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Action Button 0

by Hapty | MIT

Addon that adds a button with extended audio visual capabilities

ActionButton 🎞️ Godot plugin that adds a button with extended audio visual capabilities. How to use 1) Enable the plugin in the project settings. 2) To add this fancy new button to a scene simply search for a node called ActionButton Features Customize

Interaction Feedback 0

by paufau | MIT

Easy to use UI animations for `Control` and `Node2D`

Interaction Feedback Plug-n-play UI animations for Control or Node2D nodes Enjoy interactive example: https://paufau.itch.io/godot-interaction-feedback ...or open addons/interaction_feedback/demo/demo.tscn in the editor to click through all of them Usage

Candy Dialogue Creator 0

by Candy Arts | MIT

The official standalone companion GUI for Candy Dialogue Engine

Compiled executables are provided on GitHub for Linux, Windows and MacOS. Candy Dialogue Creator Candy Arts | Discord | Youtube | Forum | Documentation | Compiled Files | Gumroad Candy Dialogue Creator is the standalone companion GUI for the powerful

Pixel RPG Starter Pack 6

by MorbidEmber | MIT

An assorted pack of 64 art assets perfect for any fantasy RPG, Adventure, Roguelike and more! Can be used for inventory icons, loot drops, or whatever other uses come to mind. This is a free edition for several upcoming pixel art asset packs that will be

64 Art Assets in total. Assets made to fit within 64x64 square borders. Made with Pixquare. This is NOT a tool. This is art made to be used for textures across any engine or platform that accepts PNG format. No other nodes included. Please let me know if

Custom Splash Screen Demo 2

by Godot Foundation | MIT

A demo showing how to create a custom splash screen scene, while hiding the default splash screen for a seamless experience

A demo showing how to create a custom splash screen scene, while hiding the default splash screen for a seamless experience. This example showcases a simple animation with the AnimationPlayer node. Since the engine is already running while it's displaying

GodotX Toast 0

by Paulo Coutinho | MIT

Professional toast notification system for Godot with a style-driven architecture. Show clean, animated notifications with a single line of code

GodotX Toast is a professional toast notification system for Godot 4.5+ with a style-driven architecture. Show clean, animated notifications with a single line of code. Features: One-line API: GodotxToast.success(...) , error , warning , info Style-driven

ProtonControlAnimation 0

by HungryProton | MIT

An easy way to animate your control nodes. Works on your existing scenes. No code and no custom setup required

Note: This addon should work on any 4.x version of Godot as it does not rely on the offset_transform property introduced in 4.7 Check out the documentation for a detailled step by step guide. Minimal example This tool works with your existing scenes

Godot Quick Resolution 0

by tokar | MIT

Godot plugin to quickly change and test Project Resolution settings

Godot Quick Resolution Quickly change and test different Project Resolution settings directly from the Godot editor. A lightweight editor plugin that lets you instantly switch between common resolutions (including many real device resolutions) without

Window Management Demo 0

by Godot Foundation | MIT

A demo showing the various window management features available through DisplayServer

A demo showing the various window management features available through DisplayServer . Moving the window. Making it resizeable / nonresizeable and setting its size. Minimizing and maximizing. Moving the window around. Making the window transparent

Multiple Windows Demo 0

by Godot Foundation | MIT

A demo showing all Window classes and their use within the main window

A demo showing all Window classes and their use within the main window. It includes: Embedding/unembedding subwindows. Using a transparent window. Adding physical objects to new windows. Showcase of all Dialog Windows. Showcase of all Popup Windows

UI Mirroring Demo 0

by Godot Foundation | MIT

A demo showing how to use UI mirroring

A demo showing how to use UI mirroring. Language: GDScript Renderer: Compatibility

GUI Translation Demo 0

by Godot Foundation | MIT

This is a demo of how a project can be internationalized. Translations are created in a CSV file and then imported into Godot

This is a demo of how a project can be internationalized. Translations are created in a CSV file and then imported into Godot. For correct display, the font used must contain the glyphs required by the target language. See the fonts folder for some fonts

GUI Theming Override Demo 0

by Godot Foundation | MIT

Demonstrates how to override GUI colors and styleboxes at runtime

Demonstrates how to override GUI colors and styleboxes at runtime. Language: GDScript Renderer: Compatibility

Rich Text Label with BBCode Demo 0

by Godot Foundation | MIT

A demo showcasing the support for rich text and BBCode via RichTextLabel

A demo showcasing the support for rich text and BBCode via RichTextLabel . Language: GDScript Renderer: Compatibility

RegEx (Regular Expressions) Demo 0

by Godot Foundation | MIT

A demo showing regex functionality and usage. Can also serve as a playground for regex testing

A demo showing regex functionality and usage. Can also serve as a playground for regex testing. Language: GDScript Renderer: Compatibility

Pseudolocalization Demo 0

by Godot Foundation | MIT

A demo showcasing the Pseudolocalization feature in Godot

A demo showcasing the Pseudolocalization feature in Godot. Language: GDScript Renderer: Compatibility

Multiple Resolutions and Aspect Ratios Demo 0

by Godot Foundation | MIT

This project demonstrates how to set up a project to handle screens of multiple resolutions and aspect ratios

Note: This demo is intended to showcase what Godot can do in terms of supporting multiple resolutions and aspect ratios. As such, this demo very full-featured but it's also fairly complex to understand. If you're in a hurry and want to implement decent

Multi-channel Signed Distance Field Font Demo 0

by Godot Foundation | MIT

This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations

This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations. The multi-channel part refers to the font texture being generated in a way that allows for higher

GUI Input Mapping Demo 0

by Godot Foundation | MIT

A demo showing how to build an input key remapping screen

A demo showing how to build an input key remapping screen. Click the buttons to change the bound keys. Persists the keys to disk, so they are preserved after the project is restarted. Language: GDScript Renderer: Compatibility

GD Paint Demo 0

by Godot Foundation | MIT

GD Paint is a simple image editor made using Godot and GDScript. It supports different types of "brushes": a basic pen/pencil and eraser, as well as a rectangle and a circle brush

GD Paint is a simple image editor made using Godot and GDScript. It supports different types of "brushes": a basic pen/pencil and eraser, as well as a rectangle and a circle brush. Language: GDScript Renderer: Compatibility

Drag and Drop (GUI) Demo 0

by Godot Foundation | MIT

A demo showcasing drag and drop functionality

A demo showcasing drag and drop functionality. Drag and drop the color buttons to copy their colors over. Click on the buttons to manually adjust their color. Language: GDScript Renderer: Compatibility

Control Gallery Demo 0

by Godot Foundation | MIT

Showcases various Control nodes with their names affixed for easy recognition. This demo is inspired by similar "control gallery" demos found in GUI toolkits such as GTK

Showcases various Control nodes with their names affixed for easy recognition. This demo is inspired by similar "control gallery" demos found in GUI toolkits such as GTK. The 3 main panels ("Basic controls", "Numbers", and "Lists") are separated using

BiDI and Font Features Demo 0

by Godot Foundation | MIT

A demo showing BiDi text and BiDi overrides, line breaking and justification, and OpenType font features

A demo showing BiDi text and BiDi overrides, line breaking and justification, and OpenType font features. Language: GDScript Renderer: Compatibility

UI Accessibility Demo 0

by Godot Foundation | MIT

This is a demo of UI accessibility in Godot

This is a demo of UI accessibility in Godot. Demo shows basic UI accessibility features and making custom nodes accessible. Language: GDScript Renderer: Compatibility

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