file and then imported into Godot
This is a demo of how a project can be internationalized. Translations are created in a CSV file and then imported into Godot. For correct display, the font used must contain the glyphs required by the target language. See the fonts folder for some fonts
GUI Theming Override Demo
by Godot Foundation | MIT
Demonstrates how to override GUI colors and styleboxes at runtime
Demonstrates how to override GUI colors and styleboxes at runtime. Language: GDScript Renderer: Compatibility
Rich Text Label with BBCode Demo
by Godot Foundation | MIT
A demo showcasing the support for rich text and BBCode via RichTextLabel
A demo showcasing the support for rich text and BBCode via RichTextLabel . Language: GDScript Renderer: Compatibility
RegEx (Regular Expressions) Demo
by Godot Foundation | MIT
A demo showing regex functionality and usage. Can also serve as a playground for regex testing
A demo showing regex functionality and usage. Can also serve as a playground for regex testing. Language: GDScript Renderer: Compatibility
Pseudolocalization Demo
by Godot Foundation | MIT
A demo showcasing the Pseudolocalization feature in Godot
A demo showcasing the Pseudolocalization feature in Godot. Language: GDScript Renderer: Compatibility
Multiple Resolutions and Aspect Ratios Demo
by Godot Foundation | MIT
This project demonstrates how to set up a project to handle screens of multiple resolutions and aspect ratios
Note: This demo is intended to showcase what Godot can do in terms of supporting multiple resolutions and aspect ratios. As such, this demo very full-featured but it's also fairly complex to understand. If you're in a hurry and want to implement decent
Multi-channel Signed Distance Field Font Demo
by Godot Foundation | MIT
This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations
This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations. The multi-channel part refers to the font texture being generated in a way that allows for higher
GUI Input Mapping Demo
by Godot Foundation | MIT
A demo showing how to build an input key remapping screen
A demo showing how to build an input key remapping screen. Click the buttons to change the bound keys. Persists the keys to disk, so they are preserved after the project is restarted. Language: GDScript Renderer: Compatibility
GD Paint Demo
by Godot Foundation | MIT
GD Paint is a simple image editor made using Godot and GDScript. It supports different types of "brushes": a basic pen/pencil and eraser, as well as a rectangle and a circle brush
GD Paint is a simple image editor made using Godot and GDScript. It supports different types of "brushes": a basic pen/pencil and eraser, as well as a rectangle and a circle brush. Language: GDScript Renderer: Compatibility
Drag and Drop (GUI) Demo
by Godot Foundation | MIT
A demo showcasing drag and drop functionality
A demo showcasing drag and drop functionality. Drag and drop the color buttons to copy their colors over. Click on the buttons to manually adjust their color. Language: GDScript Renderer: Compatibility
Control Gallery Demo
by Godot Foundation | MIT
Showcases various Control nodes with their names affixed for easy recognition. This demo is inspired by similar "control gallery" demos found in GUI toolkits such as GTK
Showcases various Control nodes with their names affixed for easy recognition. This demo is inspired by similar "control gallery" demos found in GUI toolkits such as GTK. The 3 main panels ("Basic controls", "Numbers", and "Lists") are separated using
BiDI and Font Features Demo
by Godot Foundation | MIT
A demo showing BiDi text and BiDi overrides, line breaking and justification, and OpenType font features
A demo showing BiDi text and BiDi overrides, line breaking and justification, and OpenType font features. Language: GDScript Renderer: Compatibility
UI Accessibility Demo
by Godot Foundation | MIT
This is a demo of UI accessibility in Godot
This is a demo of UI accessibility in Godot. Demo shows basic UI accessibility features and making custom nodes accessible. Language: GDScript Renderer: Compatibility
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