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Godot Quick Resolution 0

by tokar | MIT

Godot plugin to quickly change and test Project Resolution settings

Godot Quick Resolution Quickly change and test different Project Resolution settings directly from the Godot editor. A lightweight editor plugin that lets you instantly switch between common resolutions (including many real device resolutions) without

Window Management Demo 0

by Godot Foundation | MIT

A demo showing the various window management features available through DisplayServer

A demo showing the various window management features available through DisplayServer . Moving the window. Making it resizeable / nonresizeable and setting its size. Minimizing and maximizing. Moving the window around. Making the window transparent

Multiple Windows Demo 0

by Godot Foundation | MIT

A demo showing all Window classes and their use within the main window

A demo showing all Window classes and their use within the main window. It includes: Embedding/unembedding subwindows. Using a transparent window. Adding physical objects to new windows. Showcase of all Dialog Windows. Showcase of all Popup Windows

UI Mirroring Demo 0

by Godot Foundation | MIT

A demo showing how to use UI mirroring

A demo showing how to use UI mirroring. Language: GDScript Renderer: Compatibility

GUI Translation Demo 0

by Godot Foundation | MIT

This is a demo of how a project can be internationalized. Translations are created in a CSV file and then imported into Godot

This is a demo of how a project can be internationalized. Translations are created in a CSV file and then imported into Godot. For correct display, the font used must contain the glyphs required by the target language. See the fonts folder for some fonts

GUI Theming Override Demo 0

by Godot Foundation | MIT

Demonstrates how to override GUI colors and styleboxes at runtime

Demonstrates how to override GUI colors and styleboxes at runtime. Language: GDScript Renderer: Compatibility

Rich Text Label with BBCode Demo 0

by Godot Foundation | MIT

A demo showcasing the support for rich text and BBCode via RichTextLabel

A demo showcasing the support for rich text and BBCode via RichTextLabel . Language: GDScript Renderer: Compatibility

RegEx (Regular Expressions) Demo 0

by Godot Foundation | MIT

A demo showing regex functionality and usage. Can also serve as a playground for regex testing

A demo showing regex functionality and usage. Can also serve as a playground for regex testing. Language: GDScript Renderer: Compatibility

Pseudolocalization Demo 0

by Godot Foundation | MIT

A demo showcasing the Pseudolocalization feature in Godot

A demo showcasing the Pseudolocalization feature in Godot. Language: GDScript Renderer: Compatibility

Multiple Resolutions and Aspect Ratios Demo 0

by Godot Foundation | MIT

This project demonstrates how to set up a project to handle screens of multiple resolutions and aspect ratios

Note: This demo is intended to showcase what Godot can do in terms of supporting multiple resolutions and aspect ratios. As such, this demo very full-featured but it's also fairly complex to understand. If you're in a hurry and want to implement decent

Multi-channel Signed Distance Field Font Demo 0

by Godot Foundation | MIT

This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations

This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations. The multi-channel part refers to the font texture being generated in a way that allows for higher

GUI Input Mapping Demo 0

by Godot Foundation | MIT

A demo showing how to build an input key remapping screen

A demo showing how to build an input key remapping screen. Click the buttons to change the bound keys. Persists the keys to disk, so they are preserved after the project is restarted. Language: GDScript Renderer: Compatibility

GD Paint Demo 0

by Godot Foundation | MIT

GD Paint is a simple image editor made using Godot and GDScript. It supports different types of "brushes": a basic pen/pencil and eraser, as well as a rectangle and a circle brush

GD Paint is a simple image editor made using Godot and GDScript. It supports different types of "brushes": a basic pen/pencil and eraser, as well as a rectangle and a circle brush. Language: GDScript Renderer: Compatibility

Drag and Drop (GUI) Demo 0

by Godot Foundation | MIT

A demo showcasing drag and drop functionality

A demo showcasing drag and drop functionality. Drag and drop the color buttons to copy their colors over. Click on the buttons to manually adjust their color. Language: GDScript Renderer: Compatibility

Control Gallery Demo 0

by Godot Foundation | MIT

Showcases various Control nodes with their names affixed for easy recognition. This demo is inspired by similar "control gallery" demos found in GUI toolkits such as GTK

Showcases various Control nodes with their names affixed for easy recognition. This demo is inspired by similar "control gallery" demos found in GUI toolkits such as GTK. The 3 main panels ("Basic controls", "Numbers", and "Lists") are separated using

BiDI and Font Features Demo 0

by Godot Foundation | MIT

A demo showing BiDi text and BiDi overrides, line breaking and justification, and OpenType font features

A demo showing BiDi text and BiDi overrides, line breaking and justification, and OpenType font features. Language: GDScript Renderer: Compatibility

UI Accessibility Demo 0

by Godot Foundation | MIT

This is a demo of UI accessibility in Godot

This is a demo of UI accessibility in Godot. Demo shows basic UI accessibility features and making custom nodes accessible. Language: GDScript Renderer: Compatibility

Labels and Texts 3D Demo 0

by Godot Foundation | MIT

This project showcases the two main 3D text techniques supported by Godot: Label3D and TextMesh

This project showcases the two main 3D text techniques supported by Godot: Label3D and TextMesh. Both Label3D and TextMesh exist in 3D space and can optionally be occluded by other objects, but they serve different use cases. Label3D: The Label3D node is

Graphics Settings 3D Demo 0

by Godot Foundation | MIT

A demo showing an example of a graphics settings menu

A demo showing an example of a graphics settings menu. Included settings are: Video settings: UI scale. Resolution scale. Display filter (bilinear, AMD FidelityFX Super Resolution 1.0 or 2.2). Fullscreen. V-Sync (traditional and adaptive). Anti-aliasing (

Dear ImGui Godot 2

by Shatadev | MIT

Fully-featured Dear ImGui plugin for Godot 4 with imgui-rs backend. Made by Shatadev. Dear ImGui created by ocornut

Dear ImGUI is a handy-dandy immediate mode graphical user interface commonly used for tooling and debugging. Latest: 1.18.0 NOTICE: After updating the addon or changing engine versions, restart the engine, then toggle the plugin and singleton off and on

Range Slider 0

by skar0ps | MIT

RangeSlider is a Godot 4 plugin that adds a two-handle slider to edit a Vector2 as a min/max range, instead of juggling two separate float variables and their clamping logic

What does it do ? RangeSlider is a Godot 4 plugin that adds a two-handle slider to edit a Vector2 as a min/max range, instead of juggling two separate float variables and their clamping setters. How does it work ? It plugs into the inspector automatically

EZ-Theme 0

by Inanimate Ink | MIT

EZ-Theme is a tool to quickly and simply modify themes

How to use: Enable the plugin in the Project Settings > Plugins window The EZ-Theme window will be docked on the right panel (where the inspector and signal windows normally are) Select a theme to modify or click "New" to create a copy of the default

GDSS 0

by Cruglet | MIT

A CSS-like theming/styling solution for Godot 4

A flexible new approach to theming in Godot! Write styles once and apply them everywhere. GDSS brings a CSS-inspired stylesheet language to Godot, featuring support for variables, states, transitions, classes, and gradients. Everything is driven by a live

Casual UI Pack 0

by dobo | CC0 1.0 Universal

Many UI elements and icons with a unique cartoony style

Huge Vector UI Pack with a unique cartoony style (600+ unique assets). This asset pack will provide you with everything you need for the user interface of your dream game! No AI tools have been used while developing this pack, everything is completely

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