Godot Quick Resolution
by tokar | MIT
Godot plugin to quickly change and test Project Resolution settings
Godot Quick Resolution Quickly change and test different Project Resolution settings directly from the Godot editor. A lightweight editor plugin that lets you instantly switch between common resolutions (including many real device resolutions) without
Window Management Demo
by Godot Foundation | MIT
A demo showing the various window management features available through DisplayServer
A demo showing the various window management features available through DisplayServer . Moving the window. Making it resizeable / nonresizeable and setting its size. Minimizing and maximizing. Moving the window around. Making the window transparent
Multiple Windows Demo
by Godot Foundation | MIT
A demo showing all Window classes and their use within the main window
A demo showing all Window classes and their use within the main window. It includes: Embedding/unembedding subwindows. Using a transparent window. Adding physical objects to new windows. Showcase of all Dialog Windows. Showcase of all Popup Windows
UI Mirroring Demo
by Godot Foundation | MIT
A demo showing how to use UI mirroring
A demo showing how to use UI mirroring. Language: GDScript Renderer: Compatibility
GUI Translation Demo
by Godot Foundation | MIT
This is a demo of how a project can be internationalized. Translations are created in a CSV file and then imported into Godot
This is a demo of how a project can be internationalized. Translations are created in a CSV file and then imported into Godot. For correct display, the font used must contain the glyphs required by the target language. See the fonts folder for some fonts
GUI Theming Override Demo
by Godot Foundation | MIT
Demonstrates how to override GUI colors and styleboxes at runtime
Demonstrates how to override GUI colors and styleboxes at runtime. Language: GDScript Renderer: Compatibility
Rich Text Label with BBCode Demo
by Godot Foundation | MIT
A demo showcasing the support for rich text and BBCode via RichTextLabel
A demo showcasing the support for rich text and BBCode via RichTextLabel . Language: GDScript Renderer: Compatibility
RegEx (Regular Expressions) Demo
by Godot Foundation | MIT
A demo showing regex functionality and usage. Can also serve as a playground for regex testing
A demo showing regex functionality and usage. Can also serve as a playground for regex testing. Language: GDScript Renderer: Compatibility
Pseudolocalization Demo
by Godot Foundation | MIT
A demo showcasing the Pseudolocalization feature in Godot
A demo showcasing the Pseudolocalization feature in Godot. Language: GDScript Renderer: Compatibility
Multiple Resolutions and Aspect Ratios Demo
by Godot Foundation | MIT
This project demonstrates how to set up a project to handle screens of multiple resolutions and aspect ratios
Note: This demo is intended to showcase what Godot can do in terms of supporting multiple resolutions and aspect ratios. As such, this demo very full-featured but it's also fairly complex to understand. If you're in a hurry and want to implement decent
Multi-channel Signed Distance Field Font Demo
by Godot Foundation | MIT
This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations
This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations. The multi-channel part refers to the font texture being generated in a way that allows for higher
GUI Input Mapping Demo
by Godot Foundation | MIT
A demo showing how to build an input key remapping screen
A demo showing how to build an input key remapping screen. Click the buttons to change the bound keys. Persists the keys to disk, so they are preserved after the project is restarted. Language: GDScript Renderer: Compatibility
GD Paint Demo
by Godot Foundation | MIT
GD Paint is a simple image editor made using Godot and GDScript. It supports different types of "brushes": a basic pen/pencil and eraser, as well as a rectangle and a circle brush
GD Paint is a simple image editor made using Godot and GDScript. It supports different types of "brushes": a basic pen/pencil and eraser, as well as a rectangle and a circle brush. Language: GDScript Renderer: Compatibility
Drag and Drop (GUI) Demo
by Godot Foundation | MIT
A demo showcasing drag and drop functionality
A demo showcasing drag and drop functionality. Drag and drop the color buttons to copy their colors over. Click on the buttons to manually adjust their color. Language: GDScript Renderer: Compatibility
Control Gallery Demo
by Godot Foundation | MIT
Showcases various Control nodes with their names affixed for easy recognition. This demo is inspired by similar "control gallery" demos found in GUI toolkits such as GTK
Showcases various Control nodes with their names affixed for easy recognition. This demo is inspired by similar "control gallery" demos found in GUI toolkits such as GTK. The 3 main panels ("Basic controls", "Numbers", and "Lists") are separated using
BiDI and Font Features Demo
by Godot Foundation | MIT
A demo showing BiDi text and BiDi overrides, line breaking and justification, and OpenType font features
A demo showing BiDi text and BiDi overrides, line breaking and justification, and OpenType font features. Language: GDScript Renderer: Compatibility
UI Accessibility Demo
by Godot Foundation | MIT
This is a demo of UI accessibility in Godot
This is a demo of UI accessibility in Godot. Demo shows basic UI accessibility features and making custom nodes accessible. Language: GDScript Renderer: Compatibility
Labels and Texts 3D Demo
by Godot Foundation | MIT
This project showcases the two main 3D text techniques supported by Godot: Label3D and TextMesh
This project showcases the two main 3D text techniques supported by Godot: Label3D and TextMesh. Both Label3D and TextMesh exist in 3D space and can optionally be occluded by other objects, but they serve different use cases. Label3D: The Label3D node is
Graphics Settings 3D Demo
by Godot Foundation | MIT
A demo showing an example of a graphics settings menu
A demo showing an example of a graphics settings menu. Included settings are: Video settings: UI scale. Resolution scale. Display filter (bilinear, AMD FidelityFX Super Resolution 1.0 or 2.2). Fullscreen. V-Sync (traditional and adaptive). Anti-aliasing (
Dear ImGui Godot
by Shatadev | MIT
Fully-featured Dear ImGui plugin for Godot 4 with imgui-rs backend. Made by Shatadev. Dear ImGui created by ocornut
Dear ImGUI is a handy-dandy immediate mode graphical user interface commonly used for tooling and debugging. Latest: 1.18.0 NOTICE: After updating the addon or changing engine versions, restart the engine, then toggle the plugin and singleton off and on
Range Slider
by skar0ps | MIT
RangeSlider is a Godot 4 plugin that adds a two-handle slider to edit a Vector2 as a min/max range, instead of juggling two separate float variables and their clamping logic
What does it do ? RangeSlider is a Godot 4 plugin that adds a two-handle slider to edit a Vector2 as a min/max range, instead of juggling two separate float variables and their clamping setters. How does it work ? It plugs into the inspector automatically
EZ-Theme
by Inanimate Ink | MIT
EZ-Theme is a tool to quickly and simply modify themes
How to use: Enable the plugin in the Project Settings > Plugins window The EZ-Theme window will be docked on the right panel (where the inspector and signal windows normally are) Select a theme to modify or click "New" to create a copy of the default
GDSS
by Cruglet | MIT
A CSS-like theming/styling solution for Godot 4
A flexible new approach to theming in Godot! Write styles once and apply them everywhere. GDSS brings a CSS-inspired stylesheet language to Godot, featuring support for variables, states, transitions, classes, and gradients. Everything is driven by a live
Casual UI Pack
by dobo | CC0 1.0 Universal
Many UI elements and icons with a unique cartoony style
Huge Vector UI Pack with a unique cartoony style (600+ unique assets). This asset pack will provide you with everything you need for the user interface of your dream game! No AI tools have been used while developing this pack, everything is completely
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